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John Pitcairn

aurllcooljay's picture

Additional Early Deaths in Sequence 2

http://youtu.be/OzVmrAIpxD4
[Front-paged. -stabguy]

Charles Lee and Thomas Hickey Double Deaths
In the memory Johnson's Errand, you accompany Charles Lee and Thomas Hickey in returning an item for William Johnson. After the cutscene your allies distract a group of posted guards (pretending to be drunk?). There's a place just outside of a memory wall where you can drown them. They reappear for a scene after you kill the guards in the area. After that you can drown them again. They will, of course, reappear for that scene as well, but after that the game records their health. Another thing to note: After the scene where Haytham lets the leader of the enemy group go you can kill him, although the game counts it as killing a civilian.

Edward Braddock, John Pitcairn and Charles Lee deaths
Here's an opportunity to kill Edward Braddock in The Soldier memory. When you are tailing him you can assassinate him just as the scene is starting. Wait on a nearby roof. Then at the right time air assassinate. The timing has to be pretty precise. Any earlier and you desynch; any later and the air assassination fails (as indicated by the lack of sound effects from the kill). In case anyone doubts this as a kill, the assassination stats have it recorded.

Now for John Pitcairn and Charles Lee (it may also be possible to air assassinate Pitcairn before the scene when tailing Braddock, but I was just aiming to kill Braddock for that). After the fight, Pitcairn and Lee just stand there, waiting for the next scene which starts when you get close enough to Braddock. So just move them to the closest place to drown them.

aurllcooljay's picture

The Templars' Early Deaths in Infiltrating Southgate

http://www.youtube.com/watch?v=TS8teuCiNvY
[Front-paged. -stabguy]

Early Deaths
After reaching southgate, your five Templar allies each go to a predetermined spot. Once they reach it, they stay there until the next part of the memory. Moving them isn't any trouble since they don't bother to move after that. So I move them all to the docks. The idea was to kill them all in one swift move using a horse. However I didn't move them close enough to the edge for fear of accidentally pushing them off the edge.

Conversations with the Templars
Haytham's Templar allies each blend in with some guards before the fight. While blending they have a conversation with the guards. Their entire conversations were put in the video to keep it short.
Thomas Hickey: Has a conversation with a group by the docks.
Benjamin Church: Has a conversation with a group by the general you have the option of killing.
William Johnson: Has a conversation with a group near the outer part of the camp.
Charles Lee: Has a conversation with a group near the middle of the camp.
John Pitcairn: Has a brief conversation with two guards by the outhouse. I didn't include his conversation because of some problems I was having, but you can hear him in the background of another one of the conversations, "stop slouching, soldier".


aurllcooljay's picture

The Templars' Early Deaths in The Braddock Expedition

http://youtu.be/pXo-bzV0nB8
[Front-paged. -stabguy]

The Braddock Expedition
The Braddock Expedition is the third and last memory of sequence three. I will focus at the beginning, when you ride with your allies. Their names from front to back are:

Spoiler: Highlight to view
Benjamin Church - killed in sequence 9
Thomas Hickey - killed in sequence 8
William Johnson - killed in sequence 6
John Pitcairn - killed in sequence 7

Early Deaths
Killing these targets early depends on them riding their horses. You can move the horses by riding a horse by them (if you get directly behind them you can make them move from as far as about fifteen to twenty feet away). Now since the targets themselves are invincible, it prevents you from pulling off easy deaths. You can shoot at them with range weapons, which are ineffective. They will counter any attempts to tackle them off their horses. However the horses they ride on can be shot. Shooting the horse will cause it to fall, dismounting the rider.

Since water is the only thing that kills characters, even invincible ones (in a sense), that is what I need to use. Here are the results of my attempts to move the targets into water.

For one of them, I moved his horse onto a cliff and shot it. The target fell onto a lower cliff. I was able to slowly move the target off the cliff by attempting to tackle him. Moving the horse at him also seemed to move him, although not as effectively. After that he fell off, but the water wasn't deep enough to drown him. After moving him further with a bunch of tackles, I accidentally discovered that you can move him while swimming (collision mechanics must be different while swimming, which is understandable). For the other targets I simply led them to a lake shore and shot their horse, causing them to fall into the water.

I also included the database entries for the targets as proof of their identities.

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