Vector TDx is a tower defense game that you can play for free at candystand.com. There are 50 levels but the best players in the world can only make it to level 37. In this video I finally break the level 37 barrier and go all the way! (all the way to level 38, that is)
Introduction
If you've never played a tower defense game before it's pretty simple. The goal is to stop all the vectoids (usually called "creeps" in other games) from crossing the map by building towers that shoot them or slow them down. Every time you kill an vectoid you earn money which you can use to buy or upgrade towers. Whenever an enemy goes off the bottom of the map it wraps around to the top and you lose a life. The game is over when you lose all 20 of your lives.
Working the economic system is vital to success. Ideally you want to defeat all the vectoids while spending as little money as possible. At the beginning of each level your bank account earns interest. With careful budgeting, you can save over $12,000 for late in the game when you need it most.
Close, Hard, or Weak
Each tower has a targeting mode that can be set to "close", "hard", or "weak". A tower will automatically fire on any vectoid that is in range. When two or more vectoids are in range, the targeting mode controls which one is selected:
In addition, towers that fire periodically have a "target locking" option:
Manual or Automatic
When you're ready to start the next level, there's a button that says "Release Vectoids". Most players use this button to manually advance the game and I definitely recommend it for beginners. There's also a checkbox called "Auto" that will automatically release the next wave of vectoids as soon as the previous wave is eliminated. This is what I used above, mostly to keep the video as short as possible.
The most important thing to understand is that you earn interest on what's in the bank at the time you release the vectoids. Whenever you sell a tower, this should be done before Release Vectoids so you'll earn interest on the proceeds of the sale. If you're just changing a tower's targeting options, this can be done before or after releasing the vectoids because it doesn't cost any money. However, you should only build/upgrade towers (i.e. spend money) after the vectoids have been released. This sometimes means you must work quickly. If you're going to build a Purple tower you may select it from the menu at the right, click "Release Vectoids", and immediately place it on the map. The game remembers that your cursor is carrying the Purple tower and won't drop it. This saves a click when time is tight.
Auto saves yet another click. You can have the Purple tower selected and hovering over the square where it is to be placed. As soon as the previous level is completed, just click once to place it (and click again if you need to upgrade it or change targeting). This is the biggest benefit of using Auto. The downside is that you have be on your toes and know which level you're on and what towers to place, if any. Some players think that you only earn interest when you manually press "Release Vectoids". This is not true. You earn the same interest with Auto.
Complete strategy to level 38
Without further ado, here's a step-by-step guide to my strategy. I number the grid like a chess board with columns A through V and rows 1 at the bottom through 18 at the top. So the bottom-left corner is A1 and the upper-right is V18. This is long. More detailed data follows the table.
Level | Step by step procedure | Max Score | Bank |
---|---|---|---|
1 | Place a Green Laser 1 at K10, upgrade to level 2 and set target mode to WEAK Release Vectoids (Sometimes leaks 1) |
8400 | $209 |
2 | No changes | 19612 | $327 |
3 | Release Vectoids Upgrade Green tower to level 6 |
33631 | $276 |
4 | Set target mode to CLOSE Release Vectoids When first vectoid from second wave escapes around corner, switch target mode to WEAK |
