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DarkAlphabetZoup's picture

[AC Origins] Present Day: Fire and Sand - NO HIDDEN BLADE

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https://www.youtube.com/watch?v=vwRd7qiSLyU
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Everyone already knows what this is.

aurllcooljay's picture

Edward Braddock Assassination Variety Pack

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https://youtu.be/vWDZZ11iSuw
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The Natives' Revenge

Killing Edward Braddock with a native's weapon, the tomahawk. Right before the target gets knocked off his horse you see a soldier air assassinated by a Native American. You have the option to take him out and pick up his tomahawk. Plant it somewhere along Edward's flee route to use during the chase. As an added challenge I assassinate Edward before he stops running.

I actually made a new game to see if Haytham can keep the tomahawk with an empty small weapon slot (on this save file I had previously picked up a dagger from an enemy). So I picked it up and was able to sheath it. The weapon icon even showed up, however the tomahawk had disappeared during and after the next scene. I find it baffling that you are able to keep a dagger but not a tomahawk as Haytham, unless the game developers had anticipated this.

Blooper

It took around five times to get the tomahawk kill right. Two mistakes I made were not running straight to the target and not placing the tomahawk where I can find it. In the case of my very first attempt I made both mistakes.

I thought if I just held Analog stick pointing up during the end of the scene I would get a head start in chasing the target, but the game has you running in a different direction. You have to wait until the scene is over and then the game will have you facing Edward.

Didn't leave the weapon in a good spot. Since this was my first time trying this, I wasn't sure if it had just disappeared during the scene, so I went back to make sure it was actually there. Luckily Edward found it, making for a nice last-second disarm kill.

Dynamic Air Assassination

This is a challenge THB member Double Mcstab with Cheese attempted when he made his own Edward Braddock Variety Pack.
http://thehiddenblade.com/youve-forced-my-hand-and-blade-edward-braddock...

Pretty much air assassinating him during the chase (no fair using a horse) .

Jump in, the Water is Fine

Make Edward suicide himself. He can be tricked into climbing on a nearby fallen tree if he's close enough while chasing you. Once he reaches the edge, Edward is a sitting duck and has no choice but to jump off, even if it's to his death. This may take a few tries.

Turkey Shoot in a Well

Before it had been thought that throwing a character into a well would kill him, but the target is very much alive. You can attempt to air assassinate him, but go back into the default hanging-from-well position. At least you can still shoot him.

Attempted Human Bait

The wolves displayed some strange behavior. They will not attack you if you are being chased by the target. Even worse, they will run away when close enough to Edward, whether or not you are detected.

General Chaos Style Fight

Edward is unarmed, and therefore sucks at fighting (it would have taken him a little over two minutes to punch Haytham to death). I use this to recreate a comical fight scenario from General Chaos, a battle simulator for Sega Genesis. The game is all about soldiers shooting each other, but sometimes you will have two engage in a close combat fist fight until one has lost all his health. Every once in a while it will appear one soldier has won after knocking his opponent to the earth, but then the grounded soldier whips out a handgun and blasts away the would be victor.


DarkAlphabetZoup's picture

[AC Origins] End of the Snake - Stealth, Target Only

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https://www.youtube.com/watch?v=7zdLJmd-4pY
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Assassin's Creed Origins
End of the Snake (Assassinate Eudoros)
Hard, No HUD, 60fps
Perfect Assassination (No Detects, Target Only, Speed)

Bayek of Siwa moves to Assassinate Eudoros, one of the Order of the Ancients operating in Alexandria. No weapons are allowed inside the bathhouse, but Bayek retains the strange, ancient weapon of justice that Aya previously gave him: the Hidden Blade. Keeping it close to his body, he moves unseen through the vision-obscuring steam and strikes his target down, escaping just as easily.

DarkAlphabetZoup's picture

The False Oracle - No Detects, Target Only

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https://www.youtube.com/watch?v=wSI1dBoSdEQ
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Assassin's Creed Origins
No HUD, Hard
Non-Lethal / Ghost / Surgical

DarkAlphabetZoup's picture

The Oasis - Stealth Reaper

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https://www.youtube.com/watch?v=6j9GWDAS2Ug
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Assassin's Creed Origins
Quest: The Oasis (Eradication Zone Checkpoint)
Lethal / Reaper / Stealth Kills
No HUD

Bayek of Siwa finally returns to the home that has missed its Medjay for many long days. What he sees is not a place of joy and freedom but of drooping faces, shuffling feet and spirit-crushed people -- obedient under Medunamun and his soldiers. Bayek and his ally Hepzefa send Medunamun a harsh message by eliminating a small unit of his men.

