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[Rogue Academy] AC Unity Mechanics Guide / Move Reference

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https://www.youtube.com/watch?v=L5lB14UzX-U

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Took a while to put this together because I got a lot of requests for this. I'm pretty sure all of TheHiddenBlade veterans will know about these already, though. Tongue Just posting here so the site gets this content. I did leave out certain items and abilities because I found them largely irrelevant to my own gameplay, but there might be some kind of follow-up vid where I collect additional information. We'll see how it goes.

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[Leo Talks] AC Unity - A Shattered, Beautiful Game

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https://www.youtube.com/watch?v=nNDjcukuVns
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On the beauty and tragedy of Assassin's Creed Unity, its pros and cons, and a few ways we can learn from it moving forward.

Download As Podcast:
https://soundcloud.com/sparkedsynapse...

AC Unity is an interesting game because whenever you bring it up, inevitably there will be people who say how much they enjoy just wandering around the open world. And as someone who’s now done a fair bit of that for stress relief and for video purposes, I’ve done some thinking as to why.

Unity has more problems than any other game in the franchise, to this day. Ask a bunch of different people and you’ll get different answers as to whether the game is “fixed” or not. For some people, performance issues remain, for others, bugs are still very much alive, and for others still those things were never really their concern, but rather the problems inherent to the game that can never ever be repaired, and we just have to live with. As someone who struggled just to find a way to eventually appreciate this game for all the dim light I saw deep down in its broken shell, I can’t look away from those problems, but as the person who did learn to appreciate it, scars and all, I have to make note of its positives. You hear that? You feel it? That’s called character-development.

Unity is at its absolute best when it evokes a certain feeling. When a player can say and truly mean, “As an agent of the Assassin Brotherhood, my awareness of my surroundings borders on superhuman, and I have a Response to every possible Situation…” This feeling of player-ownership, of responsibility over your gameplay, of being accountable for your successes and failures, is why people love Unity the way they do.

Another video is coming up that talks about Advanced Movement in Assassin's Creed, how it ties into collectibles, and how it should, and finally, ways Ubisoft can teach advanced gameplay in future titles that make them more interesting for newcomers and veterans alike. See you then.

~ a rogue


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Assassination | The Scarab's Sting // Stealth, No HUD

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https://www.youtube.com/watch?v=c15KRGe6EDQ
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Assassin's Creed Origins
The Scarab's Sting // Assassinate the Scarab
No HUD, No Detects, Story Playthrough

Bayek of Siwa finds the Scarab is perhaps more unpredictable than he might've thought. At the mercy of the desert heat, his link to Senu is all that saves his life. Deprived of his weapons, Bayek moves to retrieve his equipment before ending the Scarab's sadistic killings once and for all.

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The False Oracle - Stylish Overpower Kill

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https://youtu.be/7AQcMrxmsKY
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For the first assassination mission in the game (The False Oracle, target Medunamun) I decided to test out the overpower attack using a perk that allows you to have full adrenaline at the start of combat.

How Adrenaline and Overpower Abilities Work
During combat you build adrenaline. When it gets full you can use an overpower ability by pressing the buttons for light attack and heavy attack at the same time (PS3 R1 button/PS3 R2 button or Xbox right bumper/Xbox right trigger). Depending on what type of weapon Bayek is holding there are two overpower abilities: a devastating attack that does massive damage; or fury mode, which enhances Bayek's combat.

Stylish Overpower Kill
Climb to the top of the temple and wait for Medunamun and his two goons to head for the entrance. The route he takes is random, but I've found that when he heads to the main building, he'll also take that route at least the next few times you restart the checkpoint. Think his route might depend on what time of the day it is.

Now for taking him and his goons out with little opposition. I start out with an air takedown on the guy in the front, followed by the overpower attack on the target (and since he's right behind the first guy, I'm just about guaranteed he'll be the one it's performed on since the ability targets the closest enemy). I actually had to upgrade my current weapon the fan ax to wipe out the target's health in one hit.

