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AC:R new vids +subject 16 ( unvealed ) (obvious spoilers)

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A major character from the game before shown to die/be revealed are meant to have shock value. These don't have any shock value. The experience should be during the game, not months before the release.

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Meh, I will agree that Brotherhood's story wasn't the greatest, but it was just like any movie trailer. "After his father was killed and his fortress destroyed, one man vowed to rid Rome of the Borgias"

It's pretty much the premise. No stepping around it.

And 16 is a different case, we knew he was "alive" from the Truth in Brotherhood.

But the point is, if they reveal something like how 16 looks, then you know that they're not going to play what 16 looks like for drama. No real harm done, I'd say. If you don't want spoilers, you should probably not watch any Assassin's Creed Revelations preview media till release.

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I haven't even watched the 16 video yet. On youtube, the screenshot of that particular video shows him. They're not even trying to surprise us with anything. It doesn't matter if leaked photos or videos are released without the company's consent. That happens. But I don't see why Ubisoft themselves showing things other than combat/freerunning/mission structure improvements would be a good idea.

I remember when THB was starting out. I joined a little after AC2 came around. I still looked at topics I missed. We really were a community that looked at this game in-depth, and that was just with AC1 at the time. We were wondering what the future held, researching the little details you have to look for to find, and even using quotes from the game to reference possible findings. Now? Before the next game that will finally reveal Subject 16 in his natural image, we know exactly who he is. We know what the game will be centered around, we know most of the history of the Assassin and Templar orders. It's also no secret that the Assassin leader is Desmond's father.

It's not interesting anymore to me. I like to think about things. When it's all over, I want it to tell me how it's all connected and see how close I was this whole time. It used to have a mental game inside a virtual game. Something to "keep you playing" after you turn off the game. Now it's being made for simpletons who don't like to do research or think of any type of strategy before enacting a memory. I haven't watched anything except trailers and Ezio videos, and I still know more than I probably should.

That's my disappointed rant. lol

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JoeyFogey wrote:
It's also no secret that the Assassin leader is Desmond's father.

wait, what? i must have totally missed that

Things will not calm down, Daniel Jackson. They will in fact calm up

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JoeyFogey wrote:
I haven't even watched the 16 video yet. On youtube, the screenshot of that particular video shows him. They're not even trying to surprise us with anything. It doesn't matter if leaked photos or videos are released without the company's consent. That happens. But I don't see why Ubisoft themselves showing things other than combat/freerunning/mission structure improvements would be a good idea.

I remember when THB was starting out. I joined a little after AC2 came around. I still looked at topics I missed. We really were a community that looked at this game in-depth, and that was just with AC1 at the time. We were wondering what the future held, researching the little details you have to look for to find, and even using quotes from the game to reference possible findings. Now? Before the next game that will finally reveal Subject 16 in his natural image, we know exactly who he is. We know what the game will be centered around, we know most of the history of the Assassin and Templar orders. It's also no secret that the Assassin leader is Desmond's father.

Pretty much everything that you said we know is something that we know because of experience with the story of past games. "

Obviously an established franchise is going to reveal more before release than the first entry. And AC2 was the first entry in Ezio's story.

We know most of the history of the Templar and Assassin orders because of all the previous media that has been released, not Revelations, we already knew exactly who 16 is from Brotherhood (although not what he'll look like) and it was not Ubisoft's desicion to put that as the thumbnail, and William M being Desmond's father is a theory that has resulted entirely separate from Revelations info, so I'm not sure why you brought it up.

Around this time before release AC2 was releasing a whole ton of stuff related to story and gameplay. This is when Lineage happened.

That happens with movies, Tv, and games.

Movies have pictures taken on set of filming of pivotal scenes, and release scenes for fansites before launch.

TV shows have previews.

And really, we are no closer to understanding the key mysteries of ACR: What is so important about the info in Altair's seals, what is hidden in Altair's Library, how the quests of these two historical figures relates to Desmond, what exactly Desmond's past was like, how Ezio gets together with Sofia amid his mad quest, and what is going on in the present day story, out of animus.

16 physical appearance is as much a spoiler as the reveal of the Joker, who was teased at the end of Batman Begins.

In that, it is not what we're playing the game to discover.

I agree that too many reveals like that can be bad, but it's easy to avoid them by not reading articles or sections of forums that discuss the game. And anyways, I wouldn't say they've revealed too much about Revelations. Hopefully they haven't. In Brotherhood, they revealed less and even then, what they revealed was pretty much the entire game.

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You gotta be careful with trailers. I remember when MGS1,2,3 came out I never researched stuff on the internet and I never looked at a single trailer. However when MGS4 came out I looked at all the trailers, and I gotta say it ruined most of the experience.

