Highlights from Sequence 9 of Assassin's Creed II, set in Dorsoduro during Carnevale. THB regulars may want to skip And They're Off and CTF as these are merely FAQs for beginners who have difficulty completing these missions. There's a "Click here to skip FAQs" button for your convenience.
Nun the Wiser
Five well-placed gun shots are enough to essentially clear the square for Carnevale. The host must be embarrassed to address an audience of four people.
http://youtu.be/ctlVm6C3m9c
[Front-paged by stabguy]
Both Dante and Silvio appear in Cheaters Never Prosper memory. This is where you fight to win the golden mask. Preassassinating either of them has a different result. The first step in all this is to avoid teleporting into the fight ring by jumping into the water after accepting the challenge. This was originally discovered by Vanitas (LadiciusFMU on YouTube). Now for the preassassination part.
Dante Moro: Grab the guard you're fighting and move him at Dante to move him around. This is basically the exploit of moving characters who normally couldn't be moved in the game. When you move him near the edge of the nearby dock be careful that the guard doesn't fall in the water which would instantly fail the mission. After Dante has fallen in the water continue to fight the guards. When the cutscene happens Dante isn't there. This causes a glitch where the scene doesn't end and the mission has to be restarted to continue.
Silvio Barbarigo: Do basically the same thing with moving him to the water. I also did that to the guy heralding the fights. This time the scene ends and you are able to progress through the game. But even more hilarity occurs without those characters in the game. In the next scene the camera stays on Ezio (it seems the camera is focused on the herald during that scene). And in the final scene Ezio is on stage alone and Dante is handed an invisible mask.
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Here is a description of the video.
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This is not a "variety pack" video on the assassination of Dante Moro. Rather, it demonstrates how to use a variety of exploits to kill Dante practically every time he appears in the story during Sequences 8, 9 and 10. Each time he manages to rise from the dead.
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Hyperblending is closely related to superblending. If you are not already familiar with superblending, please read this article first:
http://www.thehiddenblade.com/superblend-exploit
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"Superblending" refers to the unintended ability for Ezio to remain hidden (blended) while performing actions that would ordinarily attract attention. Superblending is an incredibly useful exploit that can be used widely throughout the game. Before discussing superblend, let's establish the concepts of "blending grace period" and "standing/non-standing surfaces."
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The Mysterious Death of Marco Barbarigo
The goal of this mission is to steal the Golden Mask from Dante Moro, sneak into Marco's party, sneak onto Marco's guarded ship, poison him, and escape - all without killing anyone other than Marco, and without being seen at all (no yellow bars over the guards). For added challenge, I don't hire anyone, such as courtesans. This video was recorded in one continuous take.
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Ghost
The goal is to kill every opponent you that can reach in the "Having a Blast" (Marco Barbarigo) mission without being seen. That means no yellow bars whatsoever. To keep it challenging, I don't use anything other than the hidden blade. This mission is basically the same as the Silent Crash of Carnivale, but on steroids:
http://www.thehiddenblade.com/silent-crash-carnivale
Here are some notes:
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Silent Crash of Carnivale
The goal is to kill every opponent you that can reach in the "Having a Blast" (Marco Barbarigo) mission without being detected. There are lots of ways to accomplish this task - this video shows just one way. This video is not optimal, but it demonstrates some of the techniques that can be used.
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This article is a continuation from Part 1:
http://www.thehiddenblade.com/marco-barbarigo-assassination-variety-pack
Marco is blind.
Marco Barbarigo is basically an animated game prop. He is oblivious to just about everything. I can find only 3 things that will make him run:
1) Detection of Ezio by any guard, anywhere.
2) Ezio standing on the center or starboard sections of the deck.
3) A gunshot that does not kill Marco.