I would have to say Cesare Borgia i would say Al Mualim but that wasnt fair because he had a piece of eden and made clones of himself and kept teleporting, and Rodrigo was just a piece of cake all three times.
Non of them are challenging, I'd much prefer a straight up assassination.
Yeah I agree with Giga. AC 'bosses' are pathetic.
I would say Al Mualim, because his fight was actually more like a puzzle (not entirely difficult, but still, a puzzle). Cesare only required mashing attack until he died, and Rodrigo was just a normal guard with lots of health and had the ability to counter more than any enemy.
Altogether, though, none of them are very "formidable".
Al Mualim. The only way to end his fight fast was pure skill, let alone knowing that you could hidden blade counter in AC1. Rodrigo and Cesare should be better known by the names Throwing-Knife-Fight and Kick.
I was still getting used to the whole idea of AC1 by the time I got to the Al Mualim fight. I wasn't into the story then. I just wanted to beat the game and get the achievements. I actually had to look up how to beat him, because I was so ignorant and couldn't locate him (when he turned invisible). XD
Well well well. I guess I have my next AC3 topic right here. : )
I'd say Al mualim was the toughest, because Rodrigo was boringly easy, and Cesare could be killed easily using crossbows and guns. At least you had to use the weapon with the smallest counter window in the history of AC to kill him.
I don't get why, in a social-stealth based game, the final mission's always a kill-everyone. Can you imagine having to track down and assassinate Cesare somewhere within the town of Viana? A whole town for one target...
I don't get why, in a social-stealth based game, the final mission's always a kill-everyone. Can you imagine having to track down and assassinate Cesare somewhere within the town of Viana? A whole town for one target...
I couldn't agree more. They always seem to go for the big movie finish which contradicts the whole concept of the games (although ACII and ACI are far more theatrical)
They could still have a dramatic finish if there was a battle or something with the 'boss' protected in a big fortress/town. It would be great if you had to get to him without knowing exactly where he was and without being seen.
Instead of the repetition of using the same method to slowly break the bosses down (that armour-breaking thing on Cesare was pathetic!), chasing, following a boss would be way more fun and realistic. If you occasionally caught glimpses of him as he tried to run away or kept just missing him as he ran under a closing door, I think it'd be much better (similar to chasing the runners in some of the ACII tombs).
Some really cool free-running sequences with a slow-mo air assassination to finish him off as he runs desperately away, after noticing you far too late, would be truly epic!
For a future AC game, I'd like every (at least the majority of) assassination be like patrick's idea: enter every city without knowing where the target is. Maybe for modern-day sequences (since altering the location of a target in a memory would go against the "historical accuracies"). Maybe change the location each time (randomly, so the target could be walking on a random path, held up in a fortress, or out on the sea).
My thoughts exactly!! It would make the game so much more replayable if the main assassinations were different every time! I would love going into a city and being able to talk to locals or interrogate guards etc. to find out the best way to kill my target, it would also be a great chance to implement a new notoriety system, where your target will make sudden random movements with more guards near him if you draw lots of attention to yourself in town!
I think the final mission should be modeled in the same way as AC2. Use stealth to assassinate your target, and then somehow have an epic battle. Unfortunately the battle with Rodrigo was pathetic.
I actually liked the final stage in ACB, you can do a lot of stealth in that area unlike AC1, you can get through without being seen (maybe il make a video on it...)
However once again, the fight with Cesare is pathetic. I simply used throwing knives on him very fast, mashed square, and then threw more knives. You can kill him before his guards even get to you!
AC1 was similar to ACB, a huge battle towards Robert and King Richard. I kinda liked it as the game was so slow paced up until then, it felt good to unleash all that violence I had been suppressing for the whole game. And the fight Al Mualim wasnt that bad either, had a good mix of tricks up his sleeve and the combat wasn't made ridiculously easy.
So basically for AC3 I want a scene like in Spain where you can choose combat or stealth to get to your final target. Once you get to him you must stealth assassinate him, and somehow it goes wrong and you have an epic fight, just 1vs 1
The boss fight system needs to be revamped, though. He/she should be able to kill you in the same number of hits as you can, and the emphasis should be on countering attacks to make them do no damage, and attacking in openings. He/she should be able to counter as well.
There have been many games where your enemies can "learn" your fighting style, forcing you to constantly change your habits. I think this should be implemented into AC games. That way, every fight makes it easier for the final boss to kill you. It would somewhat influence more stealth gameplay if every fight you got into (even for fun) upped the percentage of you failing the final mission if you kept the same fighting controls.