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Vector TDx - Beyond level 37

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https://www.youtube.com/watch?v=eL5I94K35tY

Vector TDx is a tower defense game that you can play for free at candystand.com. There are 50 levels but the best players in the world can only make it to level 37. In this video I finally break the level 37 barrier and go all the way! (all the way to level 38, that is)

Introduction

If you've never played a tower defense game before it's pretty simple. The goal is to stop all the vectoids (usually called "creeps" in other games) from crossing the map by building towers that shoot them or slow them down. Every time you kill an vectoid you earn money which you can use to buy or upgrade towers. Whenever an enemy goes off the bottom of the map it wraps around to the top and you lose a life. The game is over when you lose all 20 of your lives.

Working the economic system is vital to success. Ideally you want to defeat all the vectoids while spending as little money as possible. At the beginning of each level your bank account earns interest. With careful budgeting, you can save over $12,000 for late in the game when you need it most.

Close, Hard, or Weak

Each tower has a targeting mode that can be set to "close", "hard", or "weak". A tower will automatically fire on any vectoid that is in range. When two or more vectoids are in range, the targeting mode controls which one is selected:

  • CLOSE means to select the vectoid nearest the tower (minimum Euclidean distance).
  • WEAK means to target the vectoid with the lowest remaining health
  • HARD is the opposite and selects the vectoid with the most hitpoints
In case of a tie, WEAK and HARD seem to pick the leader of the pack.

In addition, towers that fire periodically have a "target locking" option:

  • ON means to continue firing on the selected target until it's destroyed or goes out of range
  • OFF means to select a new target for each shot as prescribed by the targeting mode above

Manual or Automatic

When you're ready to start the next level, there's a button that says "Release Vectoids". Most players use this button to manually advance the game and I definitely recommend it for beginners. There's also a checkbox called "Auto" that will automatically release the next wave of vectoids as soon as the previous wave is eliminated. This is what I used above, mostly to keep the video as short as possible.

The most important thing to understand is that you earn interest on what's in the bank at the time you release the vectoids. Whenever you sell a tower, this should be done before Release Vectoids so you'll earn interest on the proceeds of the sale. If you're just changing a tower's targeting options, this can be done before or after releasing the vectoids because it doesn't cost any money. However, you should only build/upgrade towers (i.e. spend money) after the vectoids have been released. This sometimes means you must work quickly. If you're going to build a Purple tower you may select it from the menu at the right, click "Release Vectoids", and immediately place it on the map. The game remembers that your cursor is carrying the Purple tower and won't drop it. This saves a click when time is tight.

Auto saves yet another click. You can have the Purple tower selected and hovering over the square where it is to be placed. As soon as the previous level is completed, just click once to place it (and click again if you need to upgrade it or change targeting). This is the biggest benefit of using Auto. The downside is that you have be on your toes and know which level you're on and what towers to place, if any. Some players think that you only earn interest when you manually press "Release Vectoids". This is not true. You earn the same interest with Auto.

Complete strategy to level 38

Without further ado, here's a step-by-step guide to my strategy. I number the grid like a chess board with columns A through V and rows 1 at the bottom through 18 at the top. So the bottom-left corner is A1 and the upper-right is V18. This is long. More detailed data follows the table.

