I really don't have any. So its up to YOU
I'll gladly elaborate on these choices if anyone desires me to
Best:
5. Pokemon Black/White (the resurgence of a franchise that desperately needed a jolt of excitement other than Pikachu's thuderbolt)
4. Battlefield 3 (incredibly wonderful online shooter)
3. NBA 2K12 (the sports game that finally got it right)
2. The Elder Scrolls V: Skyrim (Two hundred and fifty hours of solid gold)
1. The Legend of Zelda: Skyward Sword (the savior of the Nintendo Wii)
Worst (as in most disappointing):
5. Dead Island (it's well done but it had the potential to be an all-time great, also had one of the best trailers ever)
4. Rage (won literally every award at E3 over a year and a half ago)
3. Assassin's Creed: Revelations (the last chance to save a franchise fading from what made it legendary)
2. Call of Duty: Modern Warfare 3 (it's the same game from two years ago, and any hope of retaining what little dignity the franchise had has been shot clear out of a noob-tube into the enemy's spawn)
1. Gears of War 3 (and it's not even close, incredibly anticlimatic ending to one of the best stories to ever appear in a shooter)*
*I seriously can't even put into words how upset I was with Gears of War 3. They focused way too much on improving the multiplayer and it ended up being far too clunky with its only appeal being the massive amounts of blood that spew out every time you get a kill (yippie...). In addition, the story had long been one of the best in modern gaming and they managed to completely wreck with the ending. So much potential, especially with the ridiculous amount of hype it got. I returned it within two weeks.
Agree with your choices about Zelda, Pokemon, Skyrim. No opinion on BF3, haven't played it yet.
Agree with your choices about MW3, Gears3, Dead Island and Rage.
Disagree with your choice on Assassin's Creed: Revelations.
The reason for this is that, sure, this game didn't 'save' the legendary franchise, but the fact is that it brought some new things and it took a step in the right direction. It just.. Didn't take a big enough step. For me, the ability to move faster through the city was amazing. Being detected was a bit scarier now because of Jannisaries. Less scary than in Assassin's Creed, but more scary than in II or Brotherhood by FAR.
Bombs were an interesting idea that should have been expanded upon.
The thing I hate most is seeing a fan's love for something die.
It's just.. It's just so sad, man.
It wasn't a perfect game in and of itself, and the sum of its parts wasn't amazing or anything, but it was still an okay, fun, decent game. It WAS. An Assassin's Creed game. That could be studied and made much better later. Also, keep in mind, no more Ezio. No more Altair. New. Fresh start.
Right now, I am strongly PRAYING and HOPING with every bit of hope and prayer I have in my heart for Ubisoft to release an Assassin's Creed game worthy of the AC legacy.
Most of this reason, believe it or not, is because of my aforementioned hatred of seeing a fan lose their love for something. It hurts, and I don't know why, but it does. I just wish Ubi would release a game worthy of FLAE. Worthy of FLAE, please Ubi, I'm begging you. Because I don't want to see this guy go. I don't want to see this awesome dude, DISAPPOINTED by something that he used to LOVE.
Guys, I'm pretty sure you remember this, but I will ask anyway?
Remember any time that Fly Like An Eagle suggested an idea for an upcoming AC game and it was implemented, the game was made BETTER by that idea without fail? And every time he suggested something to be taken out or not included, if it WAS still included, the game was worse?
Maybe I have no right to say this.
I probably don't, in fact.
But I will say it anyway because it's what I feel right now;
I feel as if FLAE still loves the Assassin's Creed franchise, deep down.
I feel as if, BECAUSE of this love, he WANTS a great game to come out, on the level of 1 and 2.
I feel as if, subconsciously or more consciously, all of us on this forum want this exact same thing, on some level or another.
Sorry for this long post but.. I just felt like saying that.
Sorry..
- DarkAlphabetZoup
You have nothing to apologize for, DAZ.
Assassins Creed: Revelations was a mixed bag for me. Allow me to elaborate:
GOOD
- incredible voice-acting, orchestrial score, and architecture allowed a once forgotten empire to flourish under the graphics of the PC/console. The Ottoman Empire was a living, breathing city. Byzantine was ressurected.
- Minor modifications of free-running and combat. Slow-motion, hookblade, and bombs allow new potentially lethal gameplay. I love the slow-motion, the brutal counters, and speed.
BAD
- too linear. Though it had its fair share of collectables (memoir pages and animus fragments), there was no secret tombs. The only 2 I can recall were the Hagia Sophia and Vlad's prison. Let me tell you that both of those were extremely dissapointing. The Hagia Sophia is a massive and wonderful achievement of Islamic/Christian architecture. There should've been plenty of room to experiement with it. And what does Ubi give us? Just a rather linear path to follow. Swing here. Jump here. Grapple here. BORING! I missed all those chase scenes.
- too much clipping and popping. Once again, those erratic textures and frame rate issues are present as always. As much as I like Constantinople, I miss traveling to other cities. Sure, you can count Rhode Island, but even that doesn't have enough substance to hold me there.
- too short. Seriously, only 9 main memories? ACII had 14 total. ACB had 10, and that doesn't include the lairs and side missions.
Sure, you can count Rhode Island, but even that doesn't have enough substance to hold me there.
Did you mean Rhodes?
Remember any time that Fly Like An Eagle suggested an idea for an upcoming AC game and it was implemented, the game was made BETTER by that idea without fail? And every time he suggested something to be taken out or not included, if it WAS still included, the game was worse?
FLAE for president!
After AC2 I was really looking forward to AC3. Now I find myself thinking that if Brotherhood and Revelations represent the trajectory of the franchise, then AC3 will be a major disappointment.
My last hope is for AC3. Hopefully it will let players feel like we're an ASSASSIN and not an errand boy that kills guards in between getting milk for our arthritic stepdad.
My last hope is for AC3. Hopefully it will let players feel like we're an ASSASSIN and not an errand boy that kills guards in between getting milk for our arthritic stepdad.
+1
You have nothing to apologize for, DAZ.
Thanks Mom.
This is a prime example of how sidetracked the members of THB can get.
To be fair, the first post I made was completely on-topic, I guess the idea kind of just evolved from there.
Also, I appreciate all the comments. It's nice to know my opinions (regarding Assassin's Creed, at least) are respected in this community. I'm about halfway through Revelations and so far it's not making up for the lost ground Brotherhood created, but who knows. Hopefully it'll turn around at some point, but the outlook isn't that great so far.
I will say this, whoever had the idea of adding ziplines to this game needs a f*cking medal. Seriously, one of the biggest reasons I hated Brotherhood was because half the city was built on a mountain that was only accessible through three small paths. With Constantinople being a very vertical city, I feared what navigation would be like in this game.
Rant mode activated:
Before I continue, read that sentence again. You know how I know that a franchise is falling fast? WHEN A GAME IN THE SERIES THAT CENTERS AROUND F*CKING FREE-RUNNING HAS A NAVIGATION PROBLEM. Movement in every Assassin's Creed game should be easy and effortless regardless of whether I'm going left, right, forwards, backwards, even up or down. Brotherhood was far too spaced out and frustrating, and they tried to solve this with horses. What happened instead was I ended up killing more people by trampling them during the travel mission with Machiavelli than I did with my blade in the whole game.
Rant mode disengaged.
Anyway, the zipline makes moving around the city fast and fun. It's an excellent idea to help make free-running even more effortless and I applaud the staff for putting that in the game. That being said, as many on here have already stated, if you listened to some of my suggestions as well, I wouldn't be playing as an assassin trying to relive his glory days but instead gets stuck picking flowers and delivering milk.