A blitz assassination of Maxwell Roth in 0.6 seconds.
The key observation is that Jacob remains in the same position before and after the pre-assassination cutscene ("Burn, burn, burn!"). Ordinarily this position is wherever he kills the last of the four decoys. However, if the waitress poisons the fourth decoy then it allows Jacob to take an advantageous position.
This had the makings of a superfast blitz: Just stand onstage right behind where Roth spawns and mash , right? Well, Ubisoft must have been watching The Hidden Blade. They're on to our ways. If you stand anywhere onstage then the game teleports you, stage left.
I found another good position on top of the rear backdrop. From here you can do a double air assassination, shoot your pistol, throw knives or voltaic bombs. As a bonus, Jacob appears in the cutscene. Immediately after the cutscene the game resets your viewing angle to level. It takes nearly 3 seconds for Roth to spawn. I used this time to adjust my view downward and aim at his spawn location. His two bodyguards spawn first and are a little bit closer to the backdrop. It's easy for them to draw your aim away from the target.
A Carriage Strike from the highest tower in the game as suggested by DAZ. James Brudenell was the natural choice of target since he's in the adjacent Parliament building. However, it's difficult to get Brudenell into position for a Carriage Strike because he doesn't stand still.
Kill the Policemen in the garden
The main reason I do this is because policemen will kill Brudenell if they witness him in Open Conflict. Another reason is to clear a path to kidnap Brudenell and walk him over to Big Ben. I also clear one of the front gates in order to remove a carriage later. You don't have to kill all the policemen. Just the ones that may interfere.
Aggravate the Earl
The goal here is to make Brudenell run but then lose track of him. If you lose him inside the building, there's a game mechanic that moves him into the front hallway surrounded by four new Templars. From there he's more manageable to kidnap. You just have to locate him again.
Note that I use an undocumented Entry Point. Each of the three eastern courtyards has one door with a lock that may be picked. From there it's a short distance to Brudenell's office. If you use Eagle Vision and time it right, you can pick the lock and enter the hallway with stealth.
Instead, I intentionally enter Open Conflict in the first hallway. Sometimes this causes Brudenell to immediately flee, even though you haven't approached his door yet. It has happened to me many times but not while recording this video. I haven't characterized exactly what conditions cause him to flee early. So I had to go manually open his door. His bodyguards drop a smoke bomb and I go out the same way I came in.
The Surgeon Early Death
In the memory The Surgeon, you are first introduced to the target Silas in a scene. While playing through I discovered a way to assassinate Charles Lee. Position him so that he's around a corner. Then whistle for a guard. When the guard gets close enough on the other side of him, the weapon icon will light up to show you can do a corner assassination.
Be sure to use a smoke bomb so you won't get seen otherwise you'll fail the mission. I tried this on Charles earlier in the memory with no luck. Even if I had been successful, the game would have desynched me for an ally dying. I guess the game developers weren't worried about Charles dying in this part of the memory.
The fastest way I could kill Silas. Right after the obligatory human shield tutorial, run straight to the fortress. There will be a brief lag when you get close from the game loading NPCs. climb up at the place shown and shoot Silas. Luckily I didn't have to move the camera since he's right in front of you, although you may target another enemy next to him or if enemies are passing close by (the chances of which I'm not sure of).
The concept here is simple: assassinate Philip Twopenny by throwing him down an elevator shaft. There are actually two empty shafts in the Bank of London which lead down to the vault: the "secret passage" that you must find for 100% sync, and another in the northwest corner which only opens if you kidnap the head of security. I used the secret passage because it can be reached without going outside.
For this one I decided to take DAZ's challenge:
1) No Kills except Target who must be killed with the Hidden Blade
2) No Detects except upon Assassination Moment
3) No HUD
However, I modified the rules as follows:
1) Knockouts of Templars is allowed but not Royal Guards
2) No Awareness Meters
3) No Smoke Bombs
4) Evie may use the Chameleon skill
Basically I used two knockouts instead of smoke bombs. If it looks easy, let me assure you that it was not. It took about 100 takes over three days to get everything right, in large part because the timing of the guard patrols are randomly phase-shifted. More about that later.
There are three well-known entrances to London Tower: the front door, the back door, and the rooftop access to the southwest tower. I used a lesser known fourth entrance: the rooftop access to the northeast tower. It is less guarded than the other tower but has a locked door. I stole the key in an earlier playthrough. Also, the spiral staircase here goes all the way down to the ground floor (the southwest spiral only goes down to the second floor, where Lucy waits to be assassinated). If there are other entrances besides these four, please mention them in the comments. There might be an open window or something that I missed.
Hello guys, as you probably know already I've been planning this run for a while and now I'm done with it. So I'll just let you enjoy the videos and copy the general comments I sent to SDA too!
part 1 / sequence 1 & present 1
part 2 / sequence 2
part 3 / sequence 3
part 4 / sequence 4
part 5 / sequence 5
part 6 / sequence 6
part 7 / sequence 7
part 8 / side stuff 1
part 9 / side stuff 2
part 10 / side stuff 3
part 11 / side stuff 4
part 12 / sequence 8
part 13 / sequence 9 & present 2
Welcome to the speedrun of Assassin's Creed: Brotherhood, 100% synchronized, in 4 hours, 5 minutes and 30 seconds. It was recorded between November 12th, 2015 and February 18th, 2016.
Here is my first try at an ACRogue Any% Segmented Speedrun - it's 2:52:36
Complete playlist here
Stealth Kills from the WW1 Helix Rift mission, The Darkest Hour.
This is the only "main" mission Lydia Frye has, the rest are all side activities (Associate Activities) that give Lore on the Isu.
I might do some of those at some point too, but when I have more time, not now.
Back to writing I go~!
The demo for Assassins Creed Liberation consists of one mission: Rotten Barracks, in which you assassinate a recruiter, loot him, and escape the area. From what I've experienced so far, the game looks like a worthy buy.
Completely Stealthy Pacifist Run
My best attempt at ghosting the mission. The part of the area with the least amount of guards looks to be at the Northeast corner, so we'll head of over there. The reason I take to the roofs at one part on my way there is to avoid a guard patrol around there.
The only guard you'll run into is a rooftop gunman. to avoid him, wait till he walks the other way and fast walk to the edge of the roof to quickly drop. From here you can start the scene by locating the target with eagle vision.
At ground level wait at the corner to avoid being seen while waiting for the target. When he arrives, knock him out by where you'll climb up to escape, The reason I didn't do a corner kill is because I would've gotten detected by a nearby guard while trying to loot the recruiter.
Notice how two guards walked into the area shortly after I kill him. The game makes it so they know he's dead, since he wasn't in there line of sight. That scripting is the only hindrance in this possible ghost run.
Now just escape the way you came and you've beaten the mission with no detect meters.
There are two notable events in this video:
First, the set up. I run around and enter through the South Station in order to clear a path for the abduction of Attaway. It's usually pretty easy: double assassinate the guards at the door and assassinate the brute from the mail cart. There's a female sniper on top of the other train. I tried ignoring her but sometimes she'd catch me throwing Pearl from the train. So now I shoot the sniper before the kidnapping.
Now comes the hard part. You can kidnap Pearl Attaway but it won't let you escort her to the platform or even to the next train car. That's considered a jump and you can't jump while holding a hostage. I had very little success intentionally releasing Attaway with . She falls onto the tracks where she usually either dies or gets stuck. Once or twice I managed to get her up onto the platform this way.