50447 | $452 |
5 | Leave target mode on WEAK Release Vectoids |
70074 | $661 |
6 | No changes | 92513 | $904 |
7 | Release Vectoids Upgrade Green tower to level 9 |
117767 | $1033 |
8 | No changes | 145828 | $1343 |
9 | Release Vectoids Place a Blue Rays 1 at M11 |
176708 | $1391 |
10 | Release Vectoids Use bonus point to increase interest |
210391 | $1768 |
11 | No changes | 247003 | $2238 |
12 | No changes | 286471 | $2764 |
13 | No changes | 328802 | $3349 |
14 | Set Green tower target mode to CLOSE Release Vectoids Place a Purple Power 2 at L10 When Green tower is working on last vectoid from first wave, switch target mode to WEAK (Often leaks 1) |
374003 | $3097 |
15 | Set Green tower target mode to CLOSE Release Vectoids |
421974 | $3758 |
16 | Release Vectoids Place a Blue Rays 1 at K14 Upgrade Green tower to level 10 Place a Blue Rays 1 at N7 (Sometimes leaks 1 or 2) |
472824 | $3837 |
17 | No changes | 526484 | $4599 |
18 | Release Vectoids Wait until first wave comes into range Place a Blue Rays 1 at O14 |
583035 | $5134 |
19 | Release Vectoids Place a Blue Rays 1 at J10 |
642451 | $5730 |
20 | Set Purple power target lock to OFF Release Vectoids Place a Blue Rays 1 at L6 Use bonus point to place a Damage Booster at M7 |
704738 | $6389 |
21 | No changes | 769904 | $7416 |
22 | No changes | 837993 | $8532 |
23 | Release Vectoids Place two Blue Rays 1 at I14 and O9 As Purple tower is firing its eighth shot, switch target mode to WEAK When first wave is eliminated, switch target mode back to HARD |
909016 | $9143 |
24 | Release Vectoids Upgrade Purple tower to level 3 Place two Blue Rays 1 at J6 and G12 When second wave enters range of Purple tower, switch target mode to WEAK When first wave is eliminated, switch target mode to HARD |
982913 | $8919 |
25 | Set Purple tower target locking to ON Release Vectoids | 1059583 | $10210 |
26 | Release Vectoids When second wave enters range of Purple tower, switch target mode to WEAK When first wave is eliminated, switch target mode to HARD (Sometimes leaks 1) |
1139208 | $11606 |
27 | Sell Green tower Set Purple tower target mode to CLOSE Release Vectoids Upgrade Purple tower to level 7 |
1221850 | $11751 |
28 | Release Vectoids Upgrade Purple tower to level 9 |
1307260 | $12396 |
29 | Work very quickly! Release Vectoids Place two Purple Power 2 at K7 and J7 and upgrade both to level 6 Place a Blue Rays 1 at G7 (Usually leaks 1, sometimes as much as 3) |
1395547 | $7407 |
30 | Set all Purple towers to target mode to CLOSE Release Vectoids Upgrade Purple towers on K7 and J7 to level 8 Use bonus point to place Damage Booster at K10 |
1486035 | $6947 |
31 | Release Vectoids Upgrade Purple towers on K7 and J7 to level 9 |
1579268 | $7387 |
32 | No changes | 1675354 | $8782 |
33 | Work quickly Release Vectoids Place a Purple Power 2 at M10, upgrade to level 10, and set target mode to CLOSE Upgrade Purple towers on L10, K7 and J7 to level 10 |
1774407 | $3988 |
34 | Release Vectoids Place a Purple Power 2 at L7, upgrade to level 5, and set target mode to CLOSE Place three Blue Rays 1 at D7, D4 and I4 |
1875685 | $1635 |
35 | No changes | 1979481 | $1834 |
36 | Release Vectoids Upgrade Purple tower on L7 to level 8 |
2086213 | $2649 |
37 | Set all Purple towers target mode to WEAK and target lock OFF Release Vectoids Place three Blue Rays 1 at D17, F15 and M17 Upgrade Purple tower on L7 to level 10 Place three Blue Rays 1 at P11, M4 and K4 When money is available, place two Blue Rays 1 at Q4 and G4 (Usually leaks 15 to 17) |
~2129430 | $299 |
38 | Work in progress: Set Purple tower on M10 target mode to CLOSE and target lock ON Release Vectoids Place two Blue Rays 1 at O10 and G10 Just before first vectoid leaves screen, press QUIT |
~2197591 | N/A |
Selecting the best towers
