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An interesting idea, related to the novel.

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Leo K
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Has anyone tried to play through the game, trying to do EXACTLY what is described in "Renaissance". So in the book, Ezio kills exactly ONE guard for example, and leaves the others at a certain section, Ezio in game does the same. I don't know if this is possible, because I've never read the book.

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I was thinking about doing that the other day, actually! We gots a psychic link, my friend. O_o

...Anyway! Yeah, one of us should get the book, try to memorize each attack, then make a short movie about it. It could be a staple in THB history! Laughing out loud
Or, maybe it would just be another cool video with THB's name on it. Either way is good. Tongue

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I'm not saying read the WHOLE book and then play the game. I think the best thing to do would be to read each chapter individually. Then go through each level according to the chapter it's associated with. Each chapter would be one video. Maybe with the text from the book in the description of the video, or at the side of the screen once Ezio does something. That's epic! Party

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YES! I'm gonna be ordering the book soon because I want to actually read it.

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Yeah, me too. It has much more information on everything that seemed skipped over in the game.

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DarkAlphabetZoup wrote:
Has anyone tried to play through the game, trying to do EXACTLY what is described in "Renaissance".

That's actually how I play most games. If there's a movie or book or some other source material, I will often try to emulate the experience in the game to better get into the mind and experiences of the character.

If there is no source material, I will usually imagine what the character's personality is like and try to make the choices that they would make. I also try to keep things realistic, within the confines of the game. I'll walk when it's not appropriate to run. I'll never sprint unless trying to get away from someone or trying to get someplace ASAP. If it's not realistic for the character to dive into a group of a dozen or so enemies, I'll avoid or run away from said group, even if they are totally beatable in the game.

It's just the way I play games. I try to be faithful to the character and the game world, while adding realism wherever I can that it won't hurt the gameplay or the fun.

People tell me that my gaming is fun to watch because it's articulate and easy to relate to from a third-person perspective (and I'm not talking camera angles). Since I started getting such praise way, way back (read: decades ago), I've always played my games as if I have an audience, whether I actually do or not. I find that far more fun than playing all willy-nilly and thinking how embarrassing it would look if others saw me play.

IMO, beating a game and looking good while doing it is far better than merely beating the game. Cool

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Asaic wrote:
*Asaics post immediately above this one*

That is a fantastic way to play games! I think I might actually try to play like that on some games from now on, I already try to think pretty hard about each choice in Mass Effect, trying to fit it in with the personality I chose at the beginning of the game. Thinking about the choices like that never creates a purely paragon or renegade character, which is quite accurate to real life I suppose, no-one is inherently good or bad.

Thanks to SBIzokronus for the fantastic sig!

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I've tried to do Asaic's idea several times, mostly with 3rd person games. I find this to be a very unique and different way to make the game more engaging to myself. Although, I don't run away from enemies like that. Only if I know it would be an epic chase or something. I try to make my gameplay like an action movie. Also, I think like Asaic in the sense of someone is watching me. Big smile

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I didn't expect such a liking for my unusual perspective on gaming. Smile

I often try to make the game appear as realistic (within the confines of its own fictional universe) as possible. I try to only do what the character would actually do had this been a movie or TV show or whatever else. I stay true to the characters and the universe and try to make my experience as authentic as possible. This also seems to be the best way to draw in people watching your gameplay, based on my experiences over the years.

To sort of tie this to the other thread on game difficulty (which wasn't its original topic, sorry!), I think this is the area where I find my challenge in gaming. If I can get through an entire game without breaking character, I enjoy it more. And it's seldom easy. But, like acting in a play in real life, if I accidentally screw up or break character or whatnot, the show still goes on. There's no big print across the screen saying that I'm a loser or that I failed. I don't have to go back and redo that 'scene'. The show goes on. And the audience doesn't mind because they know that mistakes are only human. But when a game treats you like a total loser and metaphorically spits in your face, it's not nearly as fun IMO. So I tend to prefer games that's aren't particularly difficult and also give you a lot of expressive range in the gameplay.

You know what I think more games should have? Emote actions. MMORPGs tend to have these in abundance and I love the idea. I wish more games had them, even if only in small quantities. I take anything I can get. Back when I used to play Super Mario World on Super Nintendo, I loved the fact that Mario looked up when you held up on the d-pad, whether you were holding a shell to kick upward or not. So when Bowser flies in with his flying clown car, I always made Mario look up at him as he approached and laughed and taunted. It just felt more in-character.

I do similar things in games today. In Tenchu Z, you can hold crouch while landing from a jump to do a full, more realistic landing. It causes you to stop for a moment, but it's a very realistic landing compared to hitting the ground running, so to speak. Even though it takes longer, because it looks so much better and just feels much more realistic, I'll do the full crouch landing most of the time.

Stuff like that. It's how I roll. Cool

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Well, Asaic, if there are team modes in ACB, you won't be trying to be TOO realistic and hold us back, will you? haha Wink

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JoeyFogey wrote:
Well, Asaic, if there are team modes in ACB, you won't be trying to be TOO realistic and hold us back, will you? haha Wink

When you're in a world where you're confined to a very small space by invisible walls, the entire populace are clones of just five original people, and every few minutes you respawn in a new body, then I guess I don't need to worry too much about supporting realism. Big smile