Assassin's Creed: Brotherhood |
La Volpe: BAD TOUCH!!! |
JoeyFogey |
Assassin's Creed II |
Eurogamer/Digital Foundry article: Designing Assassin's Creed II |
YurkleNorf |
Assassin's Creed III |
How to Get into the Fort Before Doors Open |
MAGLX |
Front page |
Sequences |
stabguy |
Assassin's Creed Syndicate |
[Future Games] Preserving Motion and Flow throughout Stealth Killchains |
Leo K |
Other Gaming |
Youtube channels |
Flush |
Front page |
Locations |
stabguy |
Assassin's Creed Odyssey |
[Odyssey] Fort Geraneia - No HUD, Stylish |
Leo K |
Front page |
Damascus - Middle |
stabguy |
Assassin's Creed: Brotherhood |
Official Multiplayer Video Topic |
Jack-Reacher |
Front page |
Kingdom Flags |
stabguy |
Assassin's Creed Unity |
Unity's Parkour, and why many players seem embittered by what CAN be a great system |
Leo K |
Other Gaming |
MGS4 Video series |
Jack-Reacher |
Front page |
Venice |
stabguy |
Assassin's Creed III |
Abstergo Industries - Stylish, No Damage [1080p60] |
Leo K |
Front page |
Online modes |
stabguy |
Front page |
Assassinating Talal Quickly |
stabguy |
Front page |
Over Beams, Under Stone (Hidden Areas) |
Jack-Reacher |
Assassin's Creed II |
[AC2] Animus Lab - All Takedowns, No Damage |
Leo K |
Front page |
Collectibles |
stabguy |
Assassin's Creed: Brotherhood |
Season 5 Videos |
Jack-Reacher |
Other Gaming |
[ACC India] M1 "The Assassin's Heart" - Shadow Gold Speedrun |
Leo K |
Front page |
Targets |
stabguy |
Front page |
Flags |
stabguy |
General |
Things my history teacher says. |
gerund |