Level Step by step procedure Max Score Bank
1 Place a Green Laser 1 at K10, upgrade to level 2 and set target mode to WEAK
Release Vectoids
(Sometimes leaks 1)
8400 $209
2 No changes 19612 $327
3 Release Vectoids
Upgrade Green tower to level 6
33631 $276
4 Set target mode to CLOSE
Release Vectoids
When first vectoid from second wave escapes around corner, switch target mode to WEAK
50447 $452
5 Leave target mode on WEAK
Release Vectoids
70074 $661
6 No changes 92513 $904
7 Release Vectoids
Upgrade Green tower to level 9
117767 $1033
8 No changes 145828 $1343
9 Release Vectoids
Place a Blue Rays 1 at M11
176708 $1391
10 Release Vectoids
Use bonus point to increase interest
210391 $1768
11 No changes 247003 $2238
12 No changes 286471 $2764
13 No changes 328802 $3349
14 Set Green tower target mode to CLOSE
Release Vectoids
Place a Purple Power 2 at L10
When Green tower is working on last vectoid from first wave, switch target mode to WEAK
(Often leaks 1)
374003 $3097
15 Set Green tower target mode to CLOSE
Release Vectoids
421974 $3758
16 Release Vectoids
Place a Blue Rays 1 at K14
Upgrade Green tower to level 10
Place a Blue Rays 1 at N7
(Sometimes leaks 1 or 2)
472824 $3837
17 No changes 526484 $4599
18 Release Vectoids
Wait until first wave comes into range
Place a Blue Rays 1 at O14
583035 $5134
19 Release Vectoids
Place a Blue Rays 1 at J10
642451 $5730
20 Set Purple power target lock to OFF
Release Vectoids
Place a Blue Rays 1 at L6
Use bonus point to place a Damage Booster at M7
704738 $6389
21 No changes 769904 $7416
22 No changes 837993 $8532
23 Release Vectoids
Place two Blue Rays 1 at I14 and O9
As Purple tower is firing its eighth shot, switch target mode to WEAK
When first wave is eliminated, switch target mode back to HARD
909016 $9143
24 Release Vectoids
Upgrade Purple tower to level 3
Place two Blue Rays 1 at J6 and G12
When second wave enters range of Purple tower, switch target mode to WEAK
When first wave is eliminated, switch target mode to HARD
982913 $8919
25 Set Purple tower target locking to ON
Release Vectoids
1059583 $10210
26 Release Vectoids
When second wave enters range of Purple tower, switch target mode to WEAK
When first wave is eliminated, switch target mode to HARD
(Sometimes leaks 1)
1139208 $11606
27 Sell Green tower
Set Purple tower target mode to CLOSE
Release Vectoids
Upgrade Purple tower to level 7
1221850 $11751
28 Release Vectoids
Upgrade Purple tower to level 9
1307260 $12396
29 Work very quickly!
Release Vectoids
Place two Purple Power 2 at K7 and J7 and upgrade both to level 6
Place a Blue Rays 1 at G7
(Usually leaks 1, sometimes as much as 3)
1395547 $7407
30 Set all Purple towers to target mode to CLOSE
Release Vectoids
Upgrade Purple towers on K7 and J7 to level 8
Use bonus point to place Damage Booster at K10
1486035 $6947
31 Release Vectoids
Upgrade Purple towers on K7 and J7 to level 9
1579268 $7387
32 No changes 1675354 $8782
33 Work quickly
Release Vectoids
Place a Purple Power 2 at M10, upgrade to level 10, and set target mode to CLOSE
Upgrade Purple towers on L10, K7 and J7 to level 10
1774407 $3988
34 Release Vectoids
Place a Purple Power 2 at L7, upgrade to level 5, and set target mode to CLOSE
Place three Blue Rays 1 at D7, D4 and I4
1875685 $1635
35 No changes 1979481 $1834
36 Release Vectoids
Upgrade Purple tower on L7 to level 8
2086213 $2649
37 Set all Purple towers target mode to WEAK and target lock OFF
Release Vectoids
Place three Blue Rays 1 at D17, F15 and M17
Upgrade Purple tower on L7 to level 10
Place three Blue Rays 1 at P11, M4 and K4
When money is available, place two Blue Rays 1 at Q4 and G4
(Usually leaks 15 to 17)
~2129430 $299
38 Work in progress:
Set Purple tower on M10 target mode to CLOSE and target lock ON
Release Vectoids
Place two Blue Rays 1 at O10 and G10
Just before first vectoid leaves screen, press QUIT
~2197591 N/A

Selecting the best towers

The most important factor in deciding what type of tower to build is value: damage per second per dollar. The game tells you the price and damage capabilities of each tower. For example, a Green Laser 1 costs $100 and causes 22 damage whereas a Purple Power 2 costs $900 and has 8500 damage. Taken at face value these statistics are useless. What they don't tell you is that the Green Laser fires 40 times per second, so its damage per second is 880. The Purple Power 2 fires once per second but it has two beams, so its actual damage is 17000 per second! Here's a useful comparison table:

Tower Cost Damage per shot Shots per second Damage per second Value (damage per second per dollar)
Green Laser 1 $100 22 40 880 8.8
1Green Laser 2 $400 45 - 90 40 1800 - 3600 4.5 - 9.0
1Green Laser 3 $2000 200 - 600 40 8000 - 24000 4 - 12
1Red Refractor $200 110 - 440 4 440 - 1760 2.2 - 8.8
Little Red Spammer $800 600 4 2400 3
2Red Rockets $2500 30000 up to 1 30000 up to 12
Purple Power 1 $300 2650 1 2650 8.83
Purple Power 2 $900 8500 1 17000 18.89
Purple Power 3 $2800 22000 1 22000 7.86
1 Red Refractor and Green Lasers 2 and 3 can damage multiple targets in proximity to one another.
2 Red Rockets may fire less than once per second. When it already has two rockets in the air, it won't fire a third until one of them hits a target.

So the Purple Power 2 is the best value on the board. At the beginning of the game when you only have $275 to spend, Green Laser 1 is a better choice than Red Refractor.

Hitpoints

The main reason Vector TDx is unbeatable is that vectoid hitpoints increase geometrically while money (and thus tower strength) only grows linearly. Here are the hitpoints, score and dollar value for every level. Note that when you kill a vectoid the points are added to your score but when you lose a life, the points are subtracted from your score. So it's better to lose a life early in the game than late. The same is not true of the dollar amount. Your bank account does not go down when you lose a life.

