(to my personal NSA agent: I am not actually planning or advocating for an underground shrimp fighting league. it was a joke.)
all said though, I'm sure I have the wherewithal to pick the brightest colors and eventually breed my own super-shrimp!
wherewithal
well then.
that was a word i've never heard before
it looks strange as hell
It certainly is a weird one. It's pronounced in common language like the three words "where" "with" "all" ...
Your post prompted me to look up the origins. I'm still confused.
English is dumb.
English is dumb.
'Valuable' and 'invaluable' have the same meaning.
Etymology is always interesting in situations like this.
valuable (adj.)
"of great value or price," 1580s, from value (v.) + -able. As a noun, "a valuable thing," from 1775 (in modern use often in plural). Related: Valuably.invaluable (adj.)
1570s, "above value, too valuable for exact estimate," from in- (1) "not" + value (v.) "estimate the worth of" + -able. It also has been used in a sense "without value, worthless" (1630s, from in- + valuable). Related: Invaluably.
flam·ma·ble
/ˈflaməb(ə)l/
adjective
easily set on fire.
in·flam·ma·ble
/inˈflaməb(ə)l/
adjective
easily set on fire.
literally the same definition
http://mentalfloss.com/article/61201/why-do-flammable-and-inflammable-me...
flam·ma·ble
/ˈflaməb(ə)l/
adjective
easily set on fire.in·flam·ma·ble
/inˈflaməb(ə)l/
adjective
easily set on fire.literally the same definition
http://mentalfloss.com/article/61201/why-do-flammable-and-inflammable-mean-same-thing
then you get words like "oversight" which means either to overlook something or to oversee something... so oversight is it's own opposite...
Another funny one is 'unlockable'.
1. Something that can be unlocked.
2. Something that cannot be locked.
Technically not mutually exclusive, but nevertheless ambiguous.
America, *beep* yeah! No really, I can't stand "jalapeno". I know we adopted it from the original source, but with it being a different pronunciation, we should have either changed the "J" to an"H" or pronounced it the way it's spelled.
My brother always ironically calls them "Djallapennos" pronounced the same way as "Galapagos."
As a joke, I sometimes pronounced things like "tortilla" and "quesadilla" with the "L" sound to look like a typically ignorant "Murican". I screwed myself when I mistakenly said the "funny" version while ordering at a pretty authentic Mexican restaurant from my pretty authentic Mexican menu to my pretty authentic Mexican waiter.
Why are you looking at my friend Joe like that, our good Waiter-Person? All the man wants is an order of tore-till-uhz, it can't be that outlandish of a request!
Why are you looking at my friend Joe like that, our good Waiter-Person? All the man wants is an order of tore-till-uhz, it can't be that outlandish of a request!
And with extra cue-ay-so, poor fayver!
my grandma is mexican... my other grandma is the whitest of white old ladies who would probably pronounce it tor-till-uhz... i always knew the right way, but would use the wrong one to make fun of my white grandma.
These bots need to settle the f*ck down.
I'm not a bot, I promise.
http://coolstuffgadgets.com/products/assassins-creed-ring
If I were a bot, I feel this would be the longest con in the history of this site, though.
These bots need to settle the f*ck down.
The forum topics were reported to Mollom and deleted. Good job, seriously! I didn't even train you on how to report content as inappropriate.
http://coolstuffgadgets.com/products/assassins-creed-ring
For me it's $9.95 shipping for the first ring and $5 for each additional. You can get the same rings on eBay for $1.83 each with free shipping from China: http://www.ebay.com/itm/like/272216843355
Right when I went on, a notification popped up stating that someone purchased a ring from Honolulu, US a minute ago. Gee, I wonder who that could have been.
Seen on GameFAQs' AC1 forum:
What i heard is that originally it was just ment to be about an medieval assassin, but then they changed the story a bit and added that thing you sit in.
Aw. That's a -1.0 deduction for not knowing it's called the Animus.
Is there any truth to the notion that present day was an afterthought?
Is there any truth to the notion that present day was an afterthought?
I remember Patrice Desilets saying how it was first meant to be strictly about an Assassin during the Crusades without Modern Day or even future Assassins in the picture until much later. I don't have a source on me, so don't take my word for it.
Conversely, I remember in the Assassin's Creed 2 Let's Play with Patrice that DoubleFine has up on their YouTube Channel, he deliberately says that without the Present Day stuff, it's "just not Assassin's Creed." Some kind of conflicting info going on here. I don't know the exact timestamp but it should be near the beginning with all the Desmond Escape stuff happening:
Conversely, I remember in the Assassin's Creed 2 Let's Play with Patrice that DoubleFine has up on their YouTube Channel, he deliberately says that without the Present Day stuff, it's "just not Assassin's Creed." Some kind of conflicting info going on here.
