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Ladies and gentleman, I've got him

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El LoC0O's picture
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But am I the only one who has Assassin's Creed: Revelations already since I don't see any posts about it here?

Only change is permanent, and because of that, nothing is permanent

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You're the only one who has it already. Therefore you're the most hated on the site. Get out. Wink

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I am sorry for you guys, but I don't know why the shop where I pre-ordered the game started selling it today already. I bought it all legally and official though. In an attempt to make it up to you guys who don't have the game I'll tell you that it's f*cking EPIC!!!!! It will just be better for you next tuesday, by which I will probably be halfway trought the game Wink .

Only change is permanent, and because of that, nothing is permanent

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I saw some non-spoilery gameplay earlier from Zwoooosh and it reminds me a lot of AC1's Damascus and Jerusalem cities, which I like. The armor doesn't take a lot away from Ezio's appearance this time, which is good. I'll still only play with spaulders and maybe vambraces if I feel like it. I'm just happy I'm getting it for a really low price ($19). Wink

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got it about a day ago and have half finished it (gotta love ppl who are hired at EBgames and have no idea about new releases) just woke up now so ima play some MOARRRRRRRR


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I really don't want to spoil Revelations for myself, but I do want to know if there are a good amount of main assassinations and if they are designed well enough (in other words something that won't make FLAE retire).

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thre are some relly good assassinations missions and feel more detailed its feeling more like C1 in my opinion but has good feel to it its like every mission is part of the story mission

also i have just finished the whole game just now i wont say anything spoiler related but i will say this i have NEVER been this content with an endining in my life it gave my a happy smile any it was just .... amazing it relly concludes the legacy of the assassins creed one more thing that wil have a little spoiler down below

Altair Ezio .....and Desmond looked amazing... that is all i will say ;D


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If anyone wants to discuss the ending pre-release, just tell us how it made you feel. I'm content with that. haha

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idk if i shld lol thares so much to explain and my typing isnt the best..... XD


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wait,WTF how ? whatever i got arkham city to keep me cool until friday(thats when i get revelations)

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I'm happy I have a friend with a car on campus. He's driving me to the Gamestop at the mall on Tuesday to pick it up. Woot!

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To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Won't be able to get it until about December Sad Sacrifices must be made, for Skyrim...

JoeyFogey wrote:
ROB_88 wrote:
[On the meaning of BAMF]i figured it was something similar to a MILF

Babes Await My..............Flap-a-doodle Laughing out loud

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just spoiled the first 20 minutes of the game for myself, its like if AC1 had the gameplay of brotherhood. by not even playing the game, i feel the old AC vibe when i watched the video. i can't wait to play

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I have an ACR countdown app on my new phone. haha

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Vanitas wrote:
thre are some relly good assassinations missions and feel more detailed its feeling more like C1 in my opinion but has good feel to it its like every mission is part of the story mission

also i have just finished the whole game just now i wont say anything spoiler related but i will say this i have NEVER been this content with an endining in my life it gave my a happy smile any it was just .... amazing it relly concludes the legacy of the assassins creed one more thing that wil have a little spoiler down below
Altair Ezio .....and Desmond looked amazing... that is all i will say ;D

That says too much. Stare For an ending to be that good they would have to have defeated all the templars while simultaneously saving the world from the wrath of the Sun (assassinate the Sun?). Some other things I would like to know without being spoiled are how the new side missions are like, the replay value and full synch, and how cool/creative the bombs are.

JoeyFogey wrote:
I have an ACR countdown app on my new phone. haha

And when the countdown reaches zero the phone explodes in a mountain of confetti. Trust me it's worth it.

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I also got it the same day as El LoC0O. Two words : mind. blown.

aurllcooljay wrote:
For an ending to be that good they would have to have defeated all the templars while simultaneously saving the world from the wrath of the Sun (assassinate the Sun?).

Nope, don't worry.

aurllcooljay wrote:
how the new side missions are like, the replay value and full synch, and how cool/creative the bombs are.

