Sequence 8, Memory "Final Act" from Assassin's Creed Syndicate
Maxwell Roth and all Body Doubles Assassinated with no other Kills and no Detects.
This mission has two interesting gimmicks. One is that the player has access to a Mask if they steal it off a guard near the theater before they enter it. This is optional, but is very helpful. Doing this allows the player to be in a constant Blend State inside the theater as long as they're not sprinting or climbing. This lets me walk around pretty much for free when I get inside. The second gimmick is that Roth has four body doubles, and they're all tagged with a Kill marker. All of them must be Assassinated to trigger Roth's true appearance. Throwing Knives are the quickest, easiest, and best tool for the job. So much so, in fact, that one of the Full Sync objectives disallows the player from using them to kill the Doubles. Obviously, for this video I'm not concerned with Full Synchronization, so I disregard that little guideline and toss knives all I like.
Escaping the theater is only made interesting because the game doesn't let you select with precision, which ledge you would like to Rope-Launch up to. It will always Rope-Launch you to the highest ledge available. That's why I have to drop down immediately after my Rope-Launch. This mission may have more replay value than I give it credit for, but I wasn't a huge fan of it.
This mission may have more replay value than I give it credit for, but I wasn't a huge fan of it.
I really don't think it does.
I think the only replay value is if you choose to do the full sync or not. Or if you want to do it without stealing a mask. The other way to do it is to try out different infiltration routes (roof vs door for example), but once the mission starts in earnest there's nothing bringing me back.
Also, you don't have to steal a mask if you don't care about non-lethal. I mean, I just killed everyone on the roof and took a mask from one of the corpses.