Yeah, quite good I thought. I love how Connor found a way to basically move in a straight line through that whole battle. Unstoppable, but measured and quick. Really seems like a mix of Altair and Ezio.
It appears that those 3 years haven't been wasted, Ubisoft.
This is the true, cinematic trailer that fans have been dying to see for the past 3 years. I haven't been this exited since ACII. Not let's dive into this trailer...
We first open to a new Ubisoft logo animation, which reflect the new Animus 3.0 interface theme. Personally, I like this color scheme the best, as it holds both the "icy coldness" texture from the Animus 1.0 and the technological lines from Animus 2.0. Not to mention that it reflects the setting in this game.
As it fades into the battle scene, we are revealed to us a huge battlefield on display as the British are slaughtering the Americans with more firepower and coordination. Thought the people don't have look nearly as they did as in the ACR trailer (from my eyes), it was pretty nice seeing that many people on screen, and the smoke coming from those muskets looked great. Seriously, when that eagle appeared on screen, I thought it was captured in real life. I also love the question that Connor raises himself, about who's liberty are the Americans really fighting.
Followed by a amazing flying sequence (seriously, we haven't gotten one already? Isn't the Assassin's animal motif an eagle?) and a beautiful Indian chorus (at least I think it is), the screen fades into Connor parkouring in trees and walking in the battlefield. For all I can say, this m*therf*ck*r, got balls of titanium alloy. His boots have good lighting and shadowing and the texture on his clothes is astounding - as good as Ezio's. And when Connor brushed that American shoulder and touched his hand on the horse, sh*t gets down.
For a video-game trailer, this is one of the best action scenes I've seen in a long time. Flashy, yet simple. Elegant, yet to the point. Deadly, and swift. His suicide run with the horse is actually a nod from the Mongols themselves, where they would use their bodies as shields and keep on running. Motion blur is here, and used effectively. Not only were they excellent and fresh counter-kills, but his dash to the rock and leap on the soldier was awe-inspiring. And the best part about this: he doesn't use a pistol. Not to mention the thrill to see George Washington (I think) in a video-game is rather cool.
Actually, he does use a pistol several times. To kill the wolves and to explode the explosives in the British camp.
I mean in the cinematic trailer, not the demo.
Sorry for not clarifying.
Oh wait, that was my bad. I mixed up the topics.
V was talking about the cinematic. In that case, he actually does use his pistol at close range on a soldier.
First (?) "close"-up on connor's Face! He does bear a resemblance to both Ezio (or is it only the hair? ) and Desmond. We don't see much of Altaïr's face when he's not 90 years old, so I can't tell how much him and Connor are alike.
Yeah, I like the fact that he resembles Ezio/Desmond while still looking (stereotypically) Native American.
They have done very well, yes. Although, this picture is rather low-def. We can analyze all we want, but i think we need a higher-res pic...
When does Connor use a pistol in the trailer?
In the E3 Demo, his face is much better there.
I don't get why it matters if he looks like Desmond or not. That was caused by pre-Revelations limitations of the animus more than ancestry, no?
I don't get why it matters if he looks like Desmond or not. That was caused by pre-Revelations limitations of the animus more than ancestry, no?
It was caused by an easy way to take the same character model and put new clothes on him. Cheap and easy for the developers. No need to look into it any more.
What's up gang! I saw the demo during the Ubi press confrence i really liked what i saw.
The free running in the trees looks really smooth and since there's no rooftops around that should add a little challenge to the free running. I hope there i some mission where you track a target through the woods in the tree tops and then pounce on him.
I had been starting to feel the fatigue with AC:R but now i think i'm fully stoked for AC3! Haven't seen much multiplayer footage but that looks pretty cool aswell.
Calvar The Blade wrote:
I don't get why it matters if he looks like Desmond or not. That was caused by pre-Revelations limitations of the animus more than ancestry, no?It was caused by an easy way to take the same character model and put new clothes on him. Cheap and easy for the developers. No need to look into it any more.
Story-wsie it was caused by the animus using the users face instead of displaying the ancestor's. Rebecca's animus did away with some of this with Ezio's facial hair and ponytail, and then all of it in Revelations, with unique faces. I'm not just speculating, Devs have confirmed this. And they said that they chose to do it not to save money, but as a stylistic choice about how the animus works. TBH, it's not something that would have been that much more work. They made unique facial models for Ezio and altair in promotional CG and boxart. It's an idea that has been retconned.
I probably said that in too many words but I'm tired so my thoughts are more disorganized.
And they said that they chose to do it not to save money, but as a stylistic choice about how the animus works. TBH, it's not something that would have been that much more work. They made unique facial models for Ezio and altair in promotional CG and boxart.
The idea for having a descendant look a lot like their ancestor isn't anything new. In Back to the Future III Micheal J Fox plays as his great great grandfather Seamus, as well as the main character Marty. The same actress who plays Marty's mother also plays as Seamus' wife. And the same person who plays Biff Tannen also plays as Buford 'mad dog' Tannen. I think it's cool when they do that, it really gives a connection between a descendant and his ancestor.