Side missions : very varied, and a lot of them.
Replay value : Yes. just yes.
Full synch : the challenges are way more interesting than Brotherhood's, and really less silly.
Bombs : didn't use them much, but they serve their purpose. What's good about it is that there are a lot of occasions when you can probably do cool stunts with them, but you are not handicaped if you don't use them either (expect a few 50% synch though).

Also, hooray for the one obligatory piece of armor for not being horrible. \o/

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Sync wrote:
Also, hooray for the one obligatory piece of armor for not being horrible. \o/

I've been longing for someone to say this.
YYYYYYEEEEEEEEEAAAAAHH!

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Aurel, watch Zwoooooosh's vids on YouTube, showing of the gameplay, but not the story. Spoiler free and HD, as he likes to put it. Tongue

I'm getting it tomorrow right after the shops open. Smile
Also spoiled the first 20 minutes for myself. I didn't really care, nothing really spoiler heavy.

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My copy has been dispatched, along with the six copies I sold on eBay. Thanks for the 14 emails, Gamestop! Tongue

Hopefully it will arrive tomorrow! Big smile

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Might rent this out when it gets cheaper, by the time I finally get online though I will probably be behind. Which will be a nice change since I have been ahead of the community since release.

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Have to wait until Sunday to pick up my Animus edition, guess that means I should avoid the site until then... xDD

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The Animus Edition is currently sitting at the post depot just waiting for me to pick it up. I can't get there until my mum/dad gets home so i hope one of them gets in before 5.30pm! It's agonising having to wait! Big smile

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PatrickDeneny wrote:
The Animus Edition is currently sitting at the post depot just waiting for me to pick it up. I can't get there until my mum/dad gets home so i hope one of them gets in before 5.30pm! It's agonising having to wait! Big smile

At least you don't have to wait days... >3>

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161803398874989 wrote:
Aurel, watch Zwoooooosh's vids on YouTube.

Decided to visit his channel. Here's the current video. Laughing out loud

http://www.youtube.com/watch?feature=player_profilepage&v=K27GuSSha0s

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It's here, and my goodness is it beautiful!

I'm just talking about the box and encyclopedia, by the way. Just loading up the game now! Laughing out loud

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im still waiting for mine i got it off of amazon and im waiting for stupid fedex to get here :/

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Here's what I've got to say so far.

Spoiler: Highlight to view
I'm up to sequence 4 (out of 9) and I've only met and killed ONE TARGET, and that was in passing, pretty much no buildup. Otherwise it's just dicking around in the city, all the crap Brotherhood had way too much of.
The locking system is awful. You'd think locking onto a person would ensure your discreet assassination attempt will be targeted towards them, but no, you just assassinate some random guard nearby, alerting THE ENTIRE FUCKING AREA to your presence. It's also much harder to lock on (you're required to very quickly tap the lock button instead of just pressing it like a normal person). And if you manage to lock on, the lock just switches all the time, despite it being obvious that you will want to kill your target, not the two guards behind him.

On a brighter side, the game is more challenging now. Still, give me some god-damn assassinations. Why is this game even called Assassin's Creed anymore?

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"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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That's about what I expected. I am extremely disappointed with how Revelations is doing with regards to reviews from critics (most individual feedback has been stellar, but I don't generally trust random people on the internet outside of this community). It's got a 79 on Metacritic right now compared to the 89 Brotherhood has. I'm not one to judge a game solely off of review scores, but they still show a pretty good indication of what a game's going to provide.

Stabby chat on Saturday will most likely decide if I actually buy the game or just read a detailed synopsis of Revelations, I'm not gonna waste my time playing "Assassin's Creed Brotherhood II" if that's what it turns out to be. I couldn't even get through a second playthrough of ACB without becoming extremely bored in general or frustrated with its easiness every time I played longer than half an hour.

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Yeah, it's got a pretty slow start. The first level was fun. Kind of. I haven't gotten far. I've only gone up to about Sequence 3 or 4. Not really worth the full $60, in my opinion.

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Got it yesterday! Its sooo awesomeee Laughing out loud

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I'm so sad I haven't my PS3 on my campus. I'll have to wait until december for the PC version...