That's true, but I was only saying that the original concept of the series didn't have such a large scope. It was meant to be a Prince of Persia prequel/spin-off title. The linked article goes on to say that the Assassin character kept becoming more interesting, which caused the Prince of Persia foundation to be put aside and focus on this new character. Once they saw potential, I'm sure THAT'S when they figured out that this could be a franchise that can last virtually forever.
Ah, yes. That's right. Prince of Persia: Assassins. It was when Patrice realized this wasn't very Prince of Persia-ish that it had to become its own thing. Just depends on how far back we go. When do we start calling it "Assassin's Creed"? If it's at the beginning of its very conception, then absolutely, it was only meant to be a medieval/historical blade-and-climbing game.
Ah, yes. That's right. Prince of Persia: Assassins. It was when Patrice realized this wasn't very Prince of Persia-ish that it had to become its own thing. Just depends on how far back we go. When do we start calling it "Assassin's Creed"? If it's at the beginning of its very conception, then absolutely, it was only meant to be a medieval/historical blade-and-climbing game.
I guess it truly became "Assassin's Creed" once the Prince character was dropped altogether. After that, I assume it was on the proper track of heading into the current franchise.
stabguy wrote:
Is there any truth to the notion that present day was an afterthought?I remember Patrice Desilets saying how it was first meant to be strictly about an Assassin during the Crusades without Modern Day or even future Assassins in the picture until much later. I don't have a source on me, so don't take my word for it.
i remember that as well.
Don't everybody speak up at once.
It's been a slow news week.
Dishonored 2 is freaking frockin' in-freckin-SANE.
Old man Corvo Attano. You can HEAR the Garrett in him. It's amazing, good lord.
eh, never cared much for dishonored
i think i would like it more with 1 single change though... no restarting from checkpoints or missions until you finish the game once.
i didn't like it because your actions really/supposedly meant something to the game. because of this, i found myself only progressing 10 minutes in the game for every hour i played because i wanted to get a certain part "right." consequently, i didn't progress very far in the game.
that and the first person thing. i, for some reason, really don't like the first person thing these days.
also, anyone want to do a forum game this summer for "where in the world is double mcstab with cheese?"
I won't make it too hard, and the prize is sure to be cool...
Perhaps someone other than stabguy can get a location right this time.
Dishonored is best experienced on your first run without expectations and reloads, you're right. Just play, keep moving forward, and adapt and react to situations as they arise. Second run and onwards should be the perfectionist, min-maxing, metagaming playthroughs IMO. That's how I'll be doing D2.
Dishonored is infinitely more Assassin's Creed than Assassin's Creed itself is these days -- that's the prime reason why I love it. Though I do love it for its own sake too. I love the story, I love the aesthetic, I love the feelings it makes me feel. In any case, game one was really good, and game two has been understood by its devs, and they're aware of what made game one good, which is a great sign! It comes at a great time this year too, because it releases when an Assassin's Creed normally would. Unless the AC1 Remaster rumors come true, in which case... Damn, guys. Just being able to play my favorite game on PS4 in a reasonable manner (none of this PS Now shenanigans) would fill me with glee.
Dishonored is best experienced on your first run without expectations and reloads, you're right. Just play, keep moving forward, and adapt and react to situations as they arise. Second run and onwards should be the perfectionist, min-maxing, metagaming playthroughs IMO. That's how I'll be doing D2.
Same here, man. I'm excited for Dishonored 2. Besides obviously loving stealth games and this one excelling at multiple approach-sandbox missions, I'm always amazed by the depth of the world in Dishonored. They've really done a lot of neat work in terms of writing lore. The powers can be OP sometimes, which is why I was a bit of a minimalist in Dishonored 1, but it's always cool to see creative ways of using the powers. I pretty much only used Blink to move up high, and Dark Vision to check for enemies around a corner. Very rarely used Possession to enter a rat tunnel if that's the approach I went for. Same in the DLC, but with some Pull mixed in, to snatch items and disable security from afar.
Admittedly my first impressions of Dishonored weren't that good. DAZ's ghost run on the first mission was probably the first gameplay I saw. Escaping prison is of course linear (the only linear mission in the game in fact).
