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Making the ultimate music video

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aurllcooljay's picture
aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010

For some time I had an idea for an awesome music video (I mentioned it in chat some time ago). After Hamps recent video I mentioned it (again) in chat. I would make the video myself, but it needs to be in high quality (unless you guys absolutely insist using a dvd recorder is good enough). So for the video you would need the AC games on pc and good recording/editing stuff, as well as the patience and determination for it. Now for what is in the video. One cool thing about Hamps' music videos is how he gets the same camera angles for two recordings and blends them together.

Tell me, what are at fixed camera angles in the game most of the time? That's right, cutscenes! And we've been able to remove characters from some scenes, and also insert a character/the assassin in the huddle of some others. So pretty much record the same scene twice: First time like it normally is, second time with a character missing/in the huddle and blend them together.

I think you can see how the video will look. It won't be entirely like that, but mostly. Any thoughts on this?

Fed981's picture
Fed981
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France
Joined: 04/12/2011

Very interesting idea. That reminds me following Rodrigo Borgia & others in Venice (in the AC2 run) and being very close to them in the cutscene. ^^

JoeyFogey's picture
JoeyFogey
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Indianapolis, IN
Joined: 02/16/2010

I like that idea. I'm willing to help, maybe with the editing process. Is someone good with adding visual effects that aren't standard?

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: joeyfogey

aurllcooljay's picture
aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010

Some visual effects can be in game. For example, I think the flashing lights at 4:06 in beautiful lies are (from throwing/countering Al Mualim during the fight). One thing I remember is in AC2. One time when I was getting in the huddle in the Doge's palace I was nearly far away enough from Antonio to desynch. The grid lines appeared as a warning of desynching. When the scene started, the grid lines were still there. It looked pretty cool, especially at the beginning with the camera moving towards Carlo and the Doge.