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aurllcooljay's picture

Early Death of the Governor (Freedom Cry)

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https://youtu.be/U0xnYZlIXIA

[Front paged - JoeyFogey]

Memory 5 Lifting the Veil

In this memory you spy on the governor, soon to be an assassination target. Starting off disguised as a slave, you are unable to move around freely. When you can finally explore the place, I stuck close to the outer wall to avoid detection. It's tricky to approach the mansion without getting seen, so take advantage of the shrubbery to hide in. Shown in the video is an optional conversation you can overhear between two guards.

DarkAlphabetZoup's picture

[AC Unity] The Fall of Robespierre - Stealth Reaper

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https://www.youtube.com/watch?v=1qayLw_TkM0
[Front-paged. -stabguy]

Assassin's Creed Unity (PS4 Pro)
Memory: The Fall of Robespierre
Style: Lethal / Reaper / Stealth Kills

Arno Dorian is at the end of his patience. After failure after failure to catch and assassinate the Templar Grandmaster Germain, he finally tracks down Robespierre to a building that is being held by Templar guards. Dorian's fury makes itself known. He intends to have a productive conversation with Robespierre, and there's no way in Hell he's letting even a single one of his protectors interrupt their chat.

***


DarkAlphabetZoup's picture

The Temple - Hidden Blade Only / No Kills, No Detects

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https://www.youtube.com/watch?v=NRFg-21G3wM
[Front-paged. -stabguy]

***

The Temple (Assassinate Germain)
No Kills, No Detects, Blade Only

Arno Dorian and Elise de la Serre move to confront their mutual enemy, François-Thomas Germain in a veritable Templar fortress. As the treacherous Templar Grandmaster is overcome with the mind and memories of Jacques de Molay, Arno moves into the castle, knowing there is no time to waste. While Arno can see no weaknesses, he is a far greater Assassin than he once was, and he knows there must be a way forward. Many of Germain's guards have no clue as to the true horrors of what lies inside the Temple, and killing them would only waste precious moments.

This memory is straight-up oppressive to an impatient player, or someone who's very quickly trying to figure out good routes and how to get to where they need to go. A long time ago I made a "Non-Lethal / Target Only" playlist for Unity, and when I got to this final mission, I was unable to do so. I was unable to do so because back then, I couldn't find a way to beat it without killing anyone, and that's why the video you see for this mission in that playlist is just "The Temple -- Lethal Stealth Speedrun". It was the first time I was pushed toward experimenting with stealth kills, rather than just going non-lethal all the time. (I almost religiously stayed away from producing content that had Murder in it for quite a while, because I loved the badassery of Ghosting/Pacifist play.)

There are no crowds here. The entire fortress is a restricted area. There are hiding spots but moving between them is crazy difficult, and there are gunners on just about every single rooftop that matters. Getting spotted is a death sentence here unless you have somewhere you can immediately run to, and doing all of the above without killing or KOing a single guard is pretty damn difficult.

The Germain boss fight is actually one that holds some very cool ideas. You basically have a Rogue and a Knight fighting back against a Mage, but all of them are appropriately Shadowy characters because... well, because this is Assassin's Creed. Germain either has Eagle Vision or some Fragment of Knowledge due to having Aita's DNA, which means he can actually scan for Arno to flush him out from behind cover. The Sword of Eden that Germain possesses attacks via electricity-based abilities and phenomena, like the Lightning Bolt AoE he can strike you with if you don't run away after his Awareness Pulse. Germain cannot be defeated via Combat or Ranged Weapons. Shooting him with Projectiles will just cause him to say, "A waste of my time..." Trying to hit him with a sword will, as far as I'm aware, not damage him at all, though he will take about three strikes' worth of hit-stun, after which the Sword of Eden will fry you.

What this all means is that the only way to defeat Germain is through Stealth, which is really, really cool. This is one of the few Stealth boss fights I've played in games, and it always feels super rogue-y to have a boss fight like this. Sadly, it's not terribly deep. You only need to Assassinate Germain three times for the fight to be over, and there's very little variation in tactics necessary. Nothing changes between each strike, he doesn't get new abilities, the arena doesn't change in any way, and the cooperation between Arno and Elise is superficial at best, barely affecting gameplay at all. She throws a Smoke Bomb for me once to save my life, which felt pretty cool, but that's about it.

As I played this memory quite a few times to get the footage for this, I realized I actually really enjoy it. I might go back and do more content on this at some point, depending on what seems interesting to me.