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According to the FHM review there's only 4 or 5 proper assassinations. Sounds a little disappointing but I'll persevere. Smile

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Played about 20 mins before my last class. It started to pick up a little bit. I just wish the Altair sections were longer. Plus, I don't like how they altered the Masyaf landscape in Altair's time.

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I have the game but I won't be able to play until after Thanksgiving because I'm really busy with RL right now, but I find I'm not missing it. I'm not overwhelmed; I'm not underwhelmed. I'm not whelmed. There is no whelm.

It's pretty telling that there is so little conversation about it here on THB though. Sad

"Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"

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LisaMurphy wrote:
I have the game but I won't be able to play until after Thanksgiving because I'm really busy with RL right now, but I find I'm not missing it. I'm not overwhelmed; I'm not underwhelmed. I'm not whelmed. There is no whelm.

It's pretty telling that there is so little conversation about it here on THB though. Sad

"There is no whelm." Hehe Tongue

It's true though. I've still only played an hour of the game so far but there seems to have been a bit of an anticlimax from others who have progressed further.

The only slightly good thing is that I don't think the build-up for Revelations was as big as it was for Brotherhood. Brotherhood was built up hugely so when it fell, it fell a hell of a long way. Long-time AC fans, particularly THB members, seem to have been a lot more guarded about Revelations and have been hoping it will deliver, rather than expecting it to. As a result, the disappointment probably hasn't been as big as it was for Brotherhood but it's a shame nonetheless.

As has already been mentioned, pretty much all of the professional reviews are pretty poor by AC standards. For a 'normal' game they'd be fine but everyone expects a lot from AC now and Revelations doesn't seem to have quite delivered. Puzzled

Still, I'm just one hour into what is probably a 20-30 hour game. Plenty of time to enjoy it. Smile

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Ah, the game picked up a lot of slack from sequence 5 onwards. It's still not AC1 or AC2 caliber, but it's alright, I suppose. One assassination, built up really well, enjoyed that.

Also, I found an area exploit and an exploit which makes one of the missions really easy. Also, hyperblend and superblend are back. Aside from the issues with the locking system, I'm enjoying the experience a lot more now that I've progressed a bit.

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"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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I think its an okay game. The thing I don't like is the Templar awareness. In the previous games you had capes that made the game a lot more easier and allowed for more free roam and rebuilding of the city. But in ACR you can't really go on rooftops without guards biting your ass all the time. So really, I'm just running to places. I use the rooftops when I have to. :/

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I just unlocked ACR's "armor of Brutus counterpart". I'll just say it's a good thing that we are able to take it off.

FlyingSoul wrote:
in ACR you can't really go on rooftops without guards biting your ass all the time. So really, I'm just running to places. I use the rooftops when I have to. :/

Did you fight for all the dens ? It's a lot more quiet on the rooftops once you are in Assassin controlled territory.

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I'm liking the Templar awareness, as well as reclaiming a den. It makes the game more difficult, without being annoyingly so. You just have to move around a little more stealthily. It makes the experience more integrated. In AC2 and ACB, when you freeroam, you are totally disconnected from Ezio's character, personality, the story and in a way also from the setting (since there is little interaction).
The Templar awareness really forces you to be on your guard. The only thing that annoys me about rooftop guards is that they constantly back away from you to shoot, and you can't assassinate them with the Hidden Blade once you're in open conflict, which usually leads to them standing on the roof and you knocking them off. ><

EDIT: Dammit, Sync, I wanted the 1960'th post in this forum!

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"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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Yep, that's what I've been working on. I've got rid of the dens and I'm training my Assassin's to take over the city again. It is easier once all the dens are taken over. I've yet to try the multiplayer. I'll wait until |I've finished Story mode. I loved the multiplayer in ACB. The thing I find weird though is that Ezio can do the barrel roll off bad guys when he's 52 yet he couldn't do anything like that when he was younger. So, he's more flexible in his old age? Tongue

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[Hides from Phi in a bale of hay]

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Well I'm off like a herd of turtles. After work last night I picked up my copy of Revelations, borrowed an Xbox (from a cool family member who wasn't using it) and ran some other errands. After dinner I hooked up the Xbox, downloaded and installed 3 or 4 updates, and cleaned the rust from the battery terminals in the Xbox controller. Dougie&#039;s lightning This thing really hasn't been used much!

