The demo for Assassins Creed Liberation consists of one mission: Rotten Barracks, in which you assassinate a recruiter, loot him, and escape the area. From what I've experienced so far, the game looks like a worthy buy.
Completely Stealthy Pacifist Run
My best attempt at ghosting the mission. The part of the area with the least amount of guards looks to be at the Northeast corner, so we'll head of over there. The reason I take to the roofs at one part on my way there is to avoid a guard patrol around there.
The only guard you'll run into is a rooftop gunman. to avoid him, wait till he walks the other way and fast walk to the edge of the roof to quickly drop. From here you can start the scene by locating the target with eagle vision.
At ground level wait at the corner to avoid being seen while waiting for the target. When he arrives, knock him out by where you'll climb up to escape, The reason I didn't do a corner kill is because I would've gotten detected by a nearby guard while trying to loot the recruiter.
Notice how two guards walked into the area shortly after I kill him. The game makes it so they know he's dead, since he wasn't in there line of sight. That scripting is the only hindrance in this possible ghost run.
Now just escape the way you came and you've beaten the mission with no detect meters.
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There are two notable events in this video:
First, the set up. I run around and enter through the South Station in order to clear a path for the abduction of Attaway. It's usually pretty easy: double assassinate the guards at the door and assassinate the brute from the mail cart. There's a female sniper on top of the other train. I tried ignoring her but sometimes she'd catch me throwing Pearl from the train. So now I shoot the sniper before the kidnapping.
Now comes the hard part. You can kidnap Pearl Attaway but it won't let you escort her to the platform or even to the next train car. That's considered a jump and you can't jump while holding a hostage. I had very little success intentionally releasing Attaway with . She falls onto the tracks where she usually either dies or gets stuck. Once or twice I managed to get her up onto the platform this way.
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Sequence 5, Memory "End of the Line" from Assassin's Creed Syndicate
Pearl Attaway Assassinated and area escaped with no other Kills and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
* * *
At the beginning, I "Identify" the Train Conductor so that the game gets rid of the annoying text that will keep telling me to do so. This Assassination mission (and the next one) are actually pretty easy to do in both Lethal Stealth and Non-Lethal Stealth if the player doesn't decide to attempt the different "Opportunities" available. It's funny, because if you know the map layout, just killing the Target directly is easier and faster than doing the objectives that are supposed to make it easier.
All Smoke Bombs thrown are to obscure vision from guards off-screen. The last Smoke Bomb that I throw onto the train's control lever at the end is necessary because for some reason, guards would otherwise detect me during the cutscene that plays as the train is leaving the station. It's not part of gameplay, but a Detect is a Detect. So I wanted to prevent that.
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In Sequence 5 Memory "Survival of the Fittest" we meet Malcolm Millner, one of the few outdoor targets in Assassin's Creed: Syndicate. There happens to be many explosive crates in the area so I decided to revisit the Firecracker assassination style, first seen in Assassin's Creed 3.
The setup is not shown. First I eliminated all of the other guards around Millner, mostly by luring them into fights when he wasn't around. Millner will inspect the bodies and briefly look around for assassins, and then return to his patrol route.
Next I gathered 5 cases of explosives that were in the area. You could find many more for a longer chain. This memory begins with a side mission to blow up some cargo on a barge in the Thames. There's a surplus of explosive crates on the barge. I didn't bring any of these to the assassination because the game mechanics are designed to prevent you from jumping or swimming while carrying a crate. You could probably throw them from one boat to the next or seek another exploit.
The key to a successful firecracker chain is the spacing between explosives. Six walking paces is an ideal separation. Be sure to walk out the chain and count no more than six full strides between crates. The final crate was placed under the hanging cargo because Millner pauses there for several seconds.
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All six Challenge Rooms from Assassin's Creed Chronicles India, with all 4 Stars acquired in each, in one run. All Challenges make use of Arbaaz's most-upgraded state from the Story Mode, so that's why I have 4 Smoke Bombs, 4 Noise Bombs and 6 Chakrams in these Challenges. Someone playing them from the get-go would only have 2 of everything. The game does not require you to get all four Stars in one run in order for it to count. You can get all the Stars in the Challenge Rooms simply by playing again and going for the ones you didn't get last time. For the sake of being stylish, these videos do get them all in single playthroughs.
