Assassins Creed Unity Sequence 9 memory 3 Hoarders Marie Lévesque
I was going for a variety pack, but things were taking too long. I hope you find this interesting.
Stealth Infiltration of Parais Luxembourg
If you're fast enough the guards can be dealt with efficiently on the way to the target. From the last checkpoint start with treading the wire leading to the building and take out the rooftop gunman while his back is turned. The next two gunmen up ahead start out close enough for a double kill if you didn't lose any time.
Climb up higher, head right and get in through the open window. Go into the small room and quickly kill the guard posted outside. As you move on, two other guards patrol the hallways. Move fast enough and you usually can get them both at a window, although sometimes the game randomizes their locations.
Kill the brute from a corner and berserk the gunman on the far side of the target's room. The target will flee from the conflict. You can beat Marie to her waypoint using the stairs. Just watch out for the brute patrolling in and out of the room and any other guards patrolling around that area.
Now when Marie runs in there you can get a kill without being seen, especially by the guards who are still following her but from a distance due to her running. The way you came has been cleared of guards, so that could make a good escape route, although I haven't tested it.
Wow, I didn't know you guys would have thought this by itself was awesome. It was just a short clip in what would have been a variety pack, and now it even got a praising compliment on Youtube.
If you're wondering why complete stealth was sacrificed for speed, I was trying something different. StealthGamerBR and some other Youtubers preferred to go fast and even get detected by guards in some cases to help with their creativity. Some examples:
https://www.youtube.com/watch?v=iPqZv2GcbXM
https://www.youtube.com/watch?v=hNbHU7NAIrc
https://www.youtube.com/watch?v=teR41XRwXSc
https://www.youtube.com/watch?v=4WPbCROsBmY
Maybe you've just had that much practice with Unity's (and therefore the new engine's) movement and navigation that you can elicit that feeling now?
Nah, for a time I stopped with Unity and played other games lately, although a lot of practice and many tries were put in until it was decided good enough. Usually Marie didn't flee that soon, which is why the kill looked last second (looked better that way too).
Nevertheless the blitz (used in the segmented speedrun) relies on high profile assassination from far, at her starting position.
I look forward to seeing that blitz and all others in Unity.
Once more a very nice one, Aurel. As I already told in another thread, her behaviour is weird since even while ultrablending and walking she detects you. On the contrary, even without ultrablending and running you can still assassinate her during the chase as if no alert was started.
Nevertheless the blitz (used in the segmented speedrun) relies on high profile assassination from far, at her starting position.
That was freaking awesome. Maybe it's just me, but in this video your movements also seem a lot more fluid and graceful than in previous ones. Maybe you've just had that much practice with Unity's (and therefore the new engine's) movement and navigation that you can elicit that feeling now? I also just noticed that you're Legend-rank ;]
That was really well-done, with no unnecessary slow-down, nothing but pure speed and flow. This is my favorite type of video to see (and my favorite to make).