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[Far Cry 5] The Confession - Untouchable Wrath

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https://www.youtube.com/watch?v=nGLeson6vcE

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Far Cry 5
The Confession
Creative Stealth Kills + Evasive Reaper
No Damage / Stylish

The Deputy exfiltrates John Seed's indoctrination compound, taking many lives along the way with cruel efficiency and cold resourcefulness. The law has long proven ineffective against the Project at Eden's Gate... But blades and gunfire remain ever-useful.

***
I figure, it's still a Ubisoft game.
***

Leo K's picture

[Rogue Academy] ACO | Smoke Bomb Guide

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https://www.youtube.com/watch?v=kxT-YGxwD9Y
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Assassin’s Creed Origins
Advanced Tool Guide
Smoke Screen // Smoke Bomb

The Smoke Bomb in Assassin’s Creed Origins is a contextual item that is far more powerful than some players give it credit for. This video is for them, and for everyone else who wishes they could do more with it. You can. ;]

The Skill:
- Drop Smoke by pressing Triangle/Y/R immediately after a Dodge or Melee Attack.
- You can do this any time.
- LV2 // Damage Passive allows Smoke to Harm enemies and ground them.

Stealth:
- Spam Smoke to safely cross open space.
- Use it as a panic button when you see Detection and you’re not feeling safe enough to cover away in time.
- Drop it off edges, to cloud the area you’ll attack into.
- - With Damage, you can use this as extra Damage to kill enemies, especially clustered groups when you’re above them.
- Make aiming with a Bow or Tool safe, by clouding your current cover with Smoke, then aiming out.

Combat:
- LV1 Smoke lets you stop enemies from running and attacking. They may still stumble around, but you can get free damage on them, or begin Sleeping them for Assassinations.
- LV2 Smoke lets you Damage everyone around you, and throw them to the ground. From here you can get free damage on them, or begin Sleeping them for Assassinations. LV2 Smoke can be spammed repeatedly to efficiently harvest a large group of enemies.
- Smoke can be used to Escape Conflict.

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How to Skip Memory Corridors in AC2

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https://youtu.be/SJeaWIbIA64
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Although the option to skip scenes wasn't introduced until Assassins Creed Brotherhood, there is a way to skip the memory corridors in the previous game.

Bring up the start menu to pause the game right when the memory corridor is starting during an assassination of a main target. You'll have better luck with long kill animations for a longer window of time. To be safe do this several times in a row. If done correctly you will have skipped the memory scene.

Other Glitches
Two other ways to glitch the memory corridor. First is having the weapon wheel active while the memory scene starts. Second is using a shop.

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Pre Assassinating John Pitcairn's Guards

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https://www.youtube.com/watch?v=RwcJ4fTW8ys
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This exploit is one of two ways to reach the guards in the same area as the target before he spawns there.

Alternate Route

You cannot approach the British army directly without getting shot at and eventually desynching. This is because you cross an invisible line, triggering that scripting. However, you can bypass that line by veering to the right, past the memory wall. Have to be careful because you're almost far enough from the wall to desynchronize. After dropping off the cliff you can charge straight into the British troops.

Have fun taking out Pitcairn's guards in whatever way you want. There are just a few high levels guards to deal with, nothing a rope dart won't take care of. To make the target spawn, go the one of the checkpoints to progress.

Easy Fight

With no guards around, you are free to kill the target in more creative ways. I found that the ax special move doesn't kill him, but merely does damage and knocks John Pitcairn to the ground. The tradeoff is that this move is unblockable. The blunt weapon special move is less effective because the animation involves throwing the weapon, meaning you have to constantly pick it back up. The rope dart also does a little damage every time you use it to pull him to the ground.

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[AC Unity] Hoarders - Full Sync Stealth Reaper

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https://www.youtube.com/watch?v=909Zc-9VG7k
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Assassin's Creed Unity
Hoarders
- Assassinate Marie Levesque
- - Free Thomas Levesque
- - Trigger no Alarms

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[AC Origins] Present Day: Fire and Sand - NO HIDDEN BLADE

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https://www.youtube.com/watch?v=vwRd7qiSLyU
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Everyone already knows what this is.

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