So my friend returned PoP: The Forgotten Sands to me today. I felt like replaying the game, but I feel way too godlike when I do. I want it to be much harder. So I realized it was a Ubi game, and a lot of Ubi games have some kind of system in place that you can use to make your character better/faster/more powerful.
Assassin's Creed games have the Economy System.
PoP: TFS has the EXP and Upgrade Point system.
I decided to do away with it entirely. I'm going to be going through the whole game without upgrading ANYTHING whatsoever, and only getting automatic story-required upgrades like Flow, Memory, Time and Airdash.
So that means:
This will be my 7th time playing this game. (I'm a PoP fan, ever since Sands of Time.)
I've been realizing things about the level design.
There are a ton of enemies.
And yet it's completely possible NOT TO FIGHT ANY ENEMIES AT ALL, and just rush through the parkour aspects of the game, while killing 90% less than you're supposed to. I'm not sure if this is bad design or something.. but I just have the question. Why bother putting enemies in a game, if you can just easily bypass the majority of them? The boss battles are unskippable, of course. But once you learn what they're going to do, they're pretty easy.
So. Two questions.
Has anyone found any interesting things in PoP: TFS?
Does anyone have any idea how I can make this game more challenging.
BUMP
I really like this game but agree that it isn't challenging AT ALL. As to how you can make it harder, I have very few ideas...
Maybe you could make yourself fight all enemies?
The only thing I can think of is like you said: not upgrading anything. Also, when you fight big enemies (not necessarily bosses, like the main demon dude, but the big bull guys), try to take out all the easy enemeies before the big guy. Usually you'd take out the toughest to make it easier, right? That's just my idea.
Thanks. It is definitely a bit harder when I only have the default.. 4 health? I mean, 4 non-combo enemy hits will kill you at that point. Rolling into enemies interrupts their attack. And actually staying and fighting enemies makes me take damage.
I've died 1 time. I'll be updating this number while I play, and document where I did, just for funsies.
1st Death: Running away from Ratash the first time, I jumped too low and had no Mana left to Rewind.