The major improvements made to Assassin's Creed each year up until this point have been to the Combat system. This is even true of Syndicate; although Syndicate does target good changes to Stealth. The vast majority of players play Assassin's Creed like a brawler. There's nothing wrong with that, that's fair. As we've mentioned before, Combat seems to have always been the way Assassin's Creed was intended to be played, from a Design perspective. Unity somewhat changes that, but the Combat isn't so much challenging as it is dull and boring.
https://www.youtube.com/watch?v=BB0QPx7nSLc
So this is essentially showing off a lot of the details and polish that has gone into this game. It's nice to see them getting into some pretty on-point feedback about the game: entering a window now flashes up a button prompt, they addressed some worries I had about it being fiddly to get the rope launcher to target things while on the move. A fan even mentions the sticky/heavy feel of movement in Unity and says it feels much better in this, which is the kind of thing that's hard to tell just from watching videos.
The simplest way to control running would be to have the player character reach max speed when they press all the way forward on the analog stick. Due to the idea of high/low profile, this couldn't happen. But now that we have a toggle that explicitly brings us into a stealthier mode or stance, doesn't that mean that default movement is free to be considered high profile without using any modifiers?
it's kind of weird that shoes have never been an unlockable/upgradable thing in such a parkour-focused series. Unlike hoods, it makes total sense for this to be something an assassin would put a lot of effort into acquiring and maintaining, and different kinds could be logically more useful for different activities. extra movement speed while running, extra movements speed while climbing.
This along with climbing gloves or chalk could be a good way to bring the focus onto the "sport" of movement, which is important since parkour is kinda the core mechanic of these games.
Short ACS Combat and Alpha HUD
https://www.youtube.com/watch?v=51TFZFPZrNA
Carriage Gameplay
https://www.youtube.com/watch?v=vSBwhd82gGs
Rope-Launcher Gameplay (I REALLY like this! Like, a LOT. It's so smooth/fluid and you can see that the reason they did it was to provide an Answer for how much farther apart Buildings are now - because of proper streets.)
https://www.youtube.com/watch?v=m6tyJYu3y18
MASSIVE amount of gameplay.
https://www.youtube.com/watch?v=5vc0waXUjtg&feature=youtu.be
This is the kind of set-piece I like. Feels like the player is still in control, everything seems to move very slickly.
http://www.gamespot.com/articles/why-assassin-s-creed-syndicate-won-t-ha...
"The reason we are doing this is to really focus on the roots of the franchise," Cote said. "That’s why all nine studios are focused on delivering this single-player experience."
Here's more on Evie: http://www.gamesradar.com/assassins-creed-syndicate-female-assassin-Evie/
From this write-up, I would much rather play with Evie than Jacob, and it has nothing to do with their genders (honestly, I still don't care about that). Here's why (bold by me for emphasis):