Assassins Creed Unity Sequence 8 Memory 2 September Massacres Rouille Assassination
Undetected Until the Kill
The fastest route I could find. On a reload you start out the missions below the beam instead of on it. Jump down to the ground right away and head straight. Then turn left around the building and climb up from the market stall to the climbable ledges by the window. Climb straight up and the target is right ahead (when you reach the roof climb to the upper left to avoid scaling an unnecessary tower).
When you reach the roof it gets tricky because a guard always spawns shortly. To prevent him from detecting me, a cherry bomb distraction was used. You'll still cause suspicion but can start an air kill before becoming exposed.
Reloading the last checkpoint after reaching the target, you'll start on the roof. This was probably put into the game to make things easier. Start moving slightly to the right to avoid being seen right away by the rooftop guards. Now with some well aimed jumps you'll reach Rouille in very little time. But of course the nearby guards are a problem. Since you get seen before reaching the target, smoke bombs were used to avoid combat.
Assassins Creed Unity Sequence 13 Memory 6 a Crown of Thorns.
The last memory of the sequence and assassination of Captaine Rose.
Before the fight with Captaine Rose, it's a challenge just to get to him without being seen.
Using just the hidden blade it's not that hard to make your way through the area. Also took the opportunity to achieve the double assassinations challenge.
When you start down the large flight of stairs, wait for the two guards to pass by and quickly assassinate them. Then kill the raider captain from the safety of a cover. This will cause some nearby guards to flee, making your stealth path easier.
Continuing along the route, corner kill the stationary guard. I've gotten see before by the patrolling guard during this kill, but with the timing in the video I haven't.
Now wait till the patrolling guard can't see you and hang off the edge. By this time some guards will notice the bodies of your first kill. Shimmy your way across and kill the patrolling guard, then the two posted guards. You will complete the double assassinations challenge.
When you reach the next two guards, keep an eye out to your right for guards. Kill them when the coast is clear. You won't have to worry about enemies for the rest of this as long as you keep to the roofs.
Now that you've reached the target, time to pre-kill him. Getting close to the area starts the scene, so lure him with a firecracker from a safe distance away. Other guards will also arrive, which can be dealt with using poison bombs.
Now sneak up on the target and... he can't be assassinated or knocked out. Immune to poison bombs and berserk darts. Combine that with lots of health and you're looking at a high level boss.
Now here's the thing: If you kill him then it actually causes the scene to start. Not sure why, maybe killing him is supposed to start the next checkpoint regardless of what part you are in the memory.
Anyway, he respawns after the cutscene, so the pre-assassination is just for fun.
On Ubi's official Assassin's Creed forum there was a topic in which the OP was asking if anyone knew a "clean" way of killing La Touche in this sequence, so no detection and using the hidden blade to kill the target. Since this is very hard for this target, a "challenge" was made. And as a hiddenblader I obviously had to rise to the occasion
Thought you guys might also be interested in the result.
The video is pretty straight forward on how to do it. I try to aim my second money pouch on the railing/bannister of the stage to get the biggest crowd on the execution stage. Then I try to aim the 3rd money pouch just right so that there is a blend group I can use to walk onto the stage undetected but still leave enough people on the stage so that I can blend there. I position myseelf behind the guillotine so that the guard opposite La Touche does not see me. I quickly check to my left to see if any guards are looking at my direction, and if not, I throw the cherry bomb. It has to be just far enough so that none of the guards to the left of the stage get distracted. I then walk up to La Touche and kill him. After the cinematic I quickly exit the stage using the cart and I walk into the crowd without the guards noticing me.
Assassins Creed Unity Sequence 12 Memory 3 The Temple Germain Assassination
In this memory you have to fight the Templar Grand master Germain twice before finally assassinating him. Here's how you can kill him before that.
At the beginning of the memory you have to infiltrate the place. The best route I could find involved an outside tower you jump from to reach the building housing the target. Half the time you get spotted by a nearby gunman, but even then it's minor. Also the jump could come up short, which is why I hold down the empty hand button to grasp the ledge (this doesn't work while you are falling, at least not consistently).
Throwing a poison bomb form one of the building towers, you can take out German's health, but it doesn't kill him. Also from another tower you can shoot him with ranged weapons, but they have no effect.
Now for preventing the scene from starting. Germain needs to be onscreen and not hidden behind a wall or object. So if you turn the camera away you can approach him and assassinate.
There are a few strange things that can happen, such as Germain becoming dead standing up, and even missing from the scene. Proof that he was indeed killed.
In this video I show a few ways of killing Lafreniére that I though were pretty cool/interesting. This assassination takes place during sequence 5 in memory 3.
In this part I let the graveyard caretakers and their friends(green NPC eagle vision, who will help you if you kill the bodyguards before Lafreniére arrives, do most of the work for me. I throw a cherry bomb at a certain spot which will attract a couple of guards, the allies and Lafreniére . They will start fighting and shooting at each other and one of the allies takes out the target for me and I wait until the rest of the guards are distracted by the remaining allies who have heard the gunshots and have gone up from underground to investigate.
