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stabguy's picture

Stealth Air: Lucy Thorne

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https://www.youtube.com/watch?v=nuyzUhNIVAM

For this one I decided to take DAZ's challenge:
1) No Kills except Target who must be killed with the Hidden Blade
2) No Detects except upon Assassination Moment
3) No HUD

However, I modified the rules as follows:
1) Knockouts of Templars is allowed but not Royal Guards
2) No Awareness Meters
3) No Smoke Bombs
Skills:
4) Evie may use the Chameleon skill

Basically I used two knockouts instead of smoke bombs. If it looks easy, let me assure you that it was not. It took about 100 takes over three days to get everything right, in large part because the timing of the guard patrols are randomly phase-shifted. More about that later.

Approach

There are three well-known entrances to London Tower: the front door, the back door, and the rooftop access to the southwest tower. I used a lesser known fourth entrance: the rooftop access to the northeast tower. It is less guarded than the other tower but has a locked door. I stole the key in an earlier playthrough. Also, the spiral staircase here goes all the way down to the ground floor (the southwest spiral only goes down to the second floor, where Lucy waits to be assassinated). If there are other entrances besides these four, please mention them in the comments. There might be an open window or something that I missed.

Fed981's picture

Assassin's Creed: Brotherhood fully synchronized in 4:05:30

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https://www.youtube.com/watch?v=8OEZ5jhaqlw
[Front-paged. -stabguy]

Hello guys, as you probably know already I've been planning this run for a while and now I'm done with it. So I'll just let you enjoy the videos and copy the general comments I sent to SDA too!

part 1 / sequence 1 & present 1
part 2 / sequence 2
part 3 / sequence 3
part 4 / sequence 4
part 5 / sequence 5
part 6 / sequence 6
part 7 / sequence 7
part 8 / side stuff 1
part 9 / side stuff 2
part 10 / side stuff 3
part 11 / side stuff 4
part 12 / sequence 8
part 13 / sequence 9 & present 2

the playlist

Welcome to the speedrun of Assassin's Creed: Brotherhood, 100% synchronized, in 4 hours, 5 minutes and 30 seconds. It was recorded between November 12th, 2015 and February 18th, 2016.


EctorTutu's picture

Assassin's Creed Rogue Speedrun in 2:52:36

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https://www.youtube.com/watch?v=mvA40_c125A
[Adapted for front page. -stabguy]

Here is my first try at an ACRogue Any% Segmented Speedrun - it's 2:52:36
Complete playlist here

DarkAlphabetZoup's picture

[AC Syndicate] Stealth Reaper (The Darkest Hour)

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https://www.youtube.com/watch?v=huJWDQbwDQU
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Stealth Kills from the WW1 Helix Rift mission, The Darkest Hour.
This is the only "main" mission Lydia Frye has, the rest are all side activities (Associate Activities) that give Lore on the Isu.
I might do some of those at some point too, but when I have more time, not now.

Back to writing I go~!

aurllcooljay's picture

Rotten Barracks Assassination Variety Pack

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https://youtu.be/aFLlm40eqQY
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The demo for Assassins Creed Liberation consists of one mission: Rotten Barracks, in which you assassinate a recruiter, loot him, and escape the area. From what I've experienced so far, the game looks like a worthy buy.

Completely Stealthy Pacifist Run

My best attempt at ghosting the mission. The part of the area with the least amount of guards looks to be at the Northeast corner, so we'll head of over there. The reason I take to the roofs at one part on my way there is to avoid a guard patrol around there.

The only guard you'll run into is a rooftop gunman. to avoid him, wait till he walks the other way and fast walk to the edge of the roof to quickly drop. From here you can start the scene by locating the target with eagle vision.

At ground level wait at the corner to avoid being seen while waiting for the target. When he arrives, knock him out by where you'll climb up to escape, The reason I didn't do a corner kill is because I would've gotten detected by a nearby guard while trying to loot the recruiter.

Notice how two guards walked into the area shortly after I kill him. The game makes it so they know he's dead, since he wasn't in there line of sight. That scripting is the only hindrance in this possible ghost run.

Now just escape the way you came and you've beaten the mission with no detect meters.

stabguy's picture

Carriage Strike: Pearl Attaway

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https://youtu.be/rZt_SUGN-FY

There are two notable events in this video:

  • Removing Pearl Attaway from the train so she can be moved outside the station.
  • A unique assassination style for Syndicate which uses a carriage to effect an Eagle Strike. I call it a "Carriage Strike". Thanks to DAZ for collaborating on the design.