DarkAlphabetZoup's picture

Strange Bedfellows - Chaos Reaper

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https://www.youtube.com/watch?v=2-GGWUugwe8

[Front-paged. -JoeyFogey]

Game: Assassin's Creed Syndicate (PS4)
Sequence 8 Memory 1: Strange Bedfellows
Style: Lethal / Reaper / Chaotic (Creative / Not 100% Stealth)

DarkAlphabetZoup's picture

Le Roi est Mort - The Hidden Blade / No Tools, No Combat

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https://www.youtube.com/watch?v=mYP_I0DLnLM

[Front-paged. -JoeyFogey]

Game: Assassin’s Creed Unity (PS4 Pro)
Memory: Le Roi est Mort (Assassinate King of Beggars)
Style: The Hidden Blade / No Tools / No Detects

Arno Dorian has no need of extraneous devices or gadgetry. One blade, one Assassin, against the King of Beggars’ entire “royal” guard. Many of the King’s subjects stand in vigilant defense of their sovereign. It is not enough; as if by a phantom, Regicide is carried out.

DarkAlphabetZoup's picture

AC Origins - Reveal Reactions

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https://www.youtube.com/watch?v=KsBt3xeouec
[Adapted for front-page. -stabguy]

I recently upped my thoughts on AC Origins in vid-form. I only realized at the very end, after uploading, that I didn't end up talking about Combat at all even though it's one of the things I intended to touch upon. Sucks. I'll have to make another one talking just about fighting, but I guess it kind of slipped my mind among all the other cool stuff I saw. If people don't want to watch, here's a transcript:

aurllcooljay's picture

Eleven Man Blitz 3.0

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https://youtu.be/I6LN93p9or8
[Front-paged. -stabguy]

It's finally here, people! The third video in the currently fastest assassinations in Assassins Creed.

Blitz times:

Tamir - .6 seconds
Garnier de Naplouse - 2.93 seconds
Talal - 22.3 seconds
Abu'l Nuqoud - 7.27 seconds
Majd Addin - less than 4 seconds
William of Montferrat - less than .2 seconds
Jubair al Hakim - less than .2 seconds
Sibrand - 21.20
Maria - less than .2 seconds
Robert de Sable - .2 seconds
Al Mualim - less than .2 seconds

aurllcooljay's picture

Freeroaming Venice in AC Brotherhood (Christina memory)

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https://www.youtube.com/watch?v=2BnFUgNFVY0

[Front-paged. -JoeyFogey]

Explore Venice all you want in Assassins Creed Brotherhood. This exploit was told to me by the Youtuber Ham Boom.

DarkAlphabetZoup's picture

[AC2] Farewell Francesco - No Kills / Target Only

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https://www.youtube.com/watch?v=RtjuR9W1sIY
[Front-paged. -stabguy]

Ezio Auditore decides it would be less exhausting to find a more difficult, alternative method of climbing the Palazzo de la Signoria, than it would be to fight and kill all of Francesco's guards. He's got a better way of getting to the man who threatened all of Florence. And none of his guards need to die.

I use one of Aurel's routes for this video, because he's awesome and Assassins tend to use what others have contributed pretty often.

A quick and easy way to beat the "Farewell Francesco" memory without killing any of Francesco's guards. It does have the side-effect of making them feel very stupid, however. Then again, an Assassin's purview definitely involves striking from totally unexpected directions. You can make NPCs fall off of things they're climbing by jumping into them. I use this to let me get a very fast Assassination, else he'd run around for an annoying amount of time.

DarkAlphabetZoup's picture

[AC Syndicate] One Good Deed - Ghost and Reaper

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https://www.youtube.com/watch?v=KCW4SewpOEQ
[Front-paged. -stabguy]

Style: Pacifist / Non-Lethal / No Kills / Ghost
Additional Modifier(s): No Smoke Bombs

Evie Frye must take back from the Blighters the deed to Attaway Transport, which Ed Bayley, the only remaining omnibus builder in the city, needs in order for him and his allies to begin their company. Evie feels this is a good opportunity to practice her stealth skills, and treats the guards in and around the factory like toys for her own amusement and training. She lays hands on no one, steals back the deed, and leaves the area without ever causing a single disturbance.

This mission is super Ghostable because all it's about is pickpocketing an item off of a guard. Pretty satisfying stuff, and I felt like using no Smoke at all in this mission. I'll usually not place such restrictions on myself, because Smoke increases the flow of a video and therefore also increases its watchability for my viewers, but this time it wasn't much of an issue to go Smokeless and to just use some classic Stealth. Pretty satisfied with this one, definitely one of my favorite checkpoints in the whole game. A damn shame that it's immediately preceded by a loud and boisterous horse chase against some enemies during which you have to kill a bunch of them while smashing into everything all throughout the city. This checkpoint, though, this checkpoint is lovely.

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