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DarkAlphabetZoup's picture

[ACC India] All Challenge Rooms, All 4-Starred, Single Runs

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https://www.youtube.com/watch?v=WifvxQX7IS8
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All six Challenge Rooms from Assassin's Creed Chronicles India, with all 4 Stars acquired in each, in one run. All Challenges make use of Arbaaz's most-upgraded state from the Story Mode, so that's why I have 4 Smoke Bombs, 4 Noise Bombs and 6 Chakrams in these Challenges. Someone playing them from the get-go would only have 2 of everything. The game does not require you to get all four Stars in one run in order for it to count. You can get all the Stars in the Challenge Rooms simply by playing again and going for the ones you didn't get last time. For the sake of being stylish, these videos do get them all in single playthroughs.

aurllcooljay's picture

William is in no Mood to be Trifled with Today - Guard Assisted Assassination

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https://youtu.be/QmMCl30XwCM
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An assassination of William that has another enemy take down the target.

Setup

Start by infiltrating the fortress right before the assassination (link in annotation). William's health makes it hard for him to die before killing all the other guards, so you'll have to lower it beforehand. Nineteen punches is the most you can do without knocking him out. Then start the scene.

Shenanigans

If you throw King Richard right before the scene, he'll teleport into the scene after getting up, but won't move at the same pace as the horse, resulting in a floating appearance.

Confession

To successfully confess William, he has to see another guard attacking Altair without actually seeing Altair. The target can see you through the bars on the wall around him, but there are thin potions of wall that are solid. Just make sure the SSI indicator is yellow instead of red. I chose to get the nearby posted guards' attention by killing on with a knife. The weird thing is that enemies can detect you through walls when nearby guards first detect you (probably hear them exclaiming), but in this case the enemies are far enough from Altair that that doesn't happen.


Fed981's picture

Guinness World Records

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https://www.youtube.com/watch?v=C_qy9rHujlA
[Adapted for front-page. -stabguy]

We had a hunch that the best Assassin's Creed players in the world are members of The Hidden Blade. Now Fed981 has proven it! His speedruns of multiple Assassin's Creed titles have landed him in the Guinness World Records 2016 Gamer's Edition.

Fed981 wrote, "As you might know I've been contacted by the Guinness World Records for a photoshoot and they just released the interview video, enjoy!"

Congratulations, Fed. You deserve the recognition.

stabguy's picture

Chandelier Assassination: Dr. John Elliotson

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https://www.youtube.com/watch?v=KmaVuCTrtmE

The plan here was to air assassinate Dr. Elliotson where he stands in the Anatomical Theatre with no detections (not even an Awareness Meter) during the approach, assassination, and escape. Stealth was made more challenging by the fact I've focused on upgrading Jacob's combat skills. He doesn't have any stealth upgrades except for Eagle Vision 2 and doesn't know how to pick locks - no special belt either.

Approaching the vantage point undetected is straightforward because the exterior of the hospital is unrestricted and unguarded. Choose the second floor Entry Point on either the left side, as shown, or directly across on the right side. Either of these Entry Points affords an unguarded walk to the vantage point.

After the trepanning cutscene, again you may walk left or right around to the back of the Theatre and into the lobby which provides access the the first floor. The rest of the way is well guarded. I was able to quickly unlock a side entrance to the Theatre because I had pickpocketed the master key in a previous playthrough. If you don't have the master key then you may either pick the lock (requires Lock Pick level 2 skill) or continue around to the unlocked rear entrance.

It's actually difficult to reach the chandelier. The trick is to approach it from either of the two rear corners of the gallery, at a 45 degree angle to the rear and side wall. I wait for the doctor to turn his back because he will flee the room if he sees Jacob doing parkour.

DarkAlphabetZoup's picture

[AC Syndicate] Overdose [Non-Lethal / Target Only]

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https://www.youtube.com/watch?v=Y4OwgCDkzWY
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Sequence 4, Memory "Overdose" from Assassin's Creed Syndicate
Dr. Elliotson Assassinated with no other Kills/KOs and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator

The reason I'm able to open all the doors in the Asylum without having to pick them using Lockpick LV2 is because I've already beaten the mission before, while having freed the Nurse and been given her Master Key. With how long the clouds from my Smoke Bombs last, I could still Pick them and be safe. This is just faster. I can fall from heights without people hearing me because I have the Skill "Assassin Steps - Eliminate landing-noise, and make all Movement slightly quieter."

DarkAlphabetZoup's picture

[AC Syndicate] A Simple Plan [Non-Lethal / Target Only]

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https://www.youtube.com/watch?v=nUKL3GwQoJY
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Sequence 2: A Simple Plan from Assassin's Creed Syndicate
David Brewster Assassinated and Area Escaped with no other kills. Four Knockouts are unavoidable.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator

This video's pretty long because the mission has a large number of checkpoints for the player to go through, rather than one seamless stealth playground. The mission can be solved almost completely through Routing alone. The only time any real patience is needed, is when I'm Stealing the key from the guard talking about rats. I just have to wait for his conversation with the other guard to finish and for him to put his back to me.

