From the history I was taught (And I'm canadian so there was no pro-american bias, really) the American side is really the more sympathetic in this war. The complexities involved in showing why they weren't perfect either and the british aren't monsters is better left to the actual game. At least the british have been behaving like normal soldiers, not depraved terrible people, thus far in the marketing. (With exception of the Templar who enjoyed watching torture.) And as said before, everyone is british in this, really. It's a lot more like AC2, with the various groups in italy fighting, than AC1, with the two totally different nationalities clashing.
And no, I'm not dead.
STOP SAYING THAT.
Vesferatu wrote:
And no, I'm not dead.STOP SAYING THAT.
I think what he's trying to say is he isn't alive either. + = ZOMBIE!
Multiplayer details (clans and customization options)
http://www.youtube.com/watch?v=wsND0nAGbiI&feature=player_detailpage#t=241s
Multiplayer details (clans and customization options)http://www.youtube.com/watch?v=wsND0nAGbiI&feature=player_detailpage#t=241s
If this website is any indication... [THB] shall be the greatest clan ever conceived!
A player from Comic Con recorded some footage of a demo he played of the multiplayer. He talks about a few new things like the Focus Stun.
JUST uploaded! Here's some Liberation gameplay and features possibly included in AC3 (except for the gator-wrasslin').
And its..private.
And its..private.
Hmm...it is for me now. Sigh...They'll probably fix it or upload a new one.
...and it's not AC:3, but Liberation. So it doesn't go into this thread.
I didn't know where to put it! But I thought some of the features shown in it would also be in AC3 (for example: Aveline is on top of an alligator attempting to subdue it; this could be what it's like for Connor against bears). I'm doing the best that I can, dammit! *sobs*
Liberation's looking a sight better than the other AC psp game (blanking on the name, actually)
Liberation's looking a sight better than the other AC psp game (blanking on the name, actually)
Assassin's creed : Bloodline.
*Bloodlines
Q&A about side missions, horses, and weather.
http://www.gameranx.com/updates/id/8666/article/assassin-s-creed-3-q-a-r...
how long was ac2
how long was ac2
It's usually classified as being 12-15 hours I believe.
The average classification I've seen is 20-24 hours.
Alex hutchinson said AC3 will be about 30 hours.
the most important is how much side missions are there? the story of brotherhood was much shorter but i played it much more then ac2 and acr combined just to get 100%.
the most important is how much side missions are there? the story of brotherhood was much shorter but i played it much more then ac2 and acr combined just to get 100%.
Seems to be the norm...
Side missions need to be a constant thing for me. When they run out and all you have to do is run around aimlessly, it becomes less fun. I don't think side missions are the most important part, but they are still somewhat important when it comes to keeping us playing after the story is finished.
Side missions need to be a constant thing for me. When they run out and all you have to do is run around aimlessly, it becomes less fun. I don't think side missions are the most important part, but they are still somewhat important when it comes to keeping us playing after the story is finished.
I like the side missions, but to be honest, I usually complete them simultaneously with the main story. The only things I have left to do after the main story is collectibles... and that IS running around aimlessly.
You could always set it up to have massive den defense amounts (by leaving your dens without a master assassin and walking around with high notoriety), or continue to play the Defense game with your recruits...
Yeah, but the majority of players tend to either play the story and THEN side missions, or abandon the story for side missions and never touch it after a month. I'm the former. The Amazing Spider-man game has a limited amount of side missions. They were fun to do, but after you complete them after the main story, there's nothing but collectibles. And those pop up on the map after a certain amount are collected, so finding them isn't that hard when you're looking. Then after that's done, you're only able to swing around the city with nothing to do.
The AC games ended up doing this as well. That's why I like AC1 so much. I can replay any mission with as much freedom as I wish. I can be creative without bothering to do side missions. I really hope AC3 has the same affect as AC1's replayability or is able to have random event side missions everywhere you go to keep our attention.
You can replay all side-content in ACB-Revelations, so it's as replayable as AC1.
I know you said freedom, but that's more to do with the nature of the content.
AC1 was still replaying the same stuff over and over to have fun. It may have been a bit more sandboxy, but still.
Personally, I got nothing out of my second play-through of AC1. I have serious problems with the way the story is told in that game, a lot of the time, and I really don't find that the missions are ridiculously sandboxy. I know you guys have made tons of videos of tons of different things to do, but a lot of the time the "stunt" feels more like an exploit, and most of the time it doesn't seem like a realistic or practical way to assassinate someone. The way I play Assassin's Creed is mainly based around role-playing, so I prefer not to do things like luring someone out under a tower through a glitch and then dropping a million feet and grabbing a ledge and then killing them.
For me, most of the set-ups to the assassinations have only a few fun paths, and most of the time the limitations of the gameplay system in AC1, as well as the glitches, can make it difficult to execute them satisfactorily.
So I really don't enjoy replaying it.
I find the subsequent games control a lot better, and I can plan the way I tackle a situation better. A lot of the time I feel railroaded into a certain plan of attack in the later games, but I don't really have as much of a problem with it as some might. I've experienced how much the normal gameplay can make you feel like a silent assassin, adding more scripting to that can only increase that feeling.