DarkAlphabetZoup's picture

La Halle aux Bles - Stealth Reaper (1080p60)

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https://www.youtube.com/watch?v=e8ut8pBnfiE
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Assassin's Creed Unity
La Halle aux Bles
Lethal / Reaper / Stealth Kills

The Initiate synchronizes with the memory of Arno Dorian infiltrating La Halle aux Bles, following Germain's tip-off that Lafreniere may have some vested interest in the location. Their true motives are to get some stealth training in before starting to synch with the memories of Arno they have laid out for the rest of their session. Any red guard the Initiate comes across is immediately targeted and purged.

aurllcooljay's picture

Early Death of the Governor (Freedom Cry)

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https://youtu.be/U0xnYZlIXIA

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Memory 5 Lifting the Veil

In this memory you spy on the governor, soon to be an assassination target. Starting off disguised as a slave, you are unable to move around freely. When you can finally explore the place, I stuck close to the outer wall to avoid detection. It's tricky to approach the mansion without getting seen, so take advantage of the shrubbery to hide in. Shown in the video is an optional conversation you can overhear between two guards.

DarkAlphabetZoup's picture

[AC Unity] The Fall of Robespierre - Stealth Reaper

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https://www.youtube.com/watch?v=1qayLw_TkM0
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Assassin's Creed Unity (PS4 Pro)
Memory: The Fall of Robespierre
Style: Lethal / Reaper / Stealth Kills

Arno Dorian is at the end of his patience. After failure after failure to catch and assassinate the Templar Grandmaster Germain, he finally tracks down Robespierre to a building that is being held by Templar guards. Dorian's fury makes itself known. He intends to have a productive conversation with Robespierre, and there's no way in Hell he's letting even a single one of his protectors interrupt their chat.

***

DarkAlphabetZoup's picture

The Temple - Hidden Blade Only / No Kills, No Detects

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https://www.youtube.com/watch?v=NRFg-21G3wM
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***

The Temple (Assassinate Germain)
No Kills, No Detects, Blade Only

Arno Dorian and Elise de la Serre move to confront their mutual enemy, François-Thomas Germain in a veritable Templar fortress. As the treacherous Templar Grandmaster is overcome with the mind and memories of Jacques de Molay, Arno moves into the castle, knowing there is no time to waste. While Arno can see no weaknesses, he is a far greater Assassin than he once was, and he knows there must be a way forward. Many of Germain's guards have no clue as to the true horrors of what lies inside the Temple, and killing them would only waste precious moments.

This memory is straight-up oppressive to an impatient player, or someone who's very quickly trying to figure out good routes and how to get to where they need to go. A long time ago I made a "Non-Lethal / Target Only" playlist for Unity, and when I got to this final mission, I was unable to do so. I was unable to do so because back then, I couldn't find a way to beat it without killing anyone, and that's why the video you see for this mission in that playlist is just "The Temple -- Lethal Stealth Speedrun". It was the first time I was pushed toward experimenting with stealth kills, rather than just going non-lethal all the time. (I almost religiously stayed away from producing content that had Murder in it for quite a while, because I loved the badassery of Ghosting/Pacifist play.)

There are no crowds here. The entire fortress is a restricted area. There are hiding spots but moving between them is crazy difficult, and there are gunners on just about every single rooftop that matters. Getting spotted is a death sentence here unless you have somewhere you can immediately run to, and doing all of the above without killing or KOing a single guard is pretty damn difficult.

The Germain boss fight is actually one that holds some very cool ideas. You basically have a Rogue and a Knight fighting back against a Mage, but all of them are appropriately Shadowy characters because... well, because this is Assassin's Creed. Germain either has Eagle Vision or some Fragment of Knowledge due to having Aita's DNA, which means he can actually scan for Arno to flush him out from behind cover. The Sword of Eden that Germain possesses attacks via electricity-based abilities and phenomena, like the Lightning Bolt AoE he can strike you with if you don't run away after his Awareness Pulse. Germain cannot be defeated via Combat or Ranged Weapons. Shooting him with Projectiles will just cause him to say, "A waste of my time..." Trying to hit him with a sword will, as far as I'm aware, not damage him at all, though he will take about three strikes' worth of hit-stun, after which the Sword of Eden will fry you.

What this all means is that the only way to defeat Germain is through Stealth, which is really, really cool. This is one of the few Stealth boss fights I've played in games, and it always feels super rogue-y to have a boss fight like this. Sadly, it's not terribly deep. You only need to Assassinate Germain three times for the fight to be over, and there's very little variation in tactics necessary. Nothing changes between each strike, he doesn't get new abilities, the arena doesn't change in any way, and the cooperation between Arno and Elise is superficial at best, barely affecting gameplay at all. She throws a Smoke Bomb for me once to save my life, which felt pretty cool, but that's about it.

As I played this memory quite a few times to get the footage for this, I realized I actually really enjoy it. I might go back and do more content on this at some point, depending on what seems interesting to me.

DarkAlphabetZoup's picture

Strange Bedfellows - Chaos Reaper

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https://www.youtube.com/watch?v=2-GGWUugwe8

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Game: Assassin's Creed Syndicate (PS4)
Sequence 8 Memory 1: Strange Bedfellows
Style: Lethal / Reaper / Chaotic (Creative / Not 100% Stealth)

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