Assassin's Creed Syndicate Stealth Kills
Sequence 1 Memory 1 - A Spanner in the Works
No Upgrades
Character: Jacob Frye
During this intro section of the game, Jacob only has Throwing Knives, no guns, and no Smoke Bombs.
So I watched a video of AC1's assassination of William. That mission defines a lot of what I find interesting about AC. The target is making a public appearance, vulnerable but surrounded by security, and you sneak right over top of them. Normally youve been mixing it up in the streets, running from the cops and overhearing stuff. The rooftops have been there, but they don't feel as though thry serve essential purpose: they're just somewhere you can be that is separate from the chaos below.
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Regardless of which Assassin's Creed title, my favorite style of play is always stealth and the hidden blade. No swords, guns, poison or bombs. No whistling or calling in recruits. Just me and the hidden blade for some up close and personal kills.
In Syndicate I kept failing these Gang Stronghold missions which say "Free and protect captured Rooks". At first I thought it was due to a lookout finding a dead body, leading to the Rooks being executed. That wasn't it at all.
It turns out that each Rook is guarded by a single Blighter. When you kill that guard it automatically frees the corresponding Rook, who promptly attacks the nearest Blighter and usually gets himself killed. Even if the Rook survives, it blows my plan for stealth and for killing everybody myself.
One thing that sometimes works is to immediately Recruit () the freed Rook, lead him away from Blighter territory, and Disband (hold
+
). However, the Rook often sees a Blighter and attacks instead of following Evie. Other times he later wanders back into Blighter territory and gets into trouble.
In the video above I save the three jailers for last. The first is assassinated in low profile because the Rook isn't freed until she hits the ground. This gives Evie a head start toward the second jailer, who is air assassinated to avoid having to wait for him to turn his back. The third jailer waits with her back to a second story window. I flubbed my first attempt at a ledge assassination and was lucky that the two freed Rooks did not engage her. Trust me: it happens.
The other challenge was getting this procedure down to 5 minutes so that it could be recorded with a single Xbox DVR clip.
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This project started out as a full sync guide and evolved into a speedrun. I demonstrate how to mow down Blighters, not how to pop in and out of cover. The result is the same: 100% synchronization.
Don't take any damage
The first thing you should know about getting full sync is that "Don't take any damage" only applies until the train pulls away from the station. Don't get discouraged. That's less than 2 minutes (in this video it's only 1:25).
The second thing is you should take advantage of "Reload last checkpoint". Doing so will give you more time to unjam the gun and take aim. The first wave of blighters will run down the hill across the tracks where they can be picked off before they get into position.
Memorize the order in which the Blighters arrive. They don't shoot until they reach their position and have time to take aim. If you can kill them in order it isn't hard to stay ahead of them and not let any get off a shot. Also, try to save explosive crates for later.
Snipers
When Nigel says, "They're on top of us." a series of three snipers arrive. The first is on the roof to your right, the second on the train station roof to your left, and the third back on the same roof as the first. This is a good time to use explosive crates for the Blighters on the ground. It gives you more time to aim at the snipers.
If you're like me then you've already received notices that the "Join the Family" website will be shutting down this Monday, May 9. Here's the link for the United States:
Recently, a user on Reddit asked if players enjoyed fighting the Elite enemy types in the Assassin's Creed games, giving examples of Jagers, Officers, and generally enemies which are perceived as "tougher" to kill. This sparked a really interesting thought in my head, which led to more thoughts, which in turn led to me writing about this and finally putting my finger on something that's been bothering me for a long time.
[Convinced by Aurel to post this on THB.]
Disclaimer: My bias is in favor of Present Day. I think it's the bees' knees. For this writing, I'll try to tackle this subject as objectively as possible, setting my biases aside as best I can, to just try to explain the way I understand or intuit all of this.
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Stealth Kills from the WW1 Helix Rift mission, The Darkest Hour.
This is the only "main" mission Lydia Frye has, the rest are all side activities (Associate Activities) that give Lore on the Isu.
I might do some of those at some point too, but when I have more time, not now.
Back to writing I go~!
In Syndicate’s marketing, it’s called “the iconic Assassin Rope Launcher,” when it’s neither iconic nor terribly Assassin. In-game, Jacob and Evie Frye steal it off a gang leader’s corpse, and the whole affair is disappointingly lacking in ceremony. It’s used as a way to introduce Alexander Graham Bell as the Inventor figure in this story, the same way Leonardo was in AC2. It works in AC2, it doesn’t work so well here. Why? The difference is that Leonardo repaired Ezio’s father’s Hidden Blade, a symbolic and definitively ceremonial weapon with which Ezio’s family has a history.