Hello!
I have recently made a TAS of Altaïr's Chronicles. You can watch it at https://www.youtube.com/playlist?list=PL0D94411354E461A9 . Enjoy!
You French guys sure like your speedruns . Only watched a bit, but impressive so far. The jump and roll trick to get a speed boost is cool, and so is that one part where you finish a level off the map. It gets my vote for a frontpage.
Having played Altaïr's Chronicles back in the day, it was a bit ahead of its time. One tool is a grapple hook you could use at certain beams and also to knock down enemies.
now, excuse me for not having any idea how the speedrun community works.
TAS means Tool Assisted Speedrun, right?
what kind of tools are we talking, here?
like map editors, save editors and cheats or what?
Tool Assisted Speedrun means the game was played on an emulator, and done basically frame-by-frame. There are no cheats used during the game, just save states and slowdowns.
In other words: "Everything you see here is theoretically POSSIBLE just playing the game by hand on original hardware, but... GOOD LUCK LMAO!"
You French guys sure like your speedruns . Only watched a bit, but impressive so far. The jump and roll trick to get a speed boost is cool, and so is that one part where you finish a level off the map. It gets my vote for a frontpage.Having played Altaïr's Chronicles back in the day, it was a bit ahead of its time. One tool is a grapple hook you could use at certain beams and also to knock down enemies.
I don't suggest this gets a frontpage: I'm currently working on a fully optimised version which uses much more tech. If you think the current run is impressive, check out some of the levels of the version I'm currently making starting from http://tasvideos.org/forum/viewtopic.php?p=423591#423591 ! I saved over several minutes just in the first third on the game.
Altaïr's Chronicles was definitely ahead of its time, and had a lot of really good ideas: it could have been a hit; the problem was 2007 Gamesoft worked on the game, and a lot of the cool features are forgotten, very buggy or completely unused (the most obivious is the shield bash, which you use once after immediatly obtaining and never use again, just because the level designers forgot the ability existed..)
This makes it a tool-assisted speedrunner's paradise, however, and the game is extremely fun to play around with.