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One character AI flaw in the early AC games is that enemies can't do anything if they are crouching on a railing/beam/other climbable object while you are hanging below. This was changed later in the series by giving them the ability to stomp down on you in that situation, but in the meanwhile enemies jumped to their deaths as a result. Here are some examples in AC2.
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Airwalk to air assassinate is made possible by the throwing knife glitch (it has been patched, so you would have to delete the update to still use it). Basically start airwalking and when an enemy is in range (locking on isn't required) switch to your hidden blade(s) using the weapon wheel and mash the attack button to air assassinate when getting out of the weapon wheel.
This is demonstrated on some targets. First the Pazzi conspirators, excluding Stephano da Bagnone who was a challenge to air assassinate since he walked under a building roof throughout his entire travel route.
Bernardo Baroncelli is simple enough. Airwalk from a nearby roof into his path.
The setup for Francesco Salviati is about the same as for the stunt IanXO4 did a while back.
http://thehiddenblade.com/francesco-salviati-assassination-variety-pack
For Antonio Maffei I use the airwalk glitch as a shortcut reaching the tower the target's on. At the start of the mission climb up the nearby tower and airwalk in the direction of the target. Now this causes an inconsistency in the game because the mercenary tells Ezio that Antonio Maffei is on the city's tallest structure, and yet the tower you airwalk from is a little higher. The actual assassination doesn't end in an air assassination because you get seen before reaching the target, causing him to jump to the railing where he can't be assassinated while in a crouching position.
Francesco de' Pazzi is used as an example of air tackling since he can't be air assassinated. And speaking of which I had some stuff recorded I put in this video since that was the only way it would see the light of day. I had investigated a possible Early Death on Francesco right before the assassination, but it failed.
http://youtu.be/43umliKpHbU
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http://youtu.be/_wzx3tmYV_k
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The method of assassination in this video is "There is No Spoon". I use it on the targets Bernardo Baroncelli and Stefano da Bagnone by placing them on a flight of stairs and getting far enough away that the stairs are no longer modeled in the game, causing the targets to fall through the floor and drown.
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Doubt anyone will actually find this useful, but if you are in need of entertainment go ahead and watch it. Its basically me infiltrating the banks using different methods. I was kind of short on time though so some of them had to be rushed. This is just part 1
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To perform an eagle strike on Jacobo you first need to reanimate him. Basically you attack him with a weapon while your being attacked. Before you move him kill the guards outside the amphitheater and in the city entrance and lower your notoriety to prevent from being detected. To prevent him from teleporting after moving him from the interaction zone you need to poison him. The best time to do this is when you need to throw him once to move him out of the theater. After that don't throw him or the poison effect may be shortened. Drag him across Tuscany to the tower shown in the video. (this tower is next to the building where you first see Jacobo) You won't be able to drag him across some stairs in the city. Throw him in the right spot to be air tackled and climb up the tower. The poison will give you very limited time to perform an eagle strike on Jacobo, but luckily the tower has a straight line of ledges to climb up. When you jump off the tower change the camera view to target him for an air tackle.
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A quick way to eliminate most of the guards in this mission while remaining unseen is to hire the mercenaries to fight for you. Guards will automatically join in the fight if they can see the battle, so all you have to do is get the battle started in a central location.
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The goal in this video is to kill all of the guards and Stefano da Bagnone without being spotted at all (no yellow bars), and without hiring mercenaries. (There's a neat trick to using mercenaries on this mission, which I will show in my next video.) This is a difficult mission to design due to the large number of guard patrols in a small area. I rely heavily on timed movements to avoid detection and careful placement of dead body distractions, which disrupt the guard patrols.
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Altair92's recent videos using the smoke bomb to cause targets to flee inspired me to revisit the first mission where I noticed this effect: Stefano da Bagnone. At the time, I couldn't find any interesting to do with the fact that he ran away - Ezio doesn't have a gun yet, and Stefano did nothing more than run along a path into the distance. But I recently found a particular mission design that causes Stefano to run in circles around the monastery. This gives an opportunity for a dynamic stunt, which is my favorite type of assassination, as many of you know.