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Execution Cancelled - Majd Addin's Early Death

aurllcooljay's picture
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http://www.youtube.com/watch?v=xUX0ywBguqM
[Front-paged by stabguy]

Setup
To start this glitch out of the city and restart the assassination mission. Here's the original video.
http://www.youtube.com/watch?v=MKrs0HyY7hg
By restarting the mission this way you change the mission structure. The game still thinks you have to assassinate Majd even though you haven't started the assassination cutscene yet. However Majd is nowhere to be found. You can still hear his voice, though, and the target sign on the map is fixed where Majd should be on stage. So go to one of the city entrances to reinitialize the memory. Go back to the execution area. Majd Addin is somehow there. The first time I did this he was walking out of the area, but every time I try it now he is glitched under the stage (seriously, what's up with me getting extremely lucky the first time?!). This is because the game can't model objects from far distances away, and they disappear, a technique known as "There is no Spoon" (or "TINS" for short).
Luckily, Majd isn't unresponsive and can fight you. If he does a combo kill he glitches out. Killing him will result in a non-story assassination with no memory corridor scene.

Instant Kill
I wanted to see what would happen if you took out the target's health without assassinating him, and then restarted the mission. And to make it better I took out his health on the bureau entrance. Well, as you can see, the game recognized him as a target and teleported Altair for the kill. I also tried taking out his health in the execution area to see what would happen. The cutscene seems to have started during the kill and ended. All the HUD elements disappeared and didn't reappear until I desynchronized. The invisible memory barriers during the scene were still there, which I had to glitch out of. One thing I also tried was leaving Majd alive and restarting the mission, but he disappeared. Too bad, I wanted to see what would happen if I had managed to clone him.

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JoeyFogey
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Trying to explain this to my friend made her mind blow up.

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: thatsketchyhero

161803398874989's picture
161803398874989
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JoeyFogey wrote:
Trying to explain this to my friend made her mind blow up.

Maybe you just suck at explaining. Tongue

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010
161803398874989 wrote:
JoeyFogey wrote:
Trying to explain this to my friend made her mind blow up.

Maybe you just suck at explaining. Tongue

Or maybe we are just used to seeing this kind of stuff. Reminds me of when I first saw IanXO4's video
The Turkey Shoot - Diary of a Schoolboy. I didn't know how it was possible to immobilize targets until I saw the explanatory videos.
While doing all this I also glitched through the wall behind the stage just to see if Solomon's temple was there. It wasn't. And I did try reinitializing the memory after starting the scene, like I did with Abul, but it failed to make him appear. Not only that, but when I restarted the mission after that the game didn't spawn him for the cutscene! Shock Anyone interested in a blooper video?

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JoeyFogey
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161803398874989 wrote:
JoeyFogey wrote:
Trying to explain this to my friend made her mind blow up.

Maybe you just suck at explaining. Tongue

She likes AC, but doesn't know anything about these videos. It was pretty funny when she finally watched it herself and freaked out at how truthful I was being.

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: thatsketchyhero

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JoeyFogey wrote:
She likes AC

MARRY HER

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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Great job as usual, Aurel. Wink

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."