You missed mine: NG+ ... and it's not even close. (unless that's what you mean by your last option)
How about things I DO NOT want to see...
- Dialogue options that affect mission settings
- Limited skill trees (a set amount of skill points to use)
It's not an RPG, damnit. It's action-adventure.
You missed mine: NG+ ... and it's not even close. (unless that's what you mean by your last option)How about things I DO NOT want to see...
- Dialogue options that affect mission settings
- Limited skill trees (a set amount of skill points to use)It's not an RPG, damnit. It's action-adventure.
The last one can count as New Game + if you want it that badly.
The dialogue options mean this: The memory involves the ancestor planning a mission ahead of time (see - GTAV Heist missions), and chooses how they'd like the mission to go. This could be executed poorly or very well in the right games.
The Limited Skill Tree option isn't a favorite of mine either, but I didn't want to be biased. Some people like this idea.
I like create a Blackbox and custom missions.
However, I also /really/ like Ghost Data of other players.
That could be really cool - especially if the game is even half as creative as what they promise.
Serious question: what is the point of Ghost players? The thing I picked up from watching Dark Souls videos is that people leave notes saying: "There's a big bad guy that way.", which seems kind of redundant in a game like Dark Souls, as there's always a big bad guy where you're going.
Serious question: what is the point of Ghost players? The thing I picked up from watching Dark Souls videos is that people leave notes saying: "There's a big bad guy that way.", which seems kind of redundant in a game like Dark Souls, as there's always a big bad guy where you're going.
hahahahhaha
yeah. I mean, that may be what people turn it into, but I bet that's not why it was designed.
The dialogue options mean this: The memory involves the ancestor planning a mission ahead of time (see - GTAV Heist missions), and chooses how they'd like the mission to go.
Hmm... okay. Less RPG global story specific and more mission specific. That'd be okay... I guess.
Okay. I lied. I missed my big one (so something IS close to NG+).
But this goes for every game made by every publisher... LOCAL multiplayer, both competitive and co-op.
But in a single player story mode, I'll still take NG+.
Okay. I lied. I missed my big one (so something IS close to NG+).But this goes for every game made by every publisher... LOCAL multiplayer, both competitive and co-op.
But in a single player story mode, I'll still take NG+.
Should've added that option. Damn! I thought of that before assigning the choices, but forgot it as I was filling them in.