First, the set up. I run around and enter through the South Station in order to clear a path for the abduction of Attaway. It's usually pretty easy: double assassinate the guards at the door and assassinate the brute from the mail cart. There's a female sniper on top of the other train. I tried ignoring her but sometimes she'd catch me throwing Pearl from the train. So now I shoot the sniper before the kidnapping.

Now comes the hard part. You can kidnap Pearl Attaway but it won't let you escort her to the platform or even to the next train car. That's considered a jump and you can't jump while holding a hostage. I had very little success intentionally releasing Attaway with Empty hand button. She falls onto the tracks where she usually either dies or gets stuck. Once or twice I managed to get her up onto the platform this way.

DarkAlphabetZoup's picture

[AC Syndicate] End of the Line [Non-Lethal / Target Only]

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https://www.youtube.com/watch?v=FtFukz09Z1A
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Sequence 5, Memory "End of the Line" from Assassin's Creed Syndicate
Pearl Attaway Assassinated and area escaped with no other Kills and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
* * *
At the beginning, I "Identify" the Train Conductor so that the game gets rid of the annoying text that will keep telling me to do so. This Assassination mission (and the next one) are actually pretty easy to do in both Lethal Stealth and Non-Lethal Stealth if the player doesn't decide to attempt the different "Opportunities" available. It's funny, because if you know the map layout, just killing the Target directly is easier and faster than doing the objectives that are supposed to make it easier.

All Smoke Bombs thrown are to obscure vision from guards off-screen. The last Smoke Bomb that I throw onto the train's control lever at the end is necessary because for some reason, guards would otherwise detect me during the cutscene that plays as the train is leaving the station. It's not part of gameplay, but a Detect is a Detect. So I wanted to prevent that.

stabguy's picture

Firecracker Assassination: Malcolm Millner

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https://youtu.be/ryhcbAfVoF0

In Sequence 5 Memory "Survival of the Fittest" we meet Malcolm Millner, one of the few outdoor targets in Assassin's Creed: Syndicate. There happens to be many explosive crates in the area so I decided to revisit the Firecracker assassination style, first seen in Assassin's Creed 3.

The setup is not shown. First I eliminated all of the other guards around Millner, mostly by luring them into fights when he wasn't around. Millner will inspect the bodies and briefly look around for assassins, and then return to his patrol route.

Next I gathered 5 cases of explosives that were in the area. You could find many more for a longer chain. This memory begins with a side mission to blow up some cargo on a barge in the Thames. There's a surplus of explosive crates on the barge. I didn't bring any of these to the assassination because the game mechanics are designed to prevent you from jumping or swimming while carrying a crate. You could probably throw them from one boat to the next or seek another exploit.

The key to a successful firecracker chain is the spacing between explosives. Six walking paces is an ideal separation. Be sure to walk out the chain and count no more than six full strides between crates. The final crate was placed under the hanging cargo because Millner pauses there for several seconds.

DarkAlphabetZoup's picture

[ACC India] All Challenge Rooms, All 4-Starred, Single Runs

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https://www.youtube.com/watch?v=WifvxQX7IS8
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All six Challenge Rooms from Assassin's Creed Chronicles India, with all 4 Stars acquired in each, in one run. All Challenges make use of Arbaaz's most-upgraded state from the Story Mode, so that's why I have 4 Smoke Bombs, 4 Noise Bombs and 6 Chakrams in these Challenges. Someone playing them from the get-go would only have 2 of everything. The game does not require you to get all four Stars in one run in order for it to count. You can get all the Stars in the Challenge Rooms simply by playing again and going for the ones you didn't get last time. For the sake of being stylish, these videos do get them all in single playthroughs.

aurllcooljay's picture

William is in no Mood to be Trifled with Today - Guard Assisted Assassination

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https://youtu.be/QmMCl30XwCM
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An assassination of William that has another enemy take down the target.

Setup

Start by infiltrating the fortress right before the assassination (link in annotation). William's health makes it hard for him to die before killing all the other guards, so you'll have to lower it beforehand. Nineteen punches is the most you can do without knocking him out. Then start the scene.

Shenanigans

If you throw King Richard right before the scene, he'll teleport into the scene after getting up, but won't move at the same pace as the horse, resulting in a floating appearance.

Confession

To successfully confess William, he has to see another guard attacking Altair without actually seeing Altair. The target can see you through the bars on the wall around him, but there are thin potions of wall that are solid. Just make sure the SSI indicator is yellow instead of red. I chose to get the nearby posted guards' attention by killing on with a knife. The weird thing is that enemies can detect you through walls when nearby guards first detect you (probably hear them exclaiming), but in this case the enemies are far enough from Altair that that doesn't happen.

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