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Jack-Reacher wrote:
You gotta be careful with trailers. I remember when MGS1,2,3 came out I never researched stuff on the internet and I never looked at a single trailer. However when MGS4 came out I looked at all the trailers, and I gotta say it ruined most of the experience.

I remember watching an e3 MGS trailer that actually went on for way too long. Kinda mirroring the amount of cinematics in the game.

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I did not know mario died before brotherhood and im glad I didn't. There was a shock value to it and personally motivation. I feel a close tie to the characters I play like Commander Shepherd or Marcus Fenix. When something drastic happens to them, I'm ready to take some names and kick some ass. Now back to topic. I asked who that was on another section but for sum reason I refuse to believe that be 16. I've seen some ppl say that is Subject 4(Daniel Cross). what piece of eden controlled time? Bc we needa find it and fast forward a month! ...Or I can just play Batman AC to keep myself occupied.

"We fight in the darkness to serve the light."

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JoeyFogey wrote:
I haven't even watched the 16 video yet. On youtube, the screenshot of that particular video shows him. They're not even trying to surprise us with anything. It doesn't matter if leaked photos or videos are released without the company's consent. That happens. But I don't see why Ubisoft themselves showing things other than combat/freerunning/mission structure improvements would be a good idea.

I remember when THB was starting out. I joined a little after AC2 came around. I still looked at topics I missed. We really were a community that looked at this game in-depth, and that was just with AC1 at the time. We were wondering what the future held, researching the little details you have to look for to find, and even using quotes from the game to reference possible findings. Now? Before the next game that will finally reveal Subject 16 in his natural image, we know exactly who he is. We know what the game will be centered around, we know most of the history of the Assassin and Templar orders. It's also no secret that the Assassin leader is Desmond's father.

It's not interesting anymore to me. I like to think about things. When it's all over, I want it to tell me how it's all connected and see how close I was this whole time. It used to have a mental game inside a virtual game. Something to "keep you playing" after you turn off the game. Now it's being made for simpletons who don't like to do research or think of any type of strategy before enacting a memory. I haven't watched anything except trailers and Ezio videos, and I still know more than I probably should.

That's my disappointed rant. lol

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MrHat Jr wrote:
...Or I can just play Batman AC to keep myself occupied.

Batman AC.
Batman.. AC..
Batman.. AC...
AHH! THE RAVENS ARE PECKING AT MY FLEESH! I CAN'T BREEEEAAAAAAATHEEE!

In other news my friend a few days ago said, "You ever notice how with each successive game Ezio is in, he becomes more and more like Batman and doesn't really need to hide? Pretty soon they'll give him a glider.. Oh wait.."

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Yeah. Progression.

<(#WARNING#)>

(Stop reading there if you don't want to know what I think but phrased in a better way than I've said it previously. And also text. Lots of text.)

You did not need to hide in AC1, it was just way more fun than being aggressive. And the mechanics made it really easy to accidentally flip the "Be aggressive/run away or die" switch, and no-one likes being forced to do something because of a fault in the game. So most people were extremely aggravated by that, and it colored their perception of the game. Except for some people, who for whatever reason (They just happened to avoid that problem by sheer luck, everything went the way they wanted/They weren't wired to be easily frustrated by failure and just kept trying till they know all the tricks/ect.) were not affected by those problems in a bad way.

So what this did was create a bunch of people who got through Assassin's Creed 1 happy. They didn't love every part of it, but they loved it. This was to varying degrees of course. I would have been on the low end of the spectrum here: I finished and liked Assassin's Creed 1, but I didn't forget all of the frustration and boredom it caused me at points. I wanted very much to like it, because I liked the concept, but various things just didn't work well with me, and the actual bugs and mechanical deficiencies did not help.

As you go up the spectrum it becomes less and less populated, until the people who loved everything about AC1 the most are the smallest group of any in the fandom. (I think you know where I'm going with this. It sucks, but you can't argue that Ubisoft making changes for the largest number of fans instead of the smallest number is illogical. You could argue that that means they're only doing it for the money, but interviews have given obvious indications that they truly love what they do, and just want to make a great game for as many people as they can. And you could argue that every thing about interviews could potentially be fake, but then I would say that since there is probably not anything you can do to fix this that isn't amoral, trying to take the most negative possible view about everything is just going to depress you and accomplish nothing. In b4 Joey saying something about me saying to be positive. Actually, I'm just saying that I personally think that it's a good idea. Feel free to present your reasons you think otherwise.