Do audiences really need to have a blatantly obvious visual connection between the ancestor and decendant? I like it when the ancestor is different. If you go back down your family tree, you'll probably find only a few people who look even a little like you. It's a lot more believable. And as said before, from the beginning they decided to make them look the same simply as a quirk of the Animus. I think the interesting thing about exploring the lives of your ancestors is seeing how they were different. not how they were the same. Having different faces reflects that. I like this approach.
And as said before, from the beginning they decided to make them look the same simply as a quirk of the Animus.
I haven't found this after searching for it. And I've never really heard this stated by the developers themselves. I'm sure it's a good excuse to say, but I actually really doubt that's the case. It's like making a noticeable mistake in a painting. Maybe a person has two right arms and the artist wasn't paying attention. The artist, fearful of being labelled as a hack, will make up an excuse as to why the subject has two right arms rather than redoing it.
Do audiences really need to have a blatantly obvious visual connection between the ancestor and decendant?
Umm, yes.
Calvar The Blade wrote:
And as said before, from the beginning they decided to make them look the same simply as a quirk of the Animus.I haven't found this after searching for it. And I've never really heard this stated by the developers themselves. I'm sure it's a good excuse to say, but I actually really doubt that's the case. It's like making a noticeable mistake in a painting. Maybe a person has two right arms and the artist wasn't paying attention. The artist, fearful of being labelled as a hack, will make up an excuse as to why the subject has two right arms rather than redoing it.
I got it straight from the devs. They spoke of it as being a decision they made in the planning stages of AC1, to have the subject's face instead of the regular ancestor's.
@aurllcooljay
That's rather cynical. As for me I am turned off by the ridiculousness of plots saying that people separated by centuries look almost exactly the same in every way but their manner of dress and hairstyle, and I think that a lot of people recognize that ridiculousness.
I got it straight from the devs. They spoke of it as being a decision they made in the planning stages of AC1, to have the subject's face instead of the regular ancestor's.
That didn't answer my request. Where's the source?
@aurllcooljay
That's rather cynical. As for me I am turned off by the ridiculousness of plots saying that people separated by centuries look almost exactly the same in every way but their manner of dress and hairstyle, and I think that a lot of people recognize that ridiculousness.
I don't think many people really care that much. It actually took the general audience a while to realize Altair had Desmond's face. The hood makes it hard to notice.
First thing I did when I was dropped into ac1 freeroam: flip the camera to see his face. Also ughhh. Fine I'll go look for the quote. Not now tho, its 12:00.
@aurllcooljay
That's rather cynical. As for me I am turned off by the ridiculousness of plots saying that people separated by centuries look almost exactly the same in every way but their manner of dress and hairstyle, and I think that a lot of people recognize that ridiculousness.
I didn't really mean we really needed to have a blatantly obvious visual connection between the ancestor and descendant. I just wanted to avoid an argument, so I simply said yes (looks like that didn't work). I'm guessing in most cases from movies and video games ancestors and descendants don't look more than a little alike, so it shouldn't be a big thing that sometimes they look very much alike. Just think of it as a creative way to... I don't know. Connect them.
It's possible to see both sides.
There was a guy in my family from ~100 years ago that looked eerily like my little brother. Really, it was uncanny. It makes you think of yourself in a different way, a way that you don't usually do; as one link in a long, long chain. We generally think of ourselves as free agents, not influenced by our genetics. The reminder of our biological sources is always interesting and worth thinking about.
On the other hand, from a historical perspective, seeing the shared characteristics of someone as far away in time from us as Altair is always valuable too. We can get a sense of what are particular human traits, not influenced by changing cultures or social norms.
Everybody is right, so it's all good.
It's possible to see both sides.There was a guy in my family from ~100 years ago that looked eerily like my little brother. Really, it was uncanny. It makes you think of yourself in a different way, a way that you don't usually do; as one link in a long, long chain. We generally think of ourselves as free agents, not influenced by our genetics. The reminder of our biological sources is always interesting and worth thinking about.
On the other hand, from a historical perspective, seeing the shared characteristics of someone as far away in time from us as Altair is always valuable too. We can get a sense of what are particular human traits, not influenced by changing cultures or social norms.
Everybody is right, so it's all good.
Be careful using that word when talking about ancestors... you just may get sued.
lolololololololololololololololololololololololololol
Yeah I'm with Lisa on that. I look nothing like my dad, but I act JUST like him. I promise, my mannorisms are his entirely, but my complexion/facial features resemble my mom's, a little. The cool part, is that my mom's dad (grandpa) looks exactly like me, in the face, body build (height,weight) eyes, hair colour, complexion, the only difference is I have the wants/needs of a 20 year-old and he had the wants/ needs of a 63 year old haha!
So being identical to my grandfather, and assumed to be my dad by others when they have a conversation with me over the phone it's just interesting from a personal point of view, however I'm glad that the differences in me and my grandfather ARE there, such as lifestyle, the change in times and what's important at the time, all that stuff.
If it weren't at least just a little different between family members in family trees, there would just be a never-ending cirlce of me's in different times. That's no fun.