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Hidden blade

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I have a question, that I think most of you will think like me: What AC game had the best hidden blade (in combat and assassinations), and what AC game had the worst hidden blade?
In my opinion:
The best hidden blade:AC 1
The worst hidden blade: AC III

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IMO, the brotherhood blades is mine personal fave. Just because of the combo system in ACB. I agree on ACIII.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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This is going to sound backwards. The hidden blade in AC1 is my favorite because advanced uses like air to assassinate and counters were left undocumented by Ubisoft. Even after you learned how to do these things, they were still challenging to pull off. These factors contributed to the popularity of my early videos, where I documented how to use the hidden blade and demonstrated air to assassinate on most of the prime targets. Back then you felt a sense of accomplishment after taking out a guard patrol with hidden blade counters or pulling off a running air on an unsuspecting target. Now it has been reduced to "Watch me press Armed hand."

The worst hidden blade would have to be the one in Revelations that doubled as a hook. I still don't understand how you could stab anybody with that thing.

You won't even feel the blade.

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For navigation, it would definitely have to be the hookblade in ACR. In conjunction with the Climb Leap Move and those ziplines, Ezio moved to fast that the guards didn't have enough time to process what happened in front of them. Seriously - just do the "hook-and-run" on one of them. It's insane.

My personal favorite has to be the single hiddenblade in ACB. Simple put - I feel having one blade shortens the kill animations and provides a stronger challenge. Not to mention that they aren't bogged down with slo-mo BS. Also, some of the kill animations preformed by the dual hidden blades don't even make sense.

One of them has Ezio plunging both blades towards the guard's eye, then removing them. Another has Ezio slicing the guard's throat with his left, then stabbing them in the spine with his right blade when the guard turns around in agony. Another one has Ezio stopping a sword swing with his left leg, then plunging both blades into the guard's kidney.

All 3 of these kill animations take an enormous amount of time to preform. In real life, they'd be impractical to do. A simple remedy would have Ezio use more of his legs as leverage, pushing the body away from him, thereby removing the blades gored in the guard's gut a lot quicker.

Worst of them all are the ones in ACIII. Seriously, I don't think you can't even double assassinate in the ground anymore. The kill animations take way to long. It seems Ubisoft wants the kill animations to be gory and visually appealing, rather than short, simple, and clean. Why?

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stabguy wrote:
The worst hidden blade would have to be the one in Revelations that doubled as a hook. I still don't understand how you could stab anybody with that thing.

THANK YOU

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JoeyFogey wrote:
stabguy wrote:
The worst hidden blade would have to be the one in Revelations that doubled as a hook. I still don't understand how you could stab anybody with that thing.

THANK YOU

The hook wasn't that long, the blade was still exposed.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I liked the hook blade for navigation. It was really easy to climb and long jumps were usefull, and the ziplines were good. The hook blade has a dharp side, at the end of the hook, pointing Ezio. I always wondered how he manages to get that thing inside his enemy body, without using the sharp side.

"Laa shay'a waqiun moutlaq bale kouloun moumkine"
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JoeyFogey wrote:
stabguy wrote:
The worst hidden blade would have to be the one in Revelations that doubled as a hook. I still don't understand how you could stab anybody with that thing.

THANK YOU

You guys do realize that there were two different triggering mechanisms, one that extended the hook and one that only extended the blade, right? I guess you didn't. I'll just leave this right here then.

The more you know.

“Force has no place where there is need of skill." Herodotus

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"There are two parts, the hook, and the blade."

Should've paid more attention to Yusuf, guys!

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There are 2 parts YOU SEE, the hook, and the blade. AN ELEGANT (I think) DESIGN. YOU should pay attention to Yusuf, not me. I never understood why he says that! Thank you for informing me!

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161803398874989 wrote:
"There are two parts, the hook, and the blade."

Should've paid more attention to Yusuf, guys!

Ah, yes. Yusuf! Love that guy. If it weren't for Haytham, Yusuf would still be my favorite AC character.

“Force has no place where there is need of skill." Herodotus

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He's my favorite AC charcter to! (The second actually. Ezio is my overall favorite) I only wish he was the assassin you play in AC III, and not his boring son. When he offered an alliance with Connor, I was so happy! And then a sequence or 2 later, Connor killed him... Requiescat in pace, Haytham Kenway.... Crying

"Laa shay'a waqiun moutlaq bale kouloun moumkine"
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Vesferatu wrote:
Worst of them all are the ones in ACIII. Seriously, I don't think you can't even double assassinate in the ground anymore. The kill animations take way to long. It seems Ubisoft wants the kill animations to be gory and visually appealing, rather than short, simple, and clean. Why?

Not at once, but they changed the whole mechanics of the hidden blade kill. If you are unseen, you just extend your blades by holding down on one button and can quickly dispatch an entire group of guards without alerting any of them. The kill is much faster and less noticeable than in other AC games... as long as you are in low profile and start at the back of a patrolling group, you should be able to quickly dispatch 4-5, even more, before starting a conflict. With Ezio's move, the moment you kill two of them, you're in open conflict. The new blade rewards low profile more than the old ones.

“Force has no place where there is need of skill." Herodotus

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If you look at the animations for the hookblade kills, it's NEVER just a blade, or a blade with the hook at the middle. It's always just a hook. It should've been two parts, but the animators didn't make it so.

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Yusuf said that the hookblade had two parts which is the hook and the blade. He also stated that you could use one or the other, meaning that the hook was seperate from the blade itself.

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L0new0lf wrote:
Yusuf said that the hookblade had two parts which is the hook and the blade. He also stated that you could use one or the other, meaning that the hook was seperate from the blade itself.

The animations didn't show this, though, which is the problem here.

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JoeyFogey wrote:
L0new0lf wrote:
Yusuf said that the hookblade had two parts which is the hook and the blade. He also stated that you could use one or the other, meaning that the hook was seperate from the blade itself.

The animations didn't show this, though, which is the problem here.

So blame the animators, not the blade.

“Force has no place where there is need of skill." Herodotus

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JoeyFogey wrote:
L0new0lf wrote:
Yusuf said that the hookblade had two parts which is the hook and the blade. He also stated that you could use one or the other, meaning that the hook was seperate from the blade itself.

The animations didn't show this, though, which is the problem here.

This is probably an overlooked detail that the animators failed to correct before they released the game.

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Which you think they should have done before the release of the game, considering that animation is one of their forte.

Shame on you, Ubisoft. Shame on you...although having only 10 months of development time could be a good excuse.