You don't need to hide in AC2 and ACB, but the mechanics of the game have been improved to make each play-style more fun. Ubisoft learns from what tripped most fans up in the previous games, and from the feedback they get when they implement what they think would be a good idea. Of course, the implementation is not always perfect. To give one example, when they tried to make the combat more fluid, they found that it wasn't providing enough challenge, and we'll soon see what changes they've made as a result of that. If they're not enough, they will either try again at balancing it out, or try making several difficulty levels so people can choose their own, or they may even try a difficulty scaler that is player controllable and allows the player to tweak stuff like fall damage and enemy damage and enemy toughness separately. (I just though of that right now. Could work.)

<(@WARNING@)>

This paragraph is basically just my thought process.

"Awesome combat skills+Lots of different weapons+Glider=Batman" is the same as saying "Roundish+White+Can be cracked=Egg", in that those facts could add up to mean a balding white man's head, which can certainly be cracked with appropriate force. Similarly, if you take several simple batman facts and rob them of context, they can apply to whatever the facts you chose are designed to apply to, regardless of the entirety of the two entities. Human+Knowledge of computers+Likes stories=Bob.
But that could also apply to any number of people, so choosing Bob is just a part of the brain's ability to put different things into a comparable formula. It doesn't mean that Bob is exactly the same as every other human who fits that formula, and back to the point, it doesn't mean that Ezio is really all that similar to Batman.

And regardless, liking that he could be compared to batman really depends on whether or not you choose to like it, right?

This isn't meant to tell anyone to stop discussing. I just enjoy taking the time to fully explain what I think. If you bother to read it, you'll have more to work with if you want to respond, since you have a more complete understanding than you would have if I had said "OMG, they're totally not the same!1".

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TBH, I could see desmonds gameplay, if and when we get a full scale desmond game, becoming like batman gadgets wise. Ya'll(well not directly y'all haha) blow desmonds future out the way with "Guns! DuHhh!" Well what if des has a gun jammer like ol bruce wayne. Jam that gun and assassinate. Sounds easy enough for me. As much as I love the history of past locations espically the middle east, but as an AC fan, how can you not wanna play as Desmond in the future? I wanna see how the US is in turmoil etc etc. Sn: Read the secret crusade. Thought it was done well. I just wish ubi would come down on Oliver bowden and make him do it canon. Like his AC2 book, Minerva doesn't even mention desmond by name. C'mon man!

"We fight in the darkness to serve the light."

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Thank you, Calvar for your awesome post.
I agree with it completely, when I said what my FRIEND said and not me (just sayin' haha) I didn't share his views but I just found it kind of funny. And you're right, in many ways Assassin's Creed 1 felt slightly 'stiff' because of moments of detection that you had limited ways to get through. Whereas in AC1 it's easiest to just escape (fighting takes too long, never mind how good you are or not), in AC2 and Brotherhood they changed the gameplay to be more fluid in every instance.

Something that I personally enjoyed (some others did not) was the Full Synch requirements in Brotherhood. This is because people who just want to speed through the game no problem could do so with no penalty at all, but if I wanted more, I could attempt to beat every mission with the special criteria the game offered me. I believe more games should do this, just giving you the OPTION to do more.

Another thing is that although I am a fan of all the AC games, it seems that with each successive one, I only THINK I'm a bigger fan of the new ones. In fact, I'm not necessarily liking the new ones WAY MORE (but really, really, I am most of the time), it's mostly just the fact that each new title adds to the series, adds cool new opportunities and abilities, and more story. Although I could say that for me "Story is the most important part of the AC series." I don't really want to say that for a video game. The gameplay and the story combined are my favorite aspects/most important for me.

The cool thing about AC is that they manage to tie in gameplay and story fairly well.

Another cool thing is that when I play Assassin's Creed games, I never feel cheated. Feeling "cheated" for me can happen in two ways:

1) Dying due to something not of my own doing/failure
A lot of games used to do this. You would die due to something that wasn't your fault, and as much as you practice it, there is an inherent aspect of luck in it. Assassin's Creed has minimal to none of this, from my many experiences with the games.

2) Getting action taken away from me in favor of "cinematics" or "Hollywood"ness
Uncharted does this sometimes, except it does it well. There are some games out there that go overboard with this. I'm a fan of the Metal Gear series, and my being a fan of it was probably the thing that allowed me to play through all of MGS4. If I skipped all the cutscenes in that game, I could probably beat it in 1/3rd of the time I did.

--

Wow, so I just went on a huge tangent there.
Now it's time for me to say something that makes even less sense while maintaining an aspect of truth.

I love you guys. All of you.
I'm really tired and almost high from sleep deprivation right now.
Maybe that explains it. Yeah.

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Funnily enough, that makes a lot of sense. Fanbase gotta stick together, I totally love all you guys!

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