But then I got to play the game. The options in missions and especially assassinations really give a variety in freedom. Take the first assassination for example. The target has poisoned someone's drink and you can choose to either leave it like that, dump the poison out, poison the target's drink instead, or have both of them poisoned. That's four different scenario's that you can let play out. Or assassinate him from the front to get that unique kill animation. Or do the non lethal way, which is also pretty cool.
I expect many people think Dishonored is no where near as big a game as the Elder Scrolls games, but I kind of disagree. Sure there aren't exactly hundreds of hours worth of playing, but what it lacks in not having dozens of places to visit, people to meet, and thousands of items to scavenge it makes up for by everything being fine polished. In RPGs I usually don't use potions and other power ups because of the hassle of going through menus, but they really simplified it by simply having remedies and elixirs for health and mana (and using the excuse of both being anti plague for the amount of them laying around) and how easy it is to quickly select them.
Upgrades and bone charms are actually really useful in the game, although I didn't take full advantage of them till my second playthrough.
Collecting information leads to great knowledge about things going on. Like in the Lord Regent mission
I'm glad to say I recently completed a playthrough where I attempted to collect all runes (missed on in the second to last mission, but oh well) without using any of them so that when I replay missions I can select what powers I want for multiple runs on missions. What I hope to do with that is make videos where I play though missions using whatever combination of powers and having fun with that.
Found out Lionhead Studios went bankrupt earlier this year. They were working on the next Fable game, a multiplayer one named Fable Heroes at the time. I think it was announced at E3 that it was cancelled.
Just glad they came out with Fable Anniversary; it's certainly worth it to have the original expanded version remastered. Coincidentally I started playing Fable 2 again a few days ago, doing more quests and considering buying some of the DLCs. Long live the Fable games! Except for the third one, that sucked. And I didn't play the one for Kinect.
Found out Lionhead Studios went bankrupt earlier this year. They were working on the next Fable game, a multiplayer one named Fable Heroes at the time. I think it was announced at E3 that it was cancelled.Just glad they came out with Fable Anniversary; it's certainly worth it to have the original expanded version remastered. Coincidentally I started playing Fable 2 again a few days ago, doing more quests and considering buying some of the DLCs. Long live the Fable games! Except for the third one, that sucked. And I didn't play the one for Kinect.
I loved Fable 2. One of those games where I played through multiple times. Fable 3 was ok, but lacked the pull of its predecessor in my opinion.
On the note of RPGs, I'm having a ton of fun in Diablo III lately, one of those games I never really took a serious look at, until a friend brought it over. Now I own it and it's a great source of abnegation after a long day/whenever I'm ill.
A fun thread on abnegation in videogames:
https://www.reddit.com/r/truegaming/comments/2wza7g/the_concept_of_abneg...
I just started playing Fallout 3. Not loving it so far. My main problem is combat. Most enemies can kill me and I don't have enough caps to buy loads of ammunition or repair the laser pistol I found.
I just started playing Fallout 3. Not loving it so far. My main problem is combat. Most enemies can kill me and I don't have enough caps to buy loads of ammunition or repair the laser pistol I found.
I had a similarly bad experience with Fallout 3.
Fallout 4 is a much better game for newcomers. I actually enjoyed getting into it compared to previous titles.
I second Joey's Fallout 4 suggestion. It presents less opportunity for roleplaying than FO3 or the previous games did, but despite that I still think it's a better game. It's more fluid, feels more immediately "crunchy" while playing, and the player tends to feel much more effective in it than in the previous ones right off the bat. That's not to say that FO4 won't have some tough encounters, just that the game offers a much, much smoother entry experience than the ones preceding it.
Fallout 4 for 23.99 with Amazon Prime today. So I got it (finally).
Thanks, guys. I already own Fallout 3 and Fallout 4. Just thought it made sense to play them in order.
I've never played any of them... but was planning on playing FO4...
That said, I STILL have tons of games from last Black Friday I haven't even started... I'm actually glad there's no AC this year.
I think the maximum amount of time I've spent on here lately has been around 1-2 minutes. This has mostly involved reading over new comments and deleting spambots.
I'm back at school and they are NOT easing us into it this year. Right from the get-go, I'm working my ass off. And I start my work study job back up again next week. I'm too cool for free time. It's also the worst thing when you pay nearly $1000 for a class only to have them tell you to buy your own materials to work with.
For someone who plays these games and comments on this message board a lot... I'm surprised I hadn't stumbled on many of these myself... https://www.youtube.com/watch?v=ixmyfr2-Pew
Assassin's Creed: the Ezio Collection for PS4 and Xbox One in November.
Meh.