Now that AC3 is bringing major changes to the core gameplay, I won't feel the same way. I'll want to test out all the new systems and see how everything works.
Personally, I usually only touch on the side missions in my haste to play through the game. Even so, it generally takes me quite a bit: about 21 hours for AC2. (In the end I played about 300 hours of AC2)
You can replay all side-content in ACB-Revelations, so it's as replayable as AC1.
I disagree. Those side missions were awful.
Enjoyment of what is replayable is subjective.
For example, I didn't enjoy AC1 side content.
But what I was saying was that ACB-Revelations was just as replayable. And irregardless of wether you enjoyed it or not, that's the case.
As for the actual gameplay involved, well, I think we've talked about this a lot and know that we both have about the same opinion: the gameplay of AC needs to improve.
Inside Assassin's Creed III
http://www.youtube.com/watch?v=GOLU5L072tg&feature=player_embedded
Guessing that thing on Desmond's back is a weapon. Doesn't look too stealthy, lol.
Guessing that thing on Desmond's back is a weapon. Doesn't look too stealthy, lol.
Was Desmond in the video I posted? O_o
Calvar The Blade wrote:
Guessing that thing on Desmond's back is a weapon. Doesn't look too stealthy, lol.Was Desmond in the video I posted? O_o
Pretty sure it's the same side strap backpack thing... http://www.youtube.com/watch?v=GOLU5L072tg&t=0m25s
Oh wait, that IS his backpack thingy. Had it in Brotherhood. Duh.
You can clearly see that he has some sort of cylindrical object strapped over that.
I think if I saw someone with that on the streets, I'd assume they were hikers. I see bikers, hikers, etc walking around with supplies like that. Whatever it is, it's still fairly stealthy in a social norm sense.
You can clearly see that he has some sort of cylindrical object strapped over his backpack.
Is what I said, lol
You can clearly see that he has some sort of cylindrical object strapped over his backpack.Is what I said, lol
I know, I was talking about that. LOL
Yeah, well it's far more suspicious than just a backpack, and it's obviously not a bike, so I was just wondering what it is. Odds are its going to be a tool or weapon.
but since I've never seen anyone walking around with a big cylindrical case on their back before, and since that would stick out over his head and make him easy to spot in a crowd, I don't know why they would choose that design.
Is all I'm saying.
I didn't say it was a bike. That's a bit hard to put in a thin cylinder. People have portable tents that can be stored like that as well as other supplies. Considering Desmond may be doing some mountain climbing, it most likely has similar uses; possibly concealing a weapon if anything.
If you ask me, it looks like a billy club like the ones the Templars have at the end of AC2 when you are escaping the hideout... the side handle sticking to the right toward his head...
Yes, Joey, I know that it's possible for it to not be a weapon. But it looks SUSPICIOUS. Just like a ski mask could indeed be for skiing, but it still looks suspicious. And that thing on Desmond's back doesn't look anything like the kind of material something containing a tent would be carried in. It looks like it could possibly be metal, and besides, he's not dressed in hiking clothes, and his backpack is more of a messenger bag than something you'd even bring on a day hike.
I think we can say for sure that it's not a tent, and that it is not disguised as a tent bag. In the game it's not going to be that blurry, so an object of that size will be easy to identify as whatever it is. Hence me calling it suspicious and non-stealthy. And irregardless (haha) of how much it might make sense for the setting if it were in a hiking/camping area, it sticks above his head and would make crowd blending really obvious.
There's always the possiblity that it's not actually part of the model, and is just part of the editing UI.
Why is this a debate? Neither of us know what it is...
Why is this a debate? Neither of us know what it is...
It's not a debate. It's a discussion, silly. Forums usually involve theories and speculation, which is what we were doing. I'm actually going by your description (cylindrical tube thingy). I didn't get a good look at it until Cheese posted that scene. Even then it's hard to tell exactly what it is. I honestly thought it was a glitch with the character model's back pack.
Thanks, Joey.
But what I was saying was that ACB-Revelations was just as replayable. And irregardless of wether you enjoyed it or not, that's the case.
No. Something is not replayable if you don't enjoy it. So AC1 is not replayable for you. But it is for me.
Thanks, Joey.But what I was saying was that ACB-Revelations was just as replayable. And irregardless of wether you enjoyed it or not, that's the case.No. Something is not replayable if you don't enjoy it. So AC1 is not replayable for you. But it is for me.
You were using the word replayable in a different context than I was, then. I meant "A thing that you can replay."
Playing "Stick our hands on a hot stove to see who holds it there longest" is a replayable game (maybe only one replay if you're really good at the game though). That doesn't mean I want to replay it.
Majority of reviewers and players apparently felt like that about Ac1. the difference between ac2-rev side content and a hot stove is that enjoyment of it is subjectve
Isn't any personal preference subjective?
i think it's possible and fun to replay all of the ac games and their side content (except den defense).
Enjoyment of pain is subjective too, I suppose, but that's unhealthy.
I re-did den defense again to get the acheivement, but I found I actually enjoyed when I played it right. It's not the deepest tower defense system, but it can be enjoyable in small bits