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What's a game feature from other games you'd like to see in an AC title?

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You missed mine: NG+ ... and it's not even close. (unless that's what you mean by your last option)

How about things I DO NOT want to see...
- Dialogue options that affect mission settings
- Limited skill trees (a set amount of skill points to use)

It's not an RPG, damnit. It's action-adventure.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
You missed mine: NG+ ... and it's not even close. (unless that's what you mean by your last option)

How about things I DO NOT want to see...
- Dialogue options that affect mission settings
- Limited skill trees (a set amount of skill points to use)

It's not an RPG, damnit. It's action-adventure.

The last one can count as New Game + if you want it that badly. Wink

The dialogue options mean this: The memory involves the ancestor planning a mission ahead of time (see - GTAV Heist missions), and chooses how they'd like the mission to go. This could be executed poorly or very well in the right games.

The Limited Skill Tree option isn't a favorite of mine either, but I didn't want to be biased. Some people like this idea.

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I like create a Blackbox and custom missions.
However, I also /really/ like Ghost Data of other players.
That could be really cool - especially if the game is even half as creative as what they promise.

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Serious question: what is the point of Ghost players? The thing I picked up from watching Dark Souls videos is that people leave notes saying: "There's a big bad guy that way.", which seems kind of redundant in a game like Dark Souls, as there's always a big bad guy where you're going. Tongue

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gerund wrote:
Serious question: what is the point of Ghost players? The thing I picked up from watching Dark Souls videos is that people leave notes saying: "There's a big bad guy that way.", which seems kind of redundant in a game like Dark Souls, as there's always a big bad guy where you're going. Tongue

hahahahhaha

yeah. I mean, that may be what people turn it into, but I bet that's not why it was designed.

“Force has no place where there is need of skill." Herodotus

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JoeyFogey wrote:
The dialogue options mean this: The memory involves the ancestor planning a mission ahead of time (see - GTAV Heist missions), and chooses how they'd like the mission to go.

Hmm... okay. Less RPG global story specific and more mission specific. That'd be okay... I guess.

“Force has no place where there is need of skill." Herodotus

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Okay. I lied. I missed my big one (so something IS close to NG+).

But this goes for every game made by every publisher... LOCAL multiplayer, both competitive and co-op.

But in a single player story mode, I'll still take NG+.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
Okay. I lied. I missed my big one (so something IS close to NG+).

But this goes for every game made by every publisher... LOCAL multiplayer, both competitive and co-op.

But in a single player story mode, I'll still take NG+.

Should've added that option. Damn! I thought of that before assigning the choices, but forgot it as I was filling them in. Tongue

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