Finally found a video. Lets discuss.
Video is gone.
It's there on GameTrailers
SWEET...! I love how the hidden gun was used when fighting to finish off an enemy... :3
Plus the Axe throwing is another cool add~
It also seems like the Crossbow is gonna be avalible to us rather then just showing it to us only... x3
wow. that looks pretty epic. just hope the whole game is this fast
I'm pretty sure that woman is Caterina Sforza, but I could be wrong.
Whats with the spoiler though, that kinda sucked
How is it a spoiler if they show it to you in the very first gameplay video?
Whats with the spoiler though, that kinda sucked
How is it a spoiler if it's in the beginning.
We wouldn't be able to discuss anything.
There's a Playthrough for the Multiplayer if anyone haven't seen it yet... :3
Hmm, I didn't know about the blue locator arrow, I wonder what the player who was the doctor would have seen when she transformed.
Probably the Hidden Message which would mean his target just went into hiding in the vicinity, which would include Haystacks, crowds and even the morphing skill...
All in all, he doesn't have much time to look through everything so he has to make a choice... =P
that looks pretty cool actually
I miss Patrice
I dont know I was just kinda dissapointed that they showed what happened to Mario, even if it is early. If I saw Altair killing a helpless man early I couldnt care less but Mario is sort of a main character, I wont feel that moment as well as i could have when I play the game. I guess thats karma, those will lol if they followed the AC1 boards
There's a Playthrough for the Multiplayer if anyone haven't seen it yet... :3
I'm glad they finally have gameplay footage of the multiplayer. This looks really good now. It seems that everytime they come out with new info it's just that much better. Does anyone have any ideas what any other multiplayer modes could be?
I think that the new multiplayer looks amazing. Especially since it is still in development. i don't know if i like the new chase breakers but the system used to find your target looks pretty cool. Have to go with the hunter
I think that the new multiplayer looks amazing. Especially since it is still in development. i don't know if i like the new chase breakers but the system used to find your target looks pretty cool. Have to go with the hunter
I think the chase breakers make it fair. If we didn't have them, then it would be too easy to sprint directly behind the target forever. You need something to outsmart them with.
This is true but the more skilled players should be able to out manuever the others. But i haven't played with them yet so i cant really know
This is true but the more skilled players should be able to out manuever the others. But i haven't played with them yet so i cant really know
The more skilled players would know where each of these chase breaks are so they could outsmart them. Really, this game is about strategy.
I didn't think about this. I'm not saying that i hate the idea of them, but it will really change the strategies of most. It might even be fatal if you could just throw down a smoke bomb but decide to run for a chase breaker. If your opponent is better there is a better chance you will get killed before you reach it.
I didn't think about this. I'm not saying that i hate the idea of them, but it will really change the strategies of most. It might even be fatal if you could just throw down a smoke bomb but decide to run for a chase breaker. If your opponent is better there is a better chance you will get killed before you reach it.
Well, using a smoke bomb is supposed to cloud their vision and leave them unable to see you. You should only use a chase breaker if they're right on your tail. The smoke bomb should only be used when you know they're about to get you.
Well if thats the case it sounds as if they both accomplish the same thing. I'll probably use the smoke bombs more than chase breakers anyway.
I forgot to say that using a smoke bomb THEN a chase breaker will just make no sense. The bomb will incapacitate the other player long enough for you to get some distance.
Maybe it doesnt leave them coughing, it simply makes it so its harder for them to see you, or simply cant use assassinate option while in the smoke
Maybe it doesnt leave them coughing, it simply makes it so its harder for them to see you, or simply cant use assassinate option while in the smoke
Yes, I was trying to say that, but I'm not very good at explaining technical things like that. xD
I was thinking about this as in the multiplayer trailer, the smoke is totally black, whereas in AC2 it's like a huge white cloud surrounding Ezio. Maybe it has a unique effect on the pursuing player. Or, maybe it's just a different color. I don't know
In Splinter Cell: Double Agent, the enemy slows down when he is in your smoke cloud. Could be an option... not being able to sprint in the smoke. The idea of not being able to assassinate in the smoke is nice, too... as long as this defensive 'window' doesn't last long.
I wonder if you can use low profile kills and if he high profile kills can be performed from a distance with a lunge move, like Ezio/Altair can.
And thank you for the video. I had not seen it.
I dont know I was just kinda dissapointed that they showed what happened to Mario, even if it is early. If I saw Altair killing a helpless man early I couldnt care less but Mario is sort of a main character, I wont feel that moment as well as i could have when I play the game. I guess thats karma, those will lol if they followed the AC1 boards
Oh I'm sorry, I thought you meant that what I said about Caterina was a spoiler. Anyway, I still don't think them showing Mario's death so soon is really a spoiler, I think we're just upset because we had sort of an emotional connection with Mario (he's one of the favorites, after all).
