Game: Assassin's Creed Syndicate
Memory: A Room With A View
Style: Lethal / Reaper / Stealth Kills
Coming to the realization that the police officers guarding the monument she wants to investigate are all corrupt and in the pockets of the Templars, Assassin Evie Frye decides to rid London of their presence. As the clock is ticking in her race to find the Shroud, she wastes little time in eliminating these cruel officers.
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Game: Assassin's Creed Syndicate
Memory: Friendly Competition
Style: Lethal / Reaper / Stealth Kills
Jacob Frye, working for the omnibus owner Pearl Attaway, sets out to destroy her competitor Millner's own buses... While also damaging his business further by killing a bunch of his staff.
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Game: Assassin's Creed Syndicate
Style: Reaper / Lethal / Stealth Kills
Jacob Frye assassinates John Elliotson using as many opportunities as he can get his hands on.
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Evie Frye has tracked the location of an important book to a guarded area somewhere in London. With the help of her brother Jacob and under cover of night, she assassinates all those who guard this text.
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Game: Assassin's Creed Syndicate
Memory: Cable News
Style: Lethal / Reaper / Stealth Kills
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Game: Assassin's Creed Syndicate
Memory: A Spoonful of Syrup
Style: Ghost / Pacifist / Non-Lethal
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AC Syndicate
Memory: Playing It By Ear
Style: Ghost / Non-Lethal / Pacifist
Edward Kenway's mansion infiltrated with no kills, no KOs, and no detects.
The two Blighters who start watching me outside of the mansion grounds are not always there, and most of the time, they're not. It's basically RNG, but crouching behind the fence on the other side and not moving until they leave is a quick adaptation to that randomness.
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Assassin's Creed Chronicles: Russia
Memory Sequence 1: Dawn of the Tsars
Difficulty: Plus Hard
Style: Ghost / Shadow Gold (No Kills, No Sightings, No KOs) Speedrun
In Plus Hard difficulty:
- Enemy Vision Cones are only visible in Eagle Vision
- Nikolai and Anastasia only have 1 HP
- Upgrades and Helix Abilities carry over into the New Game+
Killing certain guards or causing Alerts in certain areas does not nullify Shadow Gold mission rating.
I wish there were more ways to preserve flow or motion through a killchain.
AC3, Black Flag and Rogue were pretty good at this, actually, but Unity and Syndicate, for one reason or another, are not.
I'd like future ACs to be much more responsive to the player's inputs overall.
When I want to shoot a Phantom Blade out at someone, Arno takes a second to put out his arm, then he puts out his arm, then he shoots the person. It doesn't feel very good kinesthetically.
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I wasn't planning to make any Syndicate videos, but good use was made during the mission Unnatural Selection of a haystack and the whistle ability, so I figured why not share. Enjoy.