DarkAlphabetZoup's picture

[AC Syndicate] A Spanner In The Works [Non-Lethal / Target Only]

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https://www.youtube.com/watch?v=STcBuvQ3Jok
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(Volume for this one is lower than usual. My apologies for that.)

Sequence 1: A Spanner In The Works from AC Syndicate.
Rupert Ferris Assassinated and Area Escaped without any other kills. All cutscenes removed.
One enemy kills himself by accident, by jumping off the train during the escape. Sad
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator

This is the first mission of AC Syndicate, and a tutorial mission too.

I cut out the very beginning of the mission because no true Stealth is possible there. First, you are forced to Air Assassinate a guard, then you're forced to do a quick Combat Tutorial against three more. The beginning of this video starts after I've already done that. Be aware that I do have the Gang Skill that disables Blighter aggression outside of Restricted Areas, and that I'm wearing the Stealthiest Belt for Jacob (Beer Collector Belt). The Master Assassin outfit just looks cool, so I wore that for that reason, not for its bonus (which isn't Stealth anyway.)

aurllcooljay's picture

Templar vs Templar - Guard Assisted Assassination on Tamir

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https://youtu.be/IRnbhp7pmys
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Time for what would have been an impossible way to kill a target in the first Assassins Creed: Have his health taken out single-handedly by another character. If you aren't familiar with guard factions and their ability to engage in combat with one another, check this out first.
http://thehiddenblade.com/altair-confessor-proof-enemy-factions-and-figh...

Templar vs Tamir

The regular Saracen guards are a different faction than the target Tamir. He appears to belong to the same faction as other similarly dressed guards at his assassination. At first I tried getting the guards in the area to kill Tamir, but even after so many hits he wouldn't die. Later I realized a Templar could do the job.

Luckily one is located pretty close Northeast of the bazaar. My original plan was to get Tamir to fight other guards and have those guards chase me to the Templar, but when that happened the Templar only went after me. So instead I'll lead the Templar to Tamir.

The route I take out of the place is in the Northwest, by where the target emerges from. Guards are eliminated along the way, then after getting the Templar's attention, backtrack the way you came.

The place I chose to "confess" (aka activate battle mode) the target is a corner where he'll take notice while chewing out one of the merchants. Make sure you are close to the wall out of sight and that the guard is in plain view of the target. With the Templar it was tricky because he chases you from the other side away from the target. I fixed that with a grab and throw, but high level Templars can counter those, and illegal actions will draw the attention of nearby enemies. I got detected a lot by Tamir.

DarkAlphabetZoup's picture

[AC Unity] Le Roi est Mort [Non-Lethal/Target Only]

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https://www.youtube.com/watch?v=THRg7LmEarg
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Leo K here, to pick these videos back up before Syndicate. This is the worst-designed target in the entire game. Everything that is broken about Unity is exacerbated by moving Arno indoors, and the worst interior areas are the sewers/catacombs due to their lack of possibilities. As a result, I do multiple checkpoints/record multi-segments for this one. It's very possible to do this entire mission in a single pass, but it is difficult as many things can go wrong that have little to do with the player's input. Cutscenes removed and video edited for maximum viewer enjoyment.

As the annotation says, you only need one Smoke Bomb to climb the column in the final area of the escape.

aurllcooljay's picture

Altair the Confessor - Proof of Enemy Factions and Fighting Each Other

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https://www.youtube.com/watch?v=bRFrbUkXQUw
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Here's a head turner: Guards in AC1 are capable of engaging in combat with one another. In this video are details of how it was meant to work.

Factions

There are three main factions of guards: Saracens, Crusaders, and Assassins. This is indicated by how one reacts when Altair is killed by one of the others. Get killed by a guard in one faction in front of a guard from a different faction, and he will start attacking him.

There are also other guards within a faction that will attack other guards in that faction. These seem to be mission-based guards wearing different clothing than the rest, like the guards outside of Talal's warehouse. However, the regular guards don't seem to attack them.

Combat Between Guards in the Game

Normally there are only two examples of guards fighting each other in the game. The first is the two assassins in the fighting ring. After ending practice, listen closely and you will hear them shout out the combat starting phrases, which proves they are using the regular fight scripting. Next is the battle of Masyaf in memory block one. You see Assassins and Crusaders fighting one on one. Besides the appearance of basic fighting with no combos, counters or grabs, they appear to have unlimited health until you get close enough. But it's scripted so that the assassin always dies in the fight.

How to Make Guards Fight Each Other

Now for the major highlight. After a long time searching, a way has been found to coax the enemies' bloodlust against themselves without Altair having to die. What you need to do is find a place where two different enemy factions are. Get in a fight with one and find a place where a wall conceals Altair, while the other is in plain view. If an enemy from another faction sees the other do damage to Altair without detecting Altair, they will attack that enemy.

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