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An assassination of William that has another enemy take down the target.
Setup
Start by infiltrating the fortress right before the assassination (link in annotation). William's health makes it hard for him to die before killing all the other guards, so you'll have to lower it beforehand. Nineteen punches is the most you can do without knocking him out. Then start the scene.
Shenanigans
If you throw King Richard right before the scene, he'll teleport into the scene after getting up, but won't move at the same pace as the horse, resulting in a floating appearance.
Confession
To successfully confess William, he has to see another guard attacking Altair without actually seeing Altair. The target can see you through the bars on the wall around him, but there are thin potions of wall that are solid. Just make sure the SSI indicator is yellow instead of red. I chose to get the nearby posted guards' attention by killing on with a knife. The weird thing is that enemies can detect you through walls when nearby guards first detect you (probably hear them exclaiming), but in this case the enemies are far enough from Altair that that doesn't happen.
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We had a hunch that the best Assassin's Creed players in the world are members of The Hidden Blade. Now Fed981 has proven it! His speedruns of multiple Assassin's Creed titles have landed him in the Guinness World Records 2016 Gamer's Edition.
Fed981 wrote, "As you might know I've been contacted by the Guinness World Records for a photoshoot and they just released the interview video, enjoy!"
Congratulations, Fed. You deserve the recognition.
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The plan here was to air assassinate Dr. Elliotson where he stands in the Anatomical Theatre with no detections (not even an Awareness Meter) during the approach, assassination, and escape. Stealth was made more challenging by the fact I've focused on upgrading Jacob's combat skills. He doesn't have any stealth upgrades except for Eagle Vision 2 and doesn't know how to pick locks - no special belt either.
Approaching the vantage point undetected is straightforward because the exterior of the hospital is unrestricted and unguarded. Choose the second floor Entry Point on either the left side, as shown, or directly across on the right side. Either of these Entry Points affords an unguarded walk to the vantage point.
After the trepanning cutscene, again you may walk left or right around to the back of the Theatre and into the lobby which provides access the the first floor. The rest of the way is well guarded. I was able to quickly unlock a side entrance to the Theatre because I had pickpocketed the master key in a previous playthrough. If you don't have the master key then you may either pick the lock (requires Lock Pick level 2 skill) or continue around to the unlocked rear entrance.
It's actually difficult to reach the chandelier. The trick is to approach it from either of the two rear corners of the gallery, at a 45 degree angle to the rear and side wall. I wait for the doctor to turn his back because he will flee the room if he sees Jacob doing parkour.
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Sequence 4, Memory "Overdose" from Assassin's Creed Syndicate
Dr. Elliotson Assassinated with no other Kills/KOs and no Detects.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
The reason I'm able to open all the doors in the Asylum without having to pick them using Lockpick LV2 is because I've already beaten the mission before, while having freed the Nurse and been given her Master Key. With how long the clouds from my Smoke Bombs last, I could still Pick them and be safe. This is just faster. I can fall from heights without people hearing me because I have the Skill "Assassin Steps - Eliminate landing-noise, and make all Movement slightly quieter."
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Sequence 2: A Simple Plan from Assassin's Creed Syndicate
David Brewster Assassinated and Area Escaped with no other kills. Four Knockouts are unavoidable.
* * *
RULES:
1) No Kills or Knockouts except Targets, unless Required.
2) No Detects except upon Assassination Moment
- Awareness Meters are allowed.
- I will try to avoid being detected during Assassinations as well, but if it's necessary, it's fine.
3) EQUIPMENT:
- Wear the Upgraded Beer Collector Belt for Jacob and the Upgraded Aegis Cloak for Evie.
4) No Side Objectives
5) No HUD except Awareness Meters and Tool Indicator
This video's pretty long because the mission has a large number of checkpoints for the player to go through, rather than one seamless stealth playground. The mission can be solved almost completely through Routing alone. The only time any real patience is needed, is when I'm Stealing the key from the guard talking about rats. I just have to wait for his conversation with the other guard to finish and for him to put his back to me.