Topic | Replies | Views | Created | Last reply![]() | |
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AC Syndicate - No Upgrades | Full Commentary |
2
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3886 |
by Leo K 01/27/2020 - 20:16 |
by Leo K 01/28/2020 - 22:03 |
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AC Syndicate | Story Thread (Spoilers: Historical, Present Day, First Civ) |
5
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3318 |
by Leo K 11/04/2015 - 04:39 |
by aurllcooljay 02/04/2018 - 22:04 |
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[AC Syndicate] Sequence 7 (All) - Reaper |
3
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2063 |
by Leo K 02/02/2017 - 16:33 |
by aurllcooljay 02/07/2017 - 06:35 |
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[AC Syndicate][WW1] The Darkest Hour - No Kills, No Detects |
2
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1767 |
by Leo K 01/22/2017 - 06:39 |
by Leo K 01/23/2017 - 21:44 |
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[AC Syndicate] A Thorne in the Side - Reaper |
3
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1905 |
by Leo K 01/22/2017 - 01:45 |
by aurllcooljay 01/23/2017 - 03:29 |
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[AC Syndicate] One Good Deed - Ghost and Reaper |
0
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3706 |
by Leo K 01/21/2017 - 20:21 |
n/a | |
[AC Syndicate] A Bad Penny - Stealth Reaper |
0
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1825 |
by Leo K 01/19/2017 - 21:21 |
n/a | |
[AC Syndicate] A Spot of Tea - Ghost and Reaper |
0
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1730 |
by Leo K 01/18/2017 - 20:20 |
n/a | |
2x XP from Enemy Kills? - AC Syndicate |
4
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1927 |
by Leo K 01/18/2017 - 06:55 |
by Leo K 01/18/2017 - 19:55 |
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AC Syndicate - No Upgrades/No Leveling [Full Commentated Playthrough] |
14
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3940 |
by Leo K 01/13/2017 - 07:21 |
by JoeyFogey 01/17/2017 - 16:45 |
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[AC Syndicate] Survival of the Fittest - Stealth Reaper |
0
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1671 |
by Leo K 01/12/2017 - 18:54 |
n/a | |
[AC Syndicate] A Room With A View - Reaper and Pacifist |
0
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1893 |
by Leo K 12/27/2016 - 14:17 |
n/a | |
[AC Syndicate] Friendly Competition - Reaper and Pacifist |
0
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1666 |
by Leo K 12/27/2016 - 14:12 |
n/a | |
[AC Syndicate] Overdose - Reaper / Opportunist |
2
|
1915 |
by Leo K 12/16/2016 - 09:35 |
by Leo K 12/17/2016 - 02:48 |
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[Syndicate] Cable News - Stealth Reaper |
1
|
1711 |
by Leo K 11/06/2016 - 03:30 |
by stabguy 11/25/2016 - 00:09 |
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[Syndicate] A Spoonful of Syrup - Pacifist and Reaper (Stealth) |
2
|
1866 |
by Leo K 10/27/2016 - 19:49 |
by Leo K 11/07/2016 - 06:31 |
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[Syndicate] The Crate Escape - Pacifist and Reaper |
0
|
1702 |
by Leo K 11/06/2016 - 19:17 |
n/a | |
[Syndicate] Playing It By Ear - Pacifist and Reaper (Stealth) |
2
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1746 |
by Leo K 10/27/2016 - 19:21 |
by Leo K 10/27/2016 - 21:56 |
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What's the best thing an AC game never had? |
15
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2226 |
by gerund 12/13/2015 - 15:38 |
by Leo K 10/05/2016 - 04:42 |
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[AC Chronicles Russia] Memory 1 - Plus Hard / Shadow Gold [Speedrun] |
7
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2986 |
by Leo K 09/29/2016 - 23:06 |
by Leo K 09/30/2016 - 04:10 |
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[Future Games] Preserving Motion and Flow throughout Stealth Killchains |
0
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1636 |
by Leo K 09/10/2016 - 22:07 |
n/a | |
Using a Haystack+Whistle in Syndicate |
4
|
2165 |
by aurllcooljay 08/08/2016 - 04:47 |
by charlotte 08/09/2016 - 23:04 |
