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weather ?

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EzioAltair17's picture
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ok i think adding a weather system in Assassins Creed Revelations would be a nice touch. things like rain, thunderstorms, snow, ect. just to add more life to the area around you. also maybe the weather changes the location of your target slightly. like he could originally be in the outside but it starts to rain and he gose inside. and also if this was to happen i hope it dose'nt just start to snow or rain out of no where. they should show the clouds forming then rain or snow.and maybe make freerunning more difficult . but what do you think?

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I do like the "starts to rain, so target goes inside" idea. We need mechanics like that to make it more interesting. But since it's supposed to be "accurate" since you're seeing events that occured in the history of the game, it wouldn't be realistic. I'm sure they could break that rule a tiny bit.

I'd like to see Assassinations in a snowy area. So far, we've just seen hot/warmer climates and water. Go to the other end of the spectrum!

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they said the weather is linked with the game play

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davinci9 wrote:
they said the weather is linked with the game play

When did they say this, and how is it linked?

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i heard it in an interview but they didn´t explane it

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I think they could use sand/snow storms with eagle sense. And rain would make climbing structures almost impossible.

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JoeyFogey wrote:
I think they could use sand/snow storms with eagle sense. And rain would make climbing structures almost impossible.

Which would mean that they would have to change the weather for certain missions (meaning more linearity - is that a word?). This would also defeat the purpose of having an open platform if they're taking away many of the ways to complete a mission based on the weather.

The Templars were framed.

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Not necessarily. It would just be an increase in challenge. You can also use the weather to your advantage (blending with the snow?) while hunting your target.

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I doubt that we'll have dynamic weather. Definately different weather in different missions, though.

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That will also create some problems. If Ezio is running around in the snow and rain, he's really going to stick out. Blending will become obsolete in those conditions, greatly hindering chances of stealthy kills. Who else in their right mind is going to be out walking around in the rain and snow? He would also have trouble climing and holding onto ledges in these conditions. Wind would also greatly affect jumping from building to building. He better think twice before trying to make a long jump with 30 mph winds.

The Templars were framed.

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How is Ezio going to stick out more in a snowstorm? That obscures everyone's view! And any winds affecting his jump would have to happen in a cutscene, nothing should affect actual gameplay.

This is also why I don't think dynamic weather will happen: randomly affecting the crowd.

the posts a bit guy

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That's what I mean, though. It would be challenging, not only to the player, but also to guards and the target. I'm not speaking of 100 mph blizzards. Nothing would get done that way unless it was called "Penguin's Creed" (with Morgan Freeman as Lucy). For all we know, the Assassins could take the hidden blade technology and create portable climbing shoes for slippery/icy sctructures.

And yes, some targets would have different weather conditions if this idea was brought to the series, but what better way to show how broad the Assassins' adaptation rate can be than to throw them into some very diverse conditions?

I'd just really love to see the white outfit used in a more realistic blending technique and make the Assassin almost invisible when they cover themselves a certain way in the snow. Then they can stealth assassinate from this position.

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I didn't say that it wouldn't be OK for targets to have weather that affects gameplay, but I said that when you're randomly walking through the city, you don't want to have a snowstorm appear and everyone leave the streets while you're notorious and all the guards come after you and the buildings are too slippery for you to climb and stuff.

That would be terrible.

And quite honestly, in a blizzard, you don't need camoflage. As long as you're not bright red, you'll be fine.

And did you just suggest a hidden blade on SHOES? I think we're getting a little ridiculous here. I'd prefer they worked on making the stuff that works better, and revolutionizing existing sytems than having an assassin with a blade on every limb of his body.

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I don't think they can realistically make weather a factor for AC3. They can't afford to screw up this game with something that's that much of a wild card and unknown. They'll run the risk of losing a lot of die-hard fans for any follow-up games, which results in a bigtime hit on profits. They are in the business of making money, so if they want to gamble on something as small as weather, they should do it in a non-numbered game.

The Templars were framed.

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Lmao I didn't say "hidden blade shoes", I said they should use that technology to put those shoe spikes into their footwear if they need to climb up an ice wall or something. XD

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JoeyFogey wrote:
Lmao I didn't say "hidden blade shoes", I said they should use that technology to put those shoe spikes into their footwear if they need to climb up an ice wall or something. XD

Trust me, anyone who has worn baseball cleats on any surfaces other than grass or dirt knows that metal on the bottom of their shoes is not a good idea. All you are going to do is slide around and make a lot of noise.

The Templars were framed.

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And also, the weather shouldn't be randomized like in GTA or something. I was speaking of different areas such as mountains or a country that gets snow a lot more than others to be where a target(s) is located. It's not like they'd have to change the game too much. It would be a different experience and keep it fresh as long as they don't make the weather system the big part of a game. Just a couple of sequences and that's it.