Besides, when AC2 was still a distance away a year ago, we all knew his family was going to die, but we didn't complain about them spoiling that for us, did we?
Anyway, multiplayer looks okay, though right now wanted mode appears extremely easy and boring. With a little help from chase breakers and smoke bombs, us THB Assassins are never going to get caught.
How awesome would it be if the hyperblend exploit worked in multiplayer we'd never lose!
Here's another new video, this one a live presentation of the MP.
I wish the announcer would shut up...
Judging by the video, smoke bombs DO leave an affected enemy coughing and stunned, and you can strike them for a "HUMILIATION" bonus that grants 200 Points. Then, the enemy loses his contract.
http://www.youtube.com/watch?v=5K2XI1vX8yQ
This is a multiplayer demo that includes smoke bombs around 3:25 and their effects.
That Ubisoft Dev playing really sucks. I saw literally everyone coming for him and he got killed I don't know how many times. The most embarrassing was when he got thrown off of the roof. How the hell did he miss the guy that ran in front of his screen?
Based on what I'm seeing, we're going to absolutely dominate this multiplayer. Hopefully we can customize our perks to our liking. I would greatly enjoy speed and smoke bombs in the same set.
Are we allowed to kill our pursuers? I've never been one to run away from a fight
Morph and Smoke Bombs look good.
Are we allowed to kill our pursuers? I've never been one to run away from a fight
Yes, but you're not notified who they are. The only way to know is when one of the many, many characters walking around actually makes an attempt to kill you, in which case it's likely too late. Unless they screw up and do lots of high profile stuff to give themselves away first, which puts the big red warning on your screen. Even with that, if they just waited until they were 20 feet away and sprinted at you, you probably wouldn't be able to react to the on-screen warning before they pulled off the assassination.
It seems like the key to success in this mode, at least as is intended, is to balance being stealthy and being difficult to catch. You can't really be both at the same time, so it's a matter of remaining aware of your surroundings and changing up your tactics as the situation around you changes. In theory, anyway.
I'm not a fan of the accuracy of the compass thingy. It needs to be less specific in general, which would make you need to look around more and spend more time stalking. It's way too easy to just go straight towards your target immediately, defeating the purpose of blending and disguising. The way it is in these videos, it leads you directly to a single person which takes away all challenge from the search aspect and turns it purely into a game of get-them-before-they-get-you. My preference of lowering the compass accuracy would slow down the overall pacing of this game mode, but I believe that would be a good thing. It's too 'deathmatch-y' right now IMO. I'd much rather see it be more cat-and-mouse, more about outsmarting your opponent than out-rushing him. What would absolutely blow me away is if they could turn this into much more of a mind game and let you use confusion to your advantage. Imagine the thrill of tricking the person hunting you into killing your target, thinking it's actually you. What a rush! You succeed (your target is dead) and the guy hunting you gets penalized for killing the wrong person. That should be worth like 10,000 points.
I hate to say it, but if this mode goes live as is I foresee it eventually devolving into a sprint-fest. Get to your target before they get to theirs and before another gets to you. The shut-able gates and whatnot just aren't doing jack. It reminds me of the Face Off mode of Splinter Cell: Conviction. Great idea on paper, but they devs just didn't foresee players throwing the root concept out the window in favor of sprinting around and taking out as many guards as possible, rather than playing cat-and-mouse with the other player. The mad dash strategy is unfortunately much more effective than the actual intended strategies and it ruins the entire mode. Face Off is a disaster, and from what I can see this mode in Brotherhood has the same potential.
Time will tell.
I agree with Asaic. The fact that the idea of the mode is to outsmart both traget and attacker, only for the demo given by the devs to show a fast, exciting but ultimately un-Assassin-like chase, shows just how flawed Wanted Mode is.
Don't get me wrong, it looks awesome but when the faster and more exciting-looking way to find your target is to sprint after them, it kind of defeats the stealth that Assassins should have.
During a game I'd love to sneak around in low-profile, trying to cut off my target in a stealthy way and outsmart them, but if my attacker came sprinting towards me, hidden blades held high, I'd be almost forced to run away and blow my cover to both attacker and target.
Its a shame, but it looks like those who want to enjoy this mode as it should be enjoyed will be undermined by the slapdash, aggressive attitude of many players whose main online experiences are on games like COD where aggression and speed are key. The fact that this game is supposed to be about stealth means it is very different to a lot of popular games and many players won't be able to or will refuse to adapt to the alternative way of playing.
