Just some fun with the Guillotine gun during assassinations. The weapon does damage to enemies within an aiming radius. It's like combining the Blunderbuss with poison bombs.
The range on it is like with tools because of how the gun is aimed. From a height you can shoot even further. The combat kill animations are the same as an ax. Low level enemies are killed instantly by it's fire, while most high level ones can take two or three hits.
Hello everyone, as you may know I'm currently trying to get fast at Unity, but I have two issues as of now.
Firstly, I wish to do ultrablending pretty much everywhere, but I have to break it (by reloading checkpoint) when Arno has to defend Napoleon (S8M1). If you ultrablend there, the guys don't come (after you kill the first 3 ones) and you never trigger the next cutscene. Any ideas?
Secondly, is there an in-game timer? I searched in the game/stats and on the Internet but never found anything...
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Sequence 2 Memory 1 Imprisoned
Where you first meet Bellec. Arno and Bellec dish it out over a pocket watch.
When the fight begins, you can hide in a corner. After a short while you wouldn't be able to because the game forces you to stay in a combat stance.
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Assassin Creed Unity Dead Kings DLC Sequence 13 memory 3
After completing sequence 13 memory 3 for the first time, Leon is sword-playing outside. The disguise skill is available for that character, unlike when you first meet him. Have fun.
When you replay that memory, the only chance you get to disguise as him is before the end scene.
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Assassin Creed Unity Assassinations: Sivert, le Roi des Thunes, Lafreniere, Rouille, Marie Levesque, le Peletier, la Touche.
Originally I had performed an accidental non-story assassination.
https://www.youtube.com/watch?v=aMGJdSF4oEs#t=253
After further investigation it was found that kills from crouching right behind low objects don't trigger the memory scene of targets. There are two ways to do this: Low profile, which is pulling them over the object and stabbing while they are still on the ground; and high profile, which is jumping out from behind the cover and air assassinating them.
When the game developers changed the situation of memory scenes starting to only hidden blade kills (the only lethal way to kill targets) the "crouching right behind cover kills" got left out.
Sivert
A "crouching cover kill" is possible behind the lift in both low and high profile. For the low profile one you have to lure the target to get close.
le Roi des Thunes
When fighting him, use staggering strike to get the target to a corner and parry his attacks. Sometimes he'll fall off the solitary platform. From (under)ground level there are tables and other low objects to non-story assassinate him from.
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Assassins Creed Unity Sequence 10 Memory 1 A Dinner Engagement le Peletier Unique Kill and Stealth
Silent Dining
The goal is to kill every guard from the window infiltration to the dining room without being seen (no yellow or red detection meters).
I was playing AC Unity and this randomly happened.
• Never seen (though a few heads turned and weapons drawn, due to running close to police, but no yellow SSI)
• No kills (except obviously I have to kill the 4 assigned targets to complete the mission)
• No tools
Two guards spot the dead body of one of my targets at 3:05. Does it still count as a Ghost Run?
A guard reacts to another dead body at 4:50. I'm guessing that's Élise's doing?
I would recommend watching at 2x speed as some parts are a little slow.
So, what if the modern story were basically stripped from the main game (excluding a small bit to intro, of course) and turned into actual side content. Like, there's a specific icon in the world and progressing through the story unlocks all of them, and if you go to it Shawn or whoever tells you to solve a puzzle to find some Data or whatever, and doing so unlocks a video which they comment on. Basically like the Glyphs in AC2 and Brotherhood or the hacking in AC4, but with more of its own narrative arc than any of those examples really had.