It wasn't until 10pm that I got to start playing the game. So far I'm mildly impressed. It has a good look and they're not making us start over from square one again, learning all of our abilities. Ezio already has parachutes in Sequence 1. Some uses of the hookblade are gratuitous. Catch Ledge and Climb Leap become Hook Ledge and Hook Leap (or something) with no benefit other than a different animation. The Den Defense minigame feels weird. I prefer reclaiming Dens even though it's exactly like Borgia captains/towers from Brotherhood.

You won't even feel the blade.

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now i have not played revelations yet, there is something i want to say though. reading most of these comments i see that the game only has about 4 or 5 main assassinations, and it seems like a bad thing to you guys obviously. but..... that number of assassinations in revelations makes sence. i mean after all revelations is not a revenge story like the last two, its a personal journey. and to make it even more clear,there are five keys to unlock the door to altair's library. and probably why there are only five main assassinations.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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1. Altair is a badass at 92

2. I'm at the assumed final level. Saving it for tomorrow.

3. I'm scared to keep going, as I've only done half the Desmond sections. Does anyone know if you can complete these parts even after the end? Let me know before I finish! I'm to eager! haha

4. The above sections start to get fun and challenging. I love the info they give about his life pre-AC1.

5. The hook blade needs some getting used to, Stabguy. It took me a little bit to understand the concept. It does help in some cases, but the animation can slow things down if you use it on too short a leap.

6. It's REALLY picked up in the last half. The best parts are there.

7. I haven't really seen any "Revelations" yet. At least, not anything I particularly care about.

8. Templar dens are a bit annoying. I wish it paused when you chose which type of Assassin to defend a particular area.

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Heavy spoilers. Bottom line, forget the previous games, in a lot of ways, this is an awesome game in its own right. The structure and consolidation of pretty much everything is different.

Spoiler: Highlight to view
I DIED in combat. That's one of the only things I need to say about this game. The main story may have been about the same length or more as Brotherhood's, but I felt it was a lot better storywise. As far as actual assassinations, surprisingly there were a bunch of creative setups on normals, and mostly scripted kills for major targets.

The first Seals mission had a very Arkham feel to it, with three rooms where you had to kill one templar officer to move on, and I had a lot of fun with each setup. (As soon as I played through that, I knew that THB was going to have some videos there. : P)

In fact, there were tons of moments where I was just itching to replay the level, because I saw the potential to do so many interesting things with the assassinations. The lack of main targets didn't impact my experience, I felt it made for a better story to have less villians, and the surprise grandmaster was a legitly shocking moment.

Ezio's decision-making seemed a lot better than in Brotherhood, and cutscenes always showed him moving about stealthily. Rarely did he reveal himself to a target by choice. He's an actual character in this game, and I love how personal this story gets, with interesting characters that you care about.

Hearing the fate of Lucy dropped so somberly at the start of the game just stunned me. Kudos to Ubi for not going with the sissy "She got better" that I expected.

Overall, the story was about as short as brotherhood, and a lot of the first sequence was climbing and set-pieces. Some memories were devoted to what I considered to be separate parts of the same mission. But it never felt rushed, and I really can't begrudge them for not packing more into the story, because the side content is kinda immense.

The ending was epic.

There are only 3 armor sets in the game, with the first being one I suspect was designed to appease people who want no armor (The paudron is the only thing you're forced to get, and, it's virtually unnoticable and blends into the outfit, as does even the breastplate) while the other two consist of a whole bunch of bulky armor peices, with the last being the ugliest to my eyes, mainly for its gold coloring.

Dyes are really stepped up a notch, there is a ridiculous amount and you can purchase them all from any tailor.

I never ended up getting the crossbow at the moment of my playthrough.

Desmond's sequences were very portally, and were actually a welcome change of pace, although I think that the gameplay mechanics in that section were too limited to allow them to make it truly difficult.

