I'm wondering what some of your favorite tricks are for the Parkour System introduced in the new engine. For me, it still feels a lot tougher to control than the previous one, even though I've got a good grasp on it. I think many people feel this way, but let's just have this thread to share and discuss tips and tricks we like to be mindful of while we use the Unity and Syndicate movement system, to make it feel or work better. It can be a List, and I'll Update this List as we get more answers. I'll start it off!
The story was intense. I have much to say about it, and much of that will be summary. The rest will be analysis or speculation.
I realized my most recent conversations about this game were in the "Last Person to Reply Wins" thread. In case people in that thread don't care to read about Syndicate, I decided to start a new thread.
It is open-ended. Feel free to talk about what you want, positive or negative.
Please avoid story spoilers (or put them in spoiler tags at the very least).
I'll start with my rudimentary view on the three pillars of Assassin's Creed and their approach in Syndicate. I am only in Sequence 4, so maybe some things aren't unlocked to me yet.
Stealth
Sequence 7, Memory "Motion to Impeach" from Assassin's Creed Syndicate
James Brudenell Assassinated and area escaped with no other Kills and no Detects before the Assassination moment.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
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Sequence 6, Memory "A Thorne in the Side" from Assassin's Creed Syndicate
Lucy Thorne Assassinated and area escaped with no other Kills and no Detects before the Assassination.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
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Sequence 6, Memory "A Bad Penny" from Assassin's Creed Syndicate
Philip Twopenny Assassinated, area escaped and mission Full Synced with no other Kills and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
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Sequence 5, Memory "Survival of the Fittest" from Assassin's Creed Syndicate.
Contraband Sabotaged and Millner Assassinated with no other Kills and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
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Sequence 4, Memory "Overdose" from Assassin's Creed Syndicate
Dr. Elliotson Assassinated with no other Kills/KOs and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
The reason I'm able to open all the doors in the Asylum without having to pick them using Lockpick LV2 is because I've already beaten the mission before, while having freed the Nurse and been given her Master Key. With how long the clouds from my Smoke Bombs last, I could still Pick them and be safe. This is just faster. I can fall from heights without people hearing me because I have the Skill "Assassin Steps - Eliminate landing-noise, and make all Movement slightly quieter."
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Sequence 2: A Simple Plan from Assassin's Creed Syndicate
David Brewster Assassinated and Area Escaped with no other kills. Four Knockouts are unavoidable.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
This video's pretty long because the mission has a large number of checkpoints for the player to go through, rather than one seamless stealth playground. The mission can be solved almost completely through Routing alone. The only time any real patience is needed, is when I'm Stealing the key from the guard talking about rats. I just have to wait for his conversation with the other guard to finish and for him to put his back to me.
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(Volume for this one is lower than usual. My apologies for that.)
Sequence 1: A Spanner In The Works from AC Syndicate.
Rupert Ferris Assassinated and Area Escaped without any other kills. All cutscenes removed.
One enemy kills himself by accident, by jumping off the train during the escape.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
This is the first mission of AC Syndicate, and a tutorial mission too.
I cut out the very beginning of the mission because no true Stealth is possible there. First, you are forced to Air Assassinate a guard, then you're forced to do a quick Combat Tutorial against three more. The beginning of this video starts after I've already done that. Be aware that I do have the Gang Skill that disables Blighter aggression outside of Restricted Areas, and that I'm wearing the Stealthiest Belt for Jacob (Beer Collector Belt). The Master Assassin outfit just looks cool, so I wore that for that reason, not for its bonus (which isn't Stealth anyway.)