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Contracts | No HUD, Full Sync, No Detects

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https://www.youtube.com/watch?v=syMovivUztI
[Front-paged. -stabguy]

Commentary Variant: https://youtu.be/6jbK8XQXYSo

Assassin's Creed Brotherhood
Side Memories | Assassinations
Full Synchronization, No Detection, No Commentary
Easy (Easiest?) Methods

0:00 Two's Company
2:29 Tactical Correction
3:28 ...And Three's A Crowd
4:41 Serf's Turf
5:55 The Three Amici
8:11 Red Letter Day
9:04 The Merchant of Rome
9:57 Bearers of Bad News
11:16 Cardinal Sin
12:39 Turning The Tables
14:50 Graduation
17:03 Brutes and Brutality

I love this game a whole lot and I felt like revisiting it while making a complete joke out of its Side Assassinations. In reality, the Full Syncs for these are super easy if you know how items work.

Brotherhood making Smoke Bombs throwable is what causes Full Sync No Detect to be possible on all of these. Without this mechanic, the player would have to choose between either Full Sync or No Detects in certain situations, it wouldn't be possible to clear both conditions at once in every mission. Throwable Smoke means the player can put a disable/stun on certain enemies but still kill them with a specific weapon (usually the Hidden Blade) and not be in breach of the Full Sync constraint. Very useful.

The Contract "Turning The Tables" has the Full Sync Constraint: "Kill 1 Brute, 1 Seeker, 1 Papal Guard with their own weapon." What it actually means though, is kill one of each with their own weapon type. This is what allows No Detects Full Sync here. The player can stun both, remove one, pick up the fallen's weapon, and use it on the one still coughing. Conditions ticked!

aurllcooljay's picture

Civilians that can be Recruited

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https://youtu.be/kpfeweT99YA
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Normally the only way you are supposed to get civilians as ship lieutenants is when you complete a quest for an NPC and when you are done talking to him/her there is a chance you will get a dialogue option to ask said NPC to join your crew. The civilian may or may not accept your offer. But Ubisoft overlooked one thing: If you knock out characters from random quests you'll have the option to recruit the manual way (haven't tried this with story based characters). I've looked up "recruiting civilians" online and couldn't find any reference to this, so I'm assuming it isn't intentional.

So what is the purpose of recruiting civilians? Most of them have common perks, so it's just if you're tired of using the usual soldiers and mercenaries and rather would have unique looking allies.

In the first example I come across a civilian from whom I can start a quest. Both her and another civilian in the area are quest generated and are available for recruitment. Because I don't have the option to knockout, I just deplete nearly all their health and finish them off with a non lethal Sparta Kick (make sure they aren't taking poison/fire damage during this or they can still die).


aurllcooljay's picture

How I Defeated a Target Twenty One Levels Higher

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https://youtu.be/iuretN3MMQE
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Currently my only successful attempt at finding an exploit to kill an extremely high level enemy.

The video shows only the last part of the setup. This is a level forty five cultist found in a shipyard in northern Achaia. I had previously let him chase me to the docks. He'll stay put and won't return to his original location, even if you fast travel away, thanks to the game engine remembering where characters are.

In this particular dock there is a spot where you can make him get stuck (again the setup for this wasn't shown mostly due to the sheer amount of times dying). Lead the target to the tight spot on the edge of the dock. He normally won't go far enough to get stuck but can get tricked into by attacking you when you are close enough for a melee attack.

You'll need a boat for this as well. So you're thinking, why not simply knock him off the dock? Because you can't do that to skull level enemies, not even with abilities like Sparta kick. It seems you used to be able to do that based off an old video where someone knocks the same target off a roof, dealing massive amounts of damage: https://www.youtube.com/watch?v=A08PPFYFrFU
But I've never been able to knock skull level enemies off of structures.

So now you take the boat and move it as close to the dock as you can, allowing the target to get on. I imagine very few docks have a spot where you can trap a character, so if you want to do this somewhere else you'll have to move the boat first, then try to get your target on. After that it's a simple matter of using a torch to sink the boat and whatever unfortunate NPC on is on there is a sitting duck. Normally characters will try to swim back on land, but in this case there wasn't a place for him to get back up.