As for the side-content, it is huge and it's what I'm trying to start cracking down on. There are tons of Dens, the notoriety system is brilliant, Den defense is frikkin hard and motivates me to bribe all the scholars, and I love the differing approaches of the Byzantine and Jannissary guards. Jannisaries are hard as nails. A decent group of them is enough to totally wipe out my medicine supply, and still have time to kill me if I mess up enough. they take three counters/combokills/executions to kill, they pull their guns out any chance they get, the take three GUNshots to kill, and they do ungodly damage. I swear I wasn't trying to die, but the enemies in this game managed it. Spearmen and brutes can now not be countered with any weapon unless their health is low enough or something like that, I haven't quite worked it out, and pretty much every enemy can dodge attacks and throw dirt.

Combat feels like Brotherhood should have, overall. I love the Jannisaries just because they can literally battle me to death, though it takes a while. I'm actually scared of them.

The stalker has made me paranoid about whispers. Seriously, I walk down the street with eagle vision on and a swivel on my head even when it's just ambient crowd noise or the music. They're perhaps my most feared enemy, even though I've countered or spotted them every time. I think I saw a thief (the ones you tacke) once, but I was busy climbing a building.

Overall, it made me really feel like an Assassin, and it made me feel better about using all of my cool tricks, because Enemies were relentless if I didn't. The game is starting to show its age and some annoyances with the freerunning pathing system are still there, as well as other staple issues like targeting, but the amount of work that went into making this a game worth my time did not go unnoticed. It's a different sort of game, with more side-content than Brotherhood, but with a more coherent story and more varied and fun story-based moments than Brotherhood.

I really liked the set-pieces. They actually were pretty hard most of the time, took some skill and repetition. It may have been better to make them a little easier, but I enjoyed the challenge. The presentation in general was amazing, the facial capture may not have been perfect, but it was loads better.

And once again, everything about the ending was totally made of awesome. It was touching, exciting, mindblowing, and teasing.

I can see how this game didn't fare well on the review side, but the important thing to remember is that most major reviewers thought Brotherhood was perfect, and improvements on such things as combat difficulty and creative assassination potential mean nothing to them. For me, however, it means that I'm going to be replaying the story a whole bunch more than Brotherhood, and just playing the game more in general. Then I've still got multiplayer.

Worth it.

Want to know what is barely worth it? The Vlad the Impaler mission. Seriously, it's extremely short. The sword makes it worth it, though.

EDIT: my new favorite assassination? Smoke bomb target, air assassinate. smoke blocks LOS now, so you can use it to get away from a kill literally without any one having seen it or you. It's like that scene in all the movies where the lights go out and come back on, only someone's dead. Maybe not the most skillful thing, but it's certainly fun and the escape can take some doing.

the posts a bit guy

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Spoiler: Highlight to view
i don't think lucy is dead they didn't said we buried lucy but they said we buried her. i think that in ac3 she will be back ooh and the ending did any one notice that if altair walks to the chair it's says sit and take a nap understatement and also why did they cut away ezio's speech he say's listen and then you go to that guy why what did ezio say

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davinci9 :

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They didn't cut Ezio's speech, he simply said "listen" to get Desmond's attention on "that guy". Ezio wanted Desmond to listen to him like he listened to Minerva in ACII.

JoeyFogey wrote:
I've only done half the Desmond sections. Does anyone know if you can complete these parts even after the end?

Yep!

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i'll probably won't get it, at least not for now.
i'm still having fun with Battlefield and trying to decide whether or not i wanna get Skyrim

Things will not calm down, Daniel Jackson. They will in fact calm up

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davinci9 wrote:
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i don't think lucy is dead they didn't said we buried lucy but they said we buried her.

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I don't know what you're trying to say. They clearly mean Lucy, and they say that Lucy is dead, and at the end in the truck Lucy is not there. She is legitly dead.

the posts a bit guy

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Calvar The Blade wrote:
davinci9 wrote:
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i don't think lucy is dead they didn't said we buried lucy but they said we buried her.

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I don't know what you're trying to say. They clearly mean Lucy, and they say that Lucy is dead, and at the end in the truck Lucy is not there. She is legitly dead.

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still knowing ubisoft if they don't say lucy is dead she isn't they are talking about a woman but don't say a name it is still possible that lucy lives,who was driving the truck? we will see in ac3