Level Vectoid Type Hitpoints Score Bounty
1Blue Spinner850300$3
2Green Flyer926400$4
3Red Shredder1016500$5
4Yellow Sprinter1123600$6
5Big Purple Box1251700$7
6Green Flyer1403800$8
7Red Shredder1585900$9
8Orange Regener18031000$10
9Yellow Sprinter20661100$11
10Hard Grey23841200$12
11Red Shredder27701300$13
12Green Flyer32401400$14
13Blue Spinner38161500$15
14Yellow Sprinter45251600$16
15Big Purple Box54021700$17
16Orange Spurter64931800$18
17Red Shredder78561900$19
18Orange Regener95682000$20
19Yellow Sprinter117302100$21
20Hard Grey144742200$22
21Blue Spinner179762300$23
22Green Flyer224702400$24
23Red Shredder282672500$25
24Yellow Sprinter357862600$26
25Big Purple Box455912700$27
26Green Flyer584472800$28
27Orange Regener753962900$29
28Red Shredder978643000$30
29Orange Spurter1278103100$31
30Hard Grey1679423200$32
31Red Shredder2220193300$33
32Green Flyer2952853400$34
33Orange Regener3950913500$35
34Yellow Sprinter5317923600$36
35Big Purple Box7200463700$37
36Green Flyer9807023800$38
37Orange Regener13435613900$39
38Red Shredder18514274000$40
39Orange Spurter25660774100$41
40Hard Grey35771114200$42
41Blue Spinner50151094300$43
42Green Flyer70103034400$44
43Orange Spurter100271074500$45
44Yellow Sprinter142986544600$46
45Orange Regener205042694700$47
46Blue Spinner295671554800$48
47Orange Regener428723744900$49
48Orange Spurter625079215000$50
49Orange Regener916366125100$51
50Orange Spurter2001772465200$52

Acknowledgments

This is an old game, published in October 2007. Most of the discussion about it occurred on websites that are no longer in existence. I was able to reconstruct what happened through the Internet Archive Wayback Machine. The pioneer in reaching level 37 was torz77. He documented his strategy and provided a companion video, THB style. Dcramer came up with putting Blue Rays in the bottom left corner, which I expanded upon map-wide for level 37. Someone named Karabin claims he made it to level 39 with a score of 2,260,685. He never revealed his strategy and others were skeptical. I don't know if he's on the level but he did have some good tips like "don't put your blue towers right next to each other" which worked well for me.

Finally, Blader wrote a trainer (i.e. cheat engine) for Vector TDx. I was able to download it with the Wayback Machine and it still works. However, it's of limited use because most of the features weren't implemented correctly. There's no way to skip directly to level 37 or replay it over and over. All you can do is give yourself unlimited lives, money and bonus points. With that you can speed up the game (by buying powerful towers and selling them later) but you still have to sit through levels 1 - 36.

You won't even feel the blade.

Double McStab with Cheese's picture
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that was... much more satisfying to watch than I thought it was going to be. Smile

“Force has no place where there is need of skill." Herodotus

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Thanks for watching, Cheese. I have a feeling this is going to be my least watched video ever. There may be renewed interest when Vector TDx comes around again on Candystand's monthly scoring contest. I ended up improving my high score to 2,197,591 (entering level 38 with 5 lives left) and am eligible for the prize of a $200 GameStop gift card. It's supposed to be a random drawing among the top 50 scorers but in the past I've had better luck winning prizes when I place in the top 5.

You won't even feel the blade.

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That was very interesting and also damn impressive. You mean to say you actually broke the proven record for how far into this game people could get? That's incredible, stabguy. Your strategy was also cool, collected and well thought-out. At first I wondered why you stuck with one tower, and one tower only (for a while, anyway) but when you started explaining everything it just all clicked together.

Good stuff and good show!

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Wait... if people have only been to level 38... how do you know the enemy types and hitpoints for levels 39-50 with certainty?

“Force has no place where there is need of skill." Herodotus

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DarkAlphabetZoup wrote:
You mean to say you actually broke the proven record for how far into this game people could get?

Yes. The operative word is "proven". I'm pretty sure a handful of others have achieved level 38 (including towerking) but none of them have revealed their strategy or even a screenshot. A few players have shown how to reach level 37, most notably torz77 who paved the way for everyone else. My strategy still contains many elements from his original video.

That's incredible, stabguy. Your strategy was also cool, collected and well thought-out.

Thanks a lot, DAZ. The idea behind the single green tower is to spend as little money as possible early in the game so you can earn interest and save up for the big guns needed at the end. Another thing that isn't documented anywhere: whenever your bank account earns interest, you get double that amount added to your score.

You won't even feel the blade.

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Double McStab with Cheese wrote:
How do you know the enemy types and hitpoints for levels 39-50 with certainty?

Cheat Engine.

A funny thing about this game is that so many players use cheats/hacks and are so proud of it they upload videos. I don't understand the point of cheating on a game like this. With unlimited firepower the game becomes a boring animation. Still, the cheat videos outnumber the legitimate strategy videos and then people accuse the honest gamers of cheating!

You won't even feel the blade.