The most important factor in deciding what type of tower to build is value: damage per second per dollar. The game tells you the price and damage capabilities of each tower. For example, a Green Laser 1 costs $100 and causes 22 damage whereas a Purple Power 2 costs $900 and has 8500 damage. Taken at face value these statistics are useless. What they don't tell you is that the Green Laser fires 40 times per second, so its damage per second is 880. The Purple Power 2 fires once per second but it has two beams, so its actual damage is 17000 per second! Here's a useful comparison table:
Tower | Cost | Damage per shot | Shots per second | Damage per second | Value (damage per second per dollar) |
---|---|---|---|---|---|
Green Laser 1 | $100 | 22 | 40 | 880 | 8.8 |
1Green Laser 2 | $400 | 45 - 90 | 40 | 1800 - 3600 | 4.5 - 9.0 |
1Green Laser 3 | $2000 | 200 - 600 | 40 | 8000 - 24000 | 4 - 12 |
1Red Refractor | $200 | 110 - 440 | 4 | 440 - 1760 | 2.2 - 8.8 |
Little Red Spammer | $800 | 600 | 4 | 2400 | 3 |
2Red Rockets | $2500 | 30000 | up to 1 | 30000 | up to 12 |
Purple Power 1 | $300 | 2650 | 1 | 2650 | 8.83 |
Purple Power 2 | $900 | 8500 | 1 | 17000 | 18.89 |
Purple Power 3 | $2800 | 22000 | 1 | 22000 | 7.86 |
So the Purple Power 2 is the best value on the board. At the beginning of the game when you only have $275 to spend, Green Laser 1 is a better choice than Red Refractor.
Hitpoints
The main reason Vector TDx is unbeatable is that vectoid hitpoints increase geometrically while money (and thus tower strength) only grows linearly. Here are the hitpoints, score and dollar value for every level. Note that when you kill a vectoid the points are added to your score but when you lose a life, the points are subtracted from your score. So it's better to lose a life early in the game than late. The same is not true of the dollar amount. Your bank account does not go down when you lose a life.
Level | Vectoid Type | Hitpoints | Score | Bounty |
---|---|---|---|---|
1 | Blue Spinner | 850 | 300 | $3 |
2 | Green Flyer | 926 | 400 | $4 |
3 | Red Shredder | 1016 | 500 | $5 |
4 | Yellow Sprinter | 1123 | 600 | $6 |
5 | Big Purple Box | 1251 | 700 | $7 |
6 | Green Flyer | 1403 | 800 | $8 |
7 | Red Shredder | 1585 | 900 | $9 |
8 | Orange Regener | 1803 | 1000 | $10 |
9 | Yellow Sprinter | 2066 | 1100 | $11 |
10 | Hard Grey | 2384 | 1200 | $12 |
11 | Red Shredder | 2770 | 1300 | $13 |
12 | Green Flyer | 3240 | 1400 | $14 |
13 | Blue Spinner | 3816 | 1500 | $15 |
14 | Yellow Sprinter | 4525 | 1600 | $16 |
15 | Big Purple Box | 5402 | 1700 | $17 |
16 | Orange Spurter | 6493 | 1800 | $18 |
17 | Red Shredder | 7856 | 1900 | $19 |
18 | Orange Regener | 9568 | 2000 | $20 |
19 | Yellow Sprinter | 11730 | 2100 | $21 |
20 | Hard Grey | 14474 | 2200 | $22 |
21 | Blue Spinner | 17976 | 2300 | $23 |
22 | Green Flyer | 22470 | 2400 | $24 |
23 | Red Shredder | 28267 | 2500 | $25 |
24 | Yellow Sprinter | 35786 | 2600 | $26 |
25 | Big Purple Box | 45591 | 2700 | $27 |
26 | Green Flyer | 58447 | 2800 | $28 |
27 | Orange Regener | 75396 | 2900 | $29 |
28 | Red Shredder | 97864 | 3000 | $30 |
29 | Orange Spurter | 127810 | 3100 | $31 |
30 | Hard Grey | 167942 | 3200 | $32 |
31 | Red Shredder | 222019 | 3300 | $33 |
32 | Green Flyer | 295285 | 3400 | $34 |
33 | Orange Regener | 395091 | 3500 | $35 |
34 | Yellow Sprinter | 531792 | 3600 | $36 |
35 | Big Purple Box | 720046 | 3700 | $37 |
36 | Green Flyer | 980702 | 3800 | $38 |
37 | Orange Regener | 1343561 | 3900 | $39 |
38 | Red Shredder | 1851427 | 4000 | $40 |
39 | Orange Spurter | 2566077 | 4100 | $41 |
40 | Hard Grey | 3577111 | 4200 | $42 |
41 | Blue Spinner | 5015109 | 4300 | $43 |
42 | Green Flyer | 7010303 | 4400 | $44 |
43 | Orange Spurter | 10027107 | 4500 | $45 |
44 | Yellow Sprinter | 14298654 | 4600 | $46 |
45 | Orange Regener | 20504269 | 4700 | $47 |
46 | Blue Spinner | 29567155 | 4800 | $48 |