Then all I have to do is silently finish Lafreniére off for a completely unseen kill.
I dubbed it puppetmaster because I am sort of pulling all the strings from the shadows and didn't know what else to call it
This one is pretty straightforward.
I jump in the haystack closest to the target and before the wait timer is full I quickly jump out in the right direction so I can instantly drop a smoke and run to the target. The actual time it takes from spawning to killing Lafreniére is around 6 seconds, maybe even very slightly below 6 seconds.
Assassin Creed Unity Assassinations: Sivert, le Roi des Thunes, Lafreniere, Rouille, Marie Levesque, le Peletier, la Touche.
Originally I had performed an accidental non-story assassination.
After further investigation it was found that kills from crouching right behind low objects don't trigger the memory scene of targets. There are two ways to do this: Low profile, which is pulling them over the object and stabbing while they are still on the ground; and high profile, which is jumping out from behind the cover and air assassinating them.
When the game developers changed the situation of memory scenes starting to only hidden blade kills (the only lethal way to kill targets) the "crouching right behind cover kills" got left out.
A "crouching cover kill" is possible behind the lift in both low and high profile. For the low profile one you have to lure the target to get close.
le Roi des Thunes
When fighting him, use staggering strike to get the target to a corner and parry his attacks. Sometimes he'll fall off the solitary platform. From (under)ground level there are tables and other low objects to non-story assassinate him from.
Assassins Creed Unity Sequence 4 Memory 1 The Kingdom of Beggars la Touche Assassination.
In Arno's hunt for the King of Beggars he first meets la Touche, a Templar agent working for him. Although it was intended you spare his life and assassinate him later in the game, it is indeed possible to kill him without failing the mission.
Locating la Touche
At the beginning you have to find la Touche. This is the first opportunity to attempt an assassination. You can't get close to him without starting the scene, so I berserked a guard to go after him. Alas, la Touche can be targeted but not attacked. The poisoned guard stays there for the scene and afterward.
Another thing about the scene is you can use the disguise skill during the beginning and not lose it until the scene is partway done.
Tailing la Touche
Following the target, you cannot kill him without desynching. During this I show a short conversation he has with Marquis de Sade, who first appeared during the previous scene. At first I tried getting in the huddle of the conversation with a money pouch, but then the target walks past and the conversation gets skipped.
My attempt at getting away with an assassination at this part is to kill la Touche right as a scene is starting. This proved hard as either I would desynch or the scene would start before I could perform the kill. The closest I got was starting a low profile hidden blade assassination as the scene was starting. Arno continues the animation during the scene, stabbing midair. There is also no blood on la Touche, so I wouldn't count it count it as a kill. Standing by the entrance of the gate also gets Arno in the scene.
The Early Death of La Touche
Now that you're done tailing la Touche, all there is left to do is interrogate him to find out where le Roi des Thunes is. After that scene, la Touche remains shackled to the wall. He still has the regular guard AI, which allows you to lure him with gunshots and cherry bombs (gunshots are more effective, but be wary of other nearby guards who will be drawn to you).
Sometimes la Touche will lean over the wall when investigating. If he goes far enough you can target him for a kill. Depending how, the target will die on either side of the wall.
Assassins Creed Unity le Peletier Assassination
I have two people to thank for this.
First Slembroccoli for the beginning route:
Then InTehVaria for more on that route:
You start out climbing in through the open window near the poisoned wine. Go up the stairs and locate the target. If you're successful you'll hear him ask the butler for wine. Now go back out the way you came.
After climbing to the roof, make your way to the window infiltration. On the opposite side are some windows that are normally closed but open after you are in the same area as le Peletier. Ubisoft meant this as a way of escape after killing the target.
I ended up changing things, scrapping my original plan because the route slembroccoli wrote out is much more efficient and it turned out my planned route had a serious flaw. The main run in the video is exactly what slembroccoli described here: http://www.thehiddenblade.com/looking-future-again-thread-text-walls#com.... It is indeed the best way of doing this mission in a minimalist fashion, which I think is pretty sad honestly. Regardless, awesome work, slembroccoli. I included my original infiltration route as well, after the main run, and I talk about its flaw in the video's annotations.
Happy holidays everyone.
In this video I perform an eagle strike on Sivert.
I got Sivert at the intended spot using the luring technique that Aurel had used in his eagle descent video (Thanks for that btw made it a lot easier). After getting him out of the Notre Dame it was mostly an issue of avoiding the NPC's that are green when eagle vision is active since they will attack and kill Sivert. Blue guards should also be avoided since they will also attack Sivert and similar to my other video there is a chance that Sivert will disengage from combat completely and cannot be aggro'ed anymore.
About the jump, you will probably notice two things:
- I'm positioning Arno to lean slightly to the left when hanging from the ledge, this is because a straight jump forward will most likely take him to far and I would die on the roof.
- At around 1.17 there is a slight skip/slow/glitch in the jump, I don't know how to cause this but it occurs most of the time when leaning to the left and having the camera at a certain angle. I've performed the jump without the skip but the chances of success are a lot higher when it happens.