Note: There is no guarantee the target will drown. First time I accomplished getting this cultist in the water I had to swing my weapon at him constantly for 15-20 minutes before all his health was whittled down. Tired

stabguy's picture

[AC4] Defeat El Impoluto in under 4 minutes

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https://youtu.be/cjanbaHNyys

One of the four Legendary ships in Assassin's Creed 4: Black Flag is El Impoluto (which is Spanish for "The Big Polluter"). This is a video of straight up naval battle - no exploits. The main trick to getting it done in 4 minutes is to go on the offensive. I didn't brace often and nearly ended up getting sunk because of it. A few notes:

0:18 - Use mortars when at a great distance.

0:28 - I intentionally let El Impoluto ram the back part of the Jackdaw. This spins the Jackdaw around so we have a clear shot at the stern of El Impoluto as it leaves.

0:50 - Hold Head button to fire Swivel Guns at weak points when prompted. I had the HUD turned off for this video and missed some other opportunities to do this.

1:25 - Pull right alongside the Legendary ship to use your Heavy Shot. This is like Broadside Cannons except you don't aim, just fire.

2:00 - If it gets on your 6 o'clock, deploy Fire Barrels. You can aim them a little to the left or right as necessary.

3:25 - After getting rammed one more time, I finished off El Impoluto with a 1-2-3 combo of Heavy Shot, Swivel Guns, and Broadside Cannons to the stern. That'll teach 'em to quit polluting the Caribbean.

aurllcooljay's picture

The Eleven Entrances to Notre Dame

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https://youtu.be/1DjB_A2pSvU
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When starting the first assassination mission, the game informs you there are ten entrances leading into Notre Dame, and a secret entrance. This video details that.

0:20 The most basic entry, the front door. Used a smoke bomb to avoid a direct confrontation with the guards.

1:38 The secret entrance (a definite must when Notre Dame gets rebuilt). An underground passage leads from the church to a well. Can only be used during this mission. I think these tunnels also play a part in a coop mission.

Up until this point I had practiced a little on roaming the inside of the building and showing entrances. Everything afterward is improvised. That's why I had trouble climbing directly to the second floor. Thought I could easily get up there from the pillars and had to edit out nearly a minute of embarrassing pointless climbing.

Leo K's picture

[Naval] Event Ship: The Black Wind [Nightmare Difficulty]

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https://www.youtube.com/watch?v=gx5fzwk3RU0
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Assassin's Creed Odyssey
Nightmare Difficulty
Timed Epic Ship: The Black Wind (Event)
Targets: Alpha Light Trireme (Boss) with two other ships (Additionals).

I'm not much of a Naval guy, but I figure it's good to have at least a bit of high-level, maximum-difficulty Naval Gameplay on this website.

Naval in Odyssey handles and controls more smoothly than the previous games, feeling a lot more arcade-y and game-y, and even less simulated. You can move your ship around very comfortably, for the most part, and both attacking and defending are quick to access without much delay between actions. Boosting in order to temporarily move faster is easy to use, and so is turning, and ramming enemy ships.

At high difficulties, without having an upgraded ship, a player can be torn asunder very quickly, and even when maxed out, the biggest difference between this game and previous iterations of Naval is how Unbraced (Not Blocked) Damage is handled. It was possible not to Brace against damage in Black Flag, Rogue, Origins, and still live, but doing so in this game, even against normal enemy ships will savage your health-bar horribly. Blocking is even more important in this game, and so is picking the right moments to fire back.

Leo K's picture

[Overview] The 3 Styles - Assassin, Hunter, Warrior

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https://www.youtube.com/watch?v=rs1_bIsZ-90
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AC Odyssey allows you to select a playstyle you enjoy and get extremely powerful within it. Someone asked me, "Should I favor Warrior (Open Combat) or Assassin (Stealth)? What kind of character should I prefer? What is the Best way to play this game?"

