http://www.computerandvideogames.com/article.php?id=270248
http://www.computerandvideogames.com/article.php?id=270247
My comments on bits from each, copied over from GameFAQs. I hid them all with spoiler tags so I don't crowd up the page too much.
Who are the sons of Romulus and what is their involvement in the game?They are a cult of followers of Romulus. There isn't much about the Followers of Romulus in the history books; they were a pagan cult operating in abandoned locations underneath Rome. The cult worshipped the mythological founder of the city of Rome, Romulus, who was supposedly raised by wolves. The followers believed that Romulus was part wolf and part man, which explains their retro wardrobe and bad table manners
When Ezio discovers the existence of this cult, Ezio will have to go under the Coliseum in Nero's golden palace and there, he will find an ancient scroll of Romulus... Finding all the scroll of Romulus will definitely give a reward to Ezio.
Wolf armor? Sounds like it to me.
If we were to sell our experience with the game in a sentence, we'd tell you it's last year's brilliant formula improved with 12 months of knowledge, depth and masterful sandbox. Ubisoft tell us it might actually take you longer to finish Brotherhood than ACII.
Well, that's in stark contrast to what they've been saying earlier.
If you needed proof that Brotherhood's not just a rehash of ideas, this is it; the 30 minute platforming sequence sees Desmond and Lucy work together to navigate the caves and mines - an extensive modern day gameplay scene beyond anything attempted in last year's installment.In fact, the interaction between the two characters is as a whole more elegantly executed than anything in Assassin's Creed II.
As the pair navigate the mines, pulling switches and climbing up rotten rope, they're full of banter - and not unlike genre titan Uncharted there's tons of contextual chatter. Falling in dirty sewer water for example, Desmond comments on his stinky situation, and Lucy warns him to stay away.
Sounds kind of like the way the Prince and Farah would work together, or the Prince and Elika. I like.
Ezio wakes in a Rome safehouse, where his wounds have been tended to and his equipment gathered. It's here our man goes about his newest mission; to free Rome of Templar influence and build an Assassin Brotherhood capable of striking at its most powerful footsoldiers.
Well, that solves the question of how he gets to Rome after the attack on Monteriggioni.
Occasionally bandits will rob Ezio at nightfall
So instead of there just being a some pickpockets, looks like we'll have to be more careful. Nice.
Really interesting info there. I'm especially looking forward to the modern-day sequences
You can see the wolf people in the video I posted in the videos thread
Yeah just watched it They look quite barbaric. D'you reckon they'll oppose Ezio throughout the whole game?
http://www.gamesradar.com/xbox360/assassins-creed-brotherhood/preview/as...
I'm not sure if anybody's read this - they mention Ezio's repressed memories as side missions, which I really like. It's nice to see the developers play a little with the idea of genetic memory [still waiting for an acid trip sequence! :P] They mention a mission where Teen Ezio encounters Cristina and Vieri [my favorite target, I suppose, because you kill him for the crime of being a douche]. I guess this means we'll get to see Florence again.
Yeah I actually spotted that one about 1/2 an hour ago while surfing.
Another controversial addition we skipped is the addition of "100%" synching, which challenges you to replay a sequence in a certain way - never being seen, or only using your hidden blades, for example - in order to fully synch.
I frickin' love this idea. It's like it was designed specifically for me! I always play games this way, trying to emulate the path that the character would likely have taken had said game really taken place.
I just might go for all of these 100% syncs on my very first playthrough.
I would probably explode from pure happiness if they put out a DLC pack adding this for the entirety of AC2. But that's really dreaming. At least there's a chance AC3 will have this feature throughout.
Yeah, I love the idea of 100% synch too. The article critizises not having the actual Swiss Guard uniforms of the present day, but a short google search reveals that the Swiss Guard at that time wern't just guards, they were mercenaries, and their armour was less flamboyant.
http://greatestbattles.iblogger.org/Renaissance/09_Swiss.htm (The black and white photo there shows what I mean)
http://www.vatican.va/roman_curia/swiss_guard/swissguard/divisa_en.htm
(The vatican website)
Both of those websites agree that the Swiss guards then wouldn't have looked the same as they do today, more armoured and the Vatican website says " welcome given by Pope Julius 11 on January 22nd, 1506, to the first Swiss Guards, there is nothing referring to their dress, and this would seem almost certainly to indicate that they were dressed like any other soldiers of that time, when, it must also be said, there was no such thing as a military uniform.
In the 16th century, soldiers usually wore a doublet or jacket, fitted at the waist and ending in a point at the front that went under the belt. Or otherwise they wore a longer doublet that reached to the knee. Both the short and long doublet had no collar, and the neck was usually left uncovered as can be seen in a miniature kept in the Vatican Library, of Julius II's entry into Bologna, where von Silenen is shown bare-necked. The puffed parts of the sleeves and breeches were at times decorated with coloured bands of material, attached only at the two extremes. Often these different coloured bands were used by the mercenary captains to distinguish one company from another. The soldiers usually wore stockings to the knees."
The rest of the review was alright, I just think if they are going to critize the game for historical accuaracy, they should try to do some research first.