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Tarik Barleti's Early Death

aurllcooljay's picture
5

http://www.youtube.com/watch?v=DEvivSJ3l7w
[Front-paged. stabguy]

This is the only time I managed to get away with killing Tarik without desynchronizing.

Early Death
During the last scene when tailing Tarik the game won't recognize him as a tailed target. You have an extremely short moment before the scene starts to kill him. Here are two examples: An air assassination, which leaves behind a large bloodstain; and throwing a large or heavy weapon, which stays in him during the scene. The result of being killed and reanimated for a scene is "dead standing up". Afterwards he disappears. I tried this for the scene before this one, but it desynchronized right after he scene.

Leo K's picture
Leo K
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Joined: 12/30/2009

Oh my god! This is incredibly awesome for many reasons, but probably the biggest one is the following:
You did this in Revelations; the most scripted Assassin's Creed game of all time. Hope has been restored..

Fed981's picture
Fed981
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So the scene is triggered by a certain position of Tarik? That means if you punch him right before the end, the scene will start earlier?

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previously vegetable
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Haha, nice job! Big smile
I specifically liked the jump on the street light. Did the devs put that there or a reason!? lol

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aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010
Slembroccoli wrote:
Haha, nice job! Big smile
I specifically liked the jump on the street light. Did the devs put that there or a reason!? lol

It did give me a nostalgic moment, reminding me of the beam from which you can assassinate Majd and the scaffold by William.

Fed981 wrote:
So the scene is triggered by a certain position of Tarik? That means if you punch him right before the end, the scene will start earlier?

Depends. There are other waypoints before the one that starts the scene. Tarik will have to walk to those one the way to the last one. Plus you have to remain undetected. This is where smoke bombs will come in handy.