This is what I told him:

The best way to play, is to make sure your actions resonate with the playstyle you've chosen.
Any build you choose can be good. But if you play that "style" wrong, it will be very bad.

Maybe you're a sniper or a ranged weapon fellow who loves to shoot people and click heads.
Maybe you're a ninja who likes to harvest entire compounds without being noticed, stabbing people and cutting throats.
Maybe you're a badass fighter who gets a rush out of taking on entire hordes of enemies.

They can all be powerful, and they can all win.

However, whichever one you choose, you should put in the time, effort and knowledge to get good at that.
I'm playing Assassin on Nightmare Mode, and I can still win fights. I just have to play the right way, play cleverly, and use what the game is giving me in order to come out on top. If I don't squeeze out every bit of potential my build can give me, I will die because I'm not really set up for direct confrontation.

If you have a lot of Assassin Skills, you should prioritize trying to stay in Stealth as much as you can, because that's where you're going to be strongest. When you fight, you should fight very dirty and dishonest, and do huge damage to the most dangerous enemy in a group so you can deal with everyone else more easily.

If you have a lot of Warrior skills, those are going to waste if you're not fighting people, so you should try to brawl enemies as often as possible.

And if you're spamming Hunter Skills every time you Level Up but you never actually shoot anyone, you're not using the investment you've made and your powerful Arrows are just sitting in their quiver doing nothing.

I enjoy playing Assassin the most, so that's the kind of character I've built. From my perspective, that's the best way for ME to play this game, but other people might enjoy something different. Someone else I know has a lot of Warrior Skills and is practically a Pyromancer with their weapons burning people to ashes and doing lots of Damage Over Time, and another person I know uses Hunter Damage with Devastating Shot to take down really hard targets.

Ask yourself what feels interesting to you, and get REALLY good at that. That's the best way to play.

Leo K's picture

Oreos Quarry - Narrated Pacifist

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https://www.youtube.com/watch?v=T_vlBYEjvL0

[Front Paged - JoeyFogey]

A quick showcase of the Pacifist/Target Only playstyle in Assassin's Creed Odyssey, mostly empowered by the Assassin Tree. Paralytic Arrows from Hunter Tree are great, too, but I don't show these. This has got my narration and commentary over top of it, for extra context on why I take certain actions, and additional explanation of various events.

Requested by @Sorrosyss on Twitter.

aurllcooljay's picture

Chrétien Lafreniére Assassination Variety Pack

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[Adapted for front page. -stabguy]

Three assassinations on a playlist:
https://www.youtube.com/watch?v=8U1VmkkAbkg&list=PLpafzxi_KNB7XMI-gu1o67...

Lafreniére Blitz Assassination

The fastest I've been able to kill the target. Had to sacrifice a small amount of time because of a smoke bomb. Sometimes you can reach him before getting fully detected, but I'm not patient enough to keep on trying.

Lafreniére Stunt Assassination

Apologies for the background sound. I was ignorant to the fact that my earphones had a mic.

To set up a stealthy stunt assassination from the nearby tower, you'll have to take out some of the guards nearby.

Leo K's picture

Catching Ledges | Loss and Rediscovery

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https://www.youtube.com/watch?v=Jcsd0tDQ5dw
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Assassin's Creed Unity
Advanced Techniques
Catch Ledge / Ledge Grab

Holding High Profile High profile trigger, TAP Parkour Down Empty hand button a single time just before touching the wall.
There must be a viable handhold at the spot Arno impacts, and the timing window for it is roughly like a Sword-Counter from AC1.

A video on the philosophy and meaning behind the ledge-grab / catch ledge ability in the Assassin's Creed franchise, its importance and why it matters so much to the people who miss it, capping off with explaining how to actually perform this move in Assassin's Creed Unity. I think this move should be brought back, as should at-will side ejects and at-will back ejects. Movement is lifeless and stagnant in the new Assassin's Creed games, and for a franchise about transcending the arbitrary rules put forth not by gods, but men, new AC Movement "Systems" make me feel more like I'm painting inside the lines than breaking out of social norms and flowing through an environment as I see fit.

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