Calvar The Blade wrote:
There's still 5 months, the UI may be consolidated a bit. But I've got to say: kinda missed this sort of setup. health bar at the top of the screen feels way more natural to me, since it's there in every other game.And as we all know, we really want Assassin's Creed to be just like every other game on the market.
So ANY difference is good? Want the triggers to be the movement buttons, and clicking in the sticks controls right or left?
You don't need to radically re-invent how UI is laid out or how a controller is mapped to make a game unique. (and yes I know I'm exaggerating with that first example)
There's something about top-screen health bars that I find extremely natural. Obviously not everyone feels the same on this subject, but I do happen to be fond of 4-corner UI.
I'm sure you'd be fine if you just turned it off in the options. There most likely won't be medicine again, so just be careful and run when the screen goes red. : P
Here's a wonderful solution for everyone (and it'd be rather fitting for Abstergo Entertainment): allow the user to set up how his UI would appear. The AC franchise already has that, but its only option is whether to turn them on or not. I want to expand that option. I want Ubisoft to allow the players to configurate in the menu their UI.
Where's the health bar gonna appear: upper right? upper left? or around the map?
How 'bout the updates? to the side of the left or right? upper left or right? in the center or top of the screen?
Where do you want the control scheme to be at? upper/lower left?
Oh dude, I would LOVE that. They're allowing you to customize your own game modes in multiplayer, so adding UI customization would just be the icing on the cake.
But I don't want to get my hopes up... Seems like the UI team has already been redesigning a lot of stuff from what I've heard. I'd only expect that to be a feature if it was a UI design goal from the beginning to allow for different configurations, since designing for something is easier than adapting an existing design to something.