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Syndicate general/gameplay discussion - no story spoilers please |
38
|
2755 |
by Double McStab w... 11/03/2015 - 18:26 |
by Leo K 08/07/2016 - 05:54 |
|
Join the Family closing May 9 |
6
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2298 |
by stabguy 05/07/2016 - 01:03 |
by Double McStab w... 07/15/2016 - 23:13 |
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[AC Syndicate] A Spanner in the Works (Exterior) - Stealth Kills / No Upgrades |
0
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1753 |
by Leo K 07/07/2016 - 01:40 |
n/a | |
Making Assassinations Distinct |
2
|
1990 |
by Calvar The Blade 07/01/2016 - 00:53 |
by Calvar The Blade 07/02/2016 - 05:44 |
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Devil's Acre Gang Stronghold: Silent Extermination |
1
|
4341 |
by stabguy 05/26/2016 - 01:42 |
by Leo K 05/26/2016 - 01:54 |
|
Hullo Mr. Gatling: Full Sync Blitz |
0
|
4629 |
by stabguy 05/25/2016 - 04:23 |
n/a | |
Would you be interested in seeing threads/write-ups on design or analysis of the games be front-paged? |
2
|
1591 |
by Leo K 05/11/2016 - 04:06 |
by Leo K 05/11/2016 - 18:22 |
|
Why the current design of "Elite" enemy types is antithetical to the core combat |
8
|
2201 |
by Leo K 04/20/2016 - 07:58 |
by Double McStab w... 04/23/2016 - 00:50 |
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Why Present Day was de-prioritized, and ways to move forward with minimal losses on both sides |
9
|
2349 |
by Leo K 04/04/2016 - 02:38 |
by Calvar The Blade 04/22/2016 - 00:58 |
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[AC Syndicate] Stealth Reaper (The Darkest Hour) |
11
|
3049 |
by Leo K 02/25/2016 - 02:51 |
by Double McStab w... 03/07/2016 - 22:29 |
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Ubisoft Confirms Rumors of 2017 AC Revamp, Says Movie is Lookin' Good |
26
|
2102 |
by Leo K 02/11/2016 - 23:11 |
by Leo K 03/04/2016 - 14:55 |
|
My Thoughts on the Rope Launcher |
11
|
2295 |
by Leo K 02/16/2016 - 06:02 |
by Double McStab w... 02/24/2016 - 19:30 |
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[AC Syndicate] End of the Line [Non-Lethal / Target Only] |
1
|
2473 |
by Leo K 02/11/2016 - 22:48 |
by stabguy 02/12/2016 - 22:28 |
|
acting alone (and maybe present day gameplay?) |
0
|
1651 |
by Calvar The Blade 01/20/2016 - 19:40 |
n/a | |
[AC Design] On Game Worlds and Focus/Purpose |
0
|
1804 |
by Leo K 01/20/2016 - 00:06 |
n/a | |
[AC Syndicate] Target Research for Creative Assassinations [Community Project] |
0
|
1730 |
by Leo K 01/14/2016 - 20:56 |
n/a | |
rumor: no AC in 2016, 2017 is in Egypt, Rome, or Greece, some details (confirmed by kotaku) |
31
|
2337 |
by Calvar The Blade 01/04/2016 - 17:45 |
by Leo K 01/08/2016 - 13:43 |
|
some assorted stuff about progression and structure |
4
|
1894 |
by Calvar The Blade 01/03/2016 - 02:51 |
by Leo K 01/06/2016 - 08:11 |
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AC:Syndicate Speedrunning General |
11
|
2349 |
by EctorTutu 01/02/2016 - 09:04 |
by Double McStab w... 01/04/2016 - 18:42 |
|
viewpoints |
8
|
2146 |
by Calvar The Blade 12/21/2015 - 20:34 |
by Double McStab w... 12/22/2015 - 15:59 |
|
low profile kills that are disguised as mundane actions |
3
|
1892 |
by Calvar The Blade 12/21/2015 - 07:38 |
by Leo K 12/22/2015 - 15:01 |
|
Tonal Dissonance regarding Enemies vs Player |
8
|
1904 |
by Leo K 12/13/2015 - 12:04 |
by Leo K 12/19/2015 - 21:54 |
|
so like, the next one's supposed to be in japan, right? |
6
|
1952 |
by Calvar The Blade 11/29/2015 - 10:13 |
by Calvar The Blade 12/19/2015 - 04:20 |
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[AC Syndicate] A Night to Remember [Non-Lethal/Target Only] |
2
|
2280 |
by Leo K 12/17/2015 - 15:50 |
by Leo K 12/17/2015 - 18:44 |
|
[AC Syndicate] Final Act [Non-Lethal/Target(s) Only] |
1
|
2009 |
by Leo K 12/17/2015 - 15:43 |
by Double McStab w... 12/17/2015 - 16:22 |
|
[AC Syndicate] Overdose [Non-Lethal / Target Only] |
7
|
3851 |
by Leo K 10/29/2015 - 22:36 |
by Leo K 11/26/2015 - 20:17 |
|
[Series] | Eliminate Loot Randomization |
6
|
1985 |
by Leo K 11/20/2015 - 05:23 |
by Leo K 11/25/2015 - 04:05 |
|
weapon durability makes sense in a stealth game |
6
|
1933 |
by Calvar The Blade 11/19/2015 - 08:40 |
by Leo K 11/20/2015 - 09:12 |