47 | Orange Regener | 42872374 | 4900 | $49 |
48 | Orange Spurter | 62507921 | 5000 | $50 |
49 | Orange Regener | 91636612 | 5100 | $51 |
50 | Orange Spurter | 200177246 | 5200 | $52 |
Acknowledgments
This is an old game, published in October 2007. Most of the discussion about it occurred on websites that are no longer in existence. I was able to reconstruct what happened through the Internet Archive Wayback Machine. The pioneer in reaching level 37 was torz77. He documented his strategy and provided a companion video, THB style. Dcramer came up with putting Blue Rays in the bottom left corner, which I expanded upon map-wide for level 37. Someone named Karabin claims he made it to level 39 with a score of 2,260,685. He never revealed his strategy and others were skeptical. I don't know if he's on the level but he did have some good tips like "don't put your blue towers right next to each other" which worked well for me.
Finally, Blader wrote a trainer (i.e. cheat engine) for Vector TDx. I was able to download it with the Wayback Machine and it still works. However, it's of limited use because most of the features weren't implemented correctly. There's no way to skip directly to level 37 or replay it over and over. All you can do is give yourself unlimited lives, money and bonus points. With that you can speed up the game (by buying powerful towers and selling them later) but you still have to sit through levels 1 - 36.
that was... much more satisfying to watch than I thought it was going to be.
Thanks for watching, Cheese. I have a feeling this is going to be my least watched video ever. There may be renewed interest when Vector TDx comes around again on Candystand's monthly scoring contest. I ended up improving my high score to 2,197,591 (entering level 38 with 5 lives left) and am eligible for the prize of a $200 GameStop gift card. It's supposed to be a random drawing among the top 50 scorers but in the past I've had better luck winning prizes when I place in the top 5.
That was very interesting and also damn impressive. You mean to say you actually broke the proven record for how far into this game people could get? That's incredible, stabguy. Your strategy was also cool, collected and well thought-out. At first I wondered why you stuck with one tower, and one tower only (for a while, anyway) but when you started explaining everything it just all clicked together.
Good stuff and good show!
Wait... if people have only been to level 38... how do you know the enemy types and hitpoints for levels 39-50 with certainty?
You mean to say you actually broke the proven record for how far into this game people could get?
Yes. The operative word is "proven". I'm pretty sure a handful of others have achieved level 38 (including towerking) but none of them have revealed their strategy or even a screenshot. A few players have shown how to reach level 37, most notably torz77 who paved the way for everyone else. My strategy still contains many elements from his original video.
That's incredible, stabguy. Your strategy was also cool, collected and well thought-out.
Thanks a lot, DAZ. The idea behind the single green tower is to spend as little money as possible early in the game so you can earn interest and save up for the big guns needed at the end. Another thing that isn't documented anywhere: whenever your bank account earns interest, you get double that amount added to your score.
How do you know the enemy types and hitpoints for levels 39-50 with certainty?
Cheat Engine.
A funny thing about this game is that so many players use cheats/hacks and are so proud of it they upload videos. I don't understand the point of cheating on a game like this. With unlimited firepower the game becomes a boring animation. Still, the cheat videos outnumber the legitimate strategy videos and then people accuse the honest gamers of cheating!