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[Syndicate] Unnatural Selection - Pacifist and Reaper (Stealth)

Leo K's picture
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https://www.youtube.com/watch?v=IZagbHejpwE
[Front-paged. -JoeyFogey]

Game: Assassin's Creed Syndicate
Memory: Unnatural Selection
Style: Ghost / Non-Lethal / Pacifist (...sort of)

Jacob Frye infiltrates Starrick's Brewery to put an end to the creation and distribution of the deceptive and harmful medicine, Soothing Syrup. As secrecy and subtlety are of paramount importance, he refuses to personally kill, harm, or even touch anyone standing guard inside or outside of the building... Which, of course, makes no difference in the end because they all wind up dead anyway. Tragic.

I was debating whether or not to call this video Enviro Reaper or Personal Ghost, as suggested by my friend Pie. Technically this is the most brutal thing in the world, because I end up making a bunch of guards asphyxiate to death and then get burned up in a nasty explosion.

Still, I decided calling it a Ghost run would fit best given the way I played it.

This is one of the tougher missions to Ghost in this game.

Note: Just like La Halle aux Bles in Unity, this mission takes place in an instanced or closed-off environment, that you cannot enter outside of the mission, and that you cannot leave while the mission takes place. This means that this environment was designed from the ground-up specifically for this mission, which means that just like La Halle aux Bles was in Unity, this is one of my favorite missions in Syndicate.

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https://www.youtube.com/watch?v=apiyz2yH5mI

Game: Assassin's Creed Syndicate
Memory: Unnatural Selection
Style: Lethal / Reaper / Stealth Kills

Jacob Frye indiscriminately harvests the souls of all Blighter guards inside and outside of a large distillery building, in which the vile and poisonous Starrick's Soothing Syrup is being distilled.

I like this mission because the entirety of it is just a stealth playground that you can disrupt or not disrupt. The reason why this is significant is that a lot of other Assassin's Creed Syndicate missions (and Assassin's Creed missions in general) rarely put the Stealth front and center, often making you drive around, enter combat without the chance for stealth, or do other things that remove your ability to sneak around. I like this kind of mission because Stealth players can enjoy it, while Combat players can still feel free to run in and wreck stuff. It doesn't deny anyone their fun. More of these in the future, Ubisoft.

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That throwing knife distraction tho.... Evil

“Force has no place where there is need of skill." Herodotus

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Hehehe~ I have to, otherwise they'll see me when I try to leave the room ;D

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I vote front page on this one only because you made a mission look so easy that was so hard for me to ghost

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
I vote front page on this one only because you made a mission look so easy that was so hard for me to ghost

I might just do this. It was definitely a difficult mission to do a ghost run with. I'd end up killing everyone no matter what.

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Double McStab with Cheese wrote:
I vote front page on this one only because you made a mission look so easy that was so hard for me to ghost

I appreciate it. Smile It was pretty hard, let me be clear. Fun to figure out though.