IMO, clever play and low profile stealth, before a ruthless kill, is the most exciting and interesting way to play and is how Assassin's Creed should be played. Sadly, this is not how many players wish to play any game and it is this that will ruin Wanted mode and possibly other modes too.
Despite the pessimism, I still reckon this game will be brilliant and the high-profile style of many amateur assassins will enable us to destroy them
My strategy is pretty straightforward. Stick to rooftops. Anyone else that IS on a rooftop you know can't be a civilian, and you can pretty much kill them from there. Unfortunately, what will probably end up happening is that EVERYONE will be using the rooftops. I know I'm capable of not being assassinated because I can see all around me, and anyone else that does try to take me out up their will end up like Jacopo
What Ubi should have done is dropped guards that warn you to get off of the roof, and if you stay up there for too long under the eye of a guard, your location is exposed to everyone.
Ok, we need Ubisoft to get a look at our BRILLIANT ideas. Why don't we just take the regns of directors and producers of AC3? We'll deliver the ultimate Assassin experience!
You guys pwn.
I have an idea.
Maybe, to prevent massive sprint-fest, sprint could "tire out" your assassin.
So you can use it, but it has to recharge with a meter, like it does in COD (except there's no meter in COD).
That makes the game more stealthy and more tactical. And there should be NO PERK OR ABILITY that allows you to have infinite sprint (eg, Marathon)
Example: Do you waste your sprint on a target you need to kill, or do you save it, knowing there's an assassin ready to put his blade to you?
I think the combination of a limited sprint and the guards are the rooftops would easily make the game more stealty. You know there are going to be those idiots that are impatient, sprint everywhere, get mad when they cant get a kill. Annoying
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I see only one comment.
But yeah, Guards on rooftops should be killable as well.
For like, a minor amount of points, like 5 or something. However, when you kill one, do you hide his body, or do you let a player discover it? Perhaps, you could kill a rooftop archer/rifleman and Disguise as HIM! So when someone climbs on the rooftops that's your target, you just snipe him.
I see only one comment.
But yeah, Guards on rooftops should be killable as well.
For like, a minor amount of points, like 5 or something. However, when you kill one, do you hide his body, or do you let a player discover it? Perhaps, you could kill a rooftop archer/rifleman and Disguise as HIM! So when someone climbs on the rooftops that's your target, you just snipe him.
That sounds like too much work/risk. Once you're being chased by your pursuer, archers will only go after one of you, most likely the first one they see, making it unfair to that player. If you're chasing a courier in AC2 and they see him before Ezio, they'll run after him and ignore you. Here are two points of why that wouldn't work:
1) They have a very skilled player trying to kill them.
2) They have an NPC trying to kill them. (Not as threatening, but still outnumbered.)
They could code in a part of the game where, if you're trying to assassinate them (they already have code to detect that, it seems) on a rooftop, Guards disengage and start chasing YOU. How sucky would it be if you're lining up that perfect Hidden Gun crosshair, when all of a sudden!
"Ecollo, there!" *SLASH, aim disrupted*
"Your target has escaped."
The quotes you have just make it seem all the more frustrating. Especially when you need 1 more kill to get in the lead and a guard disrupts your assassination. Sooooo many rage quits.
Seems like the only sensible thing to do is for us THB'ers to set up private lobbies and stealth the hell out of each other!
Oh yeah... Is it true Patrice has resigned from the development of AC: brotherhood?
Sadly, it is... though Ubisoft's PR office said that his role was essentially done anyway. To be fair, he's spent the greater part of the past four or five years working hard on these games, and he did just have a kid not too long ago.
Patrice worked for 12 years in the video game industry. 6 of them were of Assassin's Creed. He's been reported as saying he's just "taking a break." This gives me hope that he might have some inclusion in AC3.
Yeah. You have to remember, the video games industry has burnout rates that are much higher than almost every other industry. It's not easy making games, especially huge titles like Assassin's Creed. It's probably for the best that he's taking a break.
Yeah, the expectations must be so high, they must be under a lot of stress, its unsurprising really.
Yeah. You have to remember, the video games industry has burnout rates that are much higher than almost every other industry. It's not easy making games, especially huge titles like Assassin's Creed. It's probably for the best that he's taking a break.
I've always considered the video gaming industry to be on par with the auto industry in terms of value. There are new editions of the same thing coming out all the time, and as soon as you purchase a car/game and take it off the lot, it loses value. When you sell it back, it will be worth much less. There's a lot more to this comparison I think, but that's the basic idea of it.
Anyway, that's unfortunate about Patrice, but I'm sure that if he's just taking a break he'll be back again for AC3. I think he loves this franchise too much to just leave before it finishes.