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GopherBlaine wrote:
JoeyFogey wrote:
Lmao I didn't say "hidden blade shoes", I said they should use that technology to put those shoe spikes into their footwear if they need to climb up an ice wall or something. XD

Trust me, anyone who has worn baseball cleats on any surfaces other than grass or dirt knows that metal on the bottom of their shoes is not a good idea. All you are going to do is slide around and make a lot of noise.

I never said cleats. Doesn't anyone know about climbing shoes ice climbers use?

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I know about them, but I think that something like the hookblade is enough. We don't need retractable ice spikes. That's just getting into the realm of the superfulous.

I understand that you didn't say randomized stuff, but someone else did.

Weather should not affect my ability to play the game. In a set-piece or linear section it might change up gameplay, but nothing outside of that.

the posts a bit guy

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Right. I didn't say it should affect the Assassin in any way for an entire sequence with slow movement or anything. It would be used more for a visual difference along with a few new game mechanics that don't take away from what we've seen already.

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why not ,it would be a fun challenge that you can´t go up the buildings or that your recruits can´t reach you but think if an assassin can´t go up the building neither the guards i don´t think that any guard would get outside in a blizzard that gives you a nice quite street to cross.

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Oh, I think I realized a big miscommunication here. I'm not visualizing the cities with snow. I'm seeing target locations outside of the main cities. Like maybe if we played in France, we had a mission in Russia while it was snow covered. Oh you guys. Laughing out loud

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GopherBlaine wrote:
Which would mean that they would have to change the weather for certain missions (meaning more linearity - is that a word?).

We've already seen a little bit of linear mission-based weather in Brotherhood. It rains throughout A Wolf in Sheep's Clothing Lair of Romulus. The weather doesn't affect gameplay except during cutscenes, such as when the Cardinal slips on the wet roof.

You won't even feel the blade.

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I was thinking of that level when this was first mentioned. It might just be better used as a visual or atmospheric enhancement for dramatic purposes.

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And I'm totally ok with that. AC isn't about real-time physics or environmental effects. If a mission has a gameplay element involving the weather, that's totally ok.

the posts a bit guy

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stabguy wrote:
GopherBlaine wrote:
Which would mean that they would have to change the weather for certain missions (meaning more linearity - is that a word?).

We've already seen a little bit of linear mission-based weather in Brotherhood. It rains throughout A Wolf in Sheep's Clothing Lair of Romulus. The weather doesn't affect gameplay except during cutscenes, such as when the Cardinal slips on the wet roof.

its funny because after that mission i started to think about a weather system

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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GTA implemented day/night, so did AC2. I dont think it would be bad if AC followed GTA and just added random weather. I think snow is a bit much, but simply heavy or light rain randomly occuring would be nice.

I don't really like in ACB how they time of days changes the instant you go into another district, it just looked stupid after a while. I think it should be like EA says, it should slowly progress.

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The time of day didn't change, but the saturation and tint of the lighting did. And not for all districts, just the vaticano and countryside ones.

A light sprinkling I can deal with. Not environment-changing stuff. To be honest, Assassin's Creed screen-tears enough already.

the posts a bit guy

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I know this might be slightly off topic, but the day/night changes are not very different.
This mod can help:
AC1: http://www.youtube.com/watch?v=aqUVn3Ciy9o
AC2 + ACB: http://www.youtube.com/watch?v=5Ja4GtaArOI (It works for both AC2 and ACB, probably also AC1, haven't tested)

kthxbai

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There was snow in the trailer for Assassin's Creed: Revelations in Masyaf. This could mean there would be a weather system as well.

Only change is permanent, and because of that, nothing is permanent

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I think that a weather system should only be a visual aspect. The day and night time cycle is an exception to this, as this is an expected thing: guards change their shifts with regularity. I do not want snow and rain to be a gameplay element. If rain and snow were to affect Ezio's speed-climbing, then wouldn't it make it inconvenient for the players? The only thing that rain affected was the corrupt cardinal in "A Wolf In Sheep's Clothing", and even that was a simple cutscene added for drama.

Heavy and light rain, and small snow fall would be nice, though if it causes more screen tearing and popping, then it shouldn't even be added. The Assassin's Creed series already is a visual delay.

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I think that a weather system should only be a visual aspect. The day and night time cycle is an exception to this, as this is an expected thing: guards change their shifts with regularity. I do not want snow and rain to be a gameplay element. If rain and snow were to affect Ezio's speed-climbing, then wouldn't it make it inconvenient for the players? The only thing that rain affected was the corrupt cardinal in "A Wolf In Sheep's Clothing", and even that was a simple cutscene added for drama.

Heavy and light rain, and small snow fall would be nice, though if it causes more screen tearing and popping, then it shouldn't even be added. The Assassin's Creed series already is a visual delay.