Well... since Ezio have now ALOT of weapons, i wanted to know the purpose of some of those.
Example:
Why use the hidden gun if you have the crossbow ?
Why use the crossbow if you have the throwing knives ?
Why use the throwing knives if you have the crossbow ?
Why use the crossbow if you have the hidden gun ?
Why use the poison(the close range one) if you have the poison dart ?
Etc.
So i wanted to know. Can someone explain to me ?
PS: I'm asking this because i don't like to have weapons with me but i won't use that specific one. I'd like to make everyone of them usefull, or atleast know what weapons i can "delete" from my "Arsenal".
1. the gun is noisey and the crossbow is silent and has more ammo.
2. throwing knives are not that effective in brotherhood
1. the gun is noisey and the crossbow is silent and has more ammo.2. throwing knives are not that effective in brotherhood
I know, that's why i said : Why use the hidden gun when you have the crossbow and stuff like that.
Well I guess its there for more ammo, but it could also be there for those who cant afford the crossbow, and those who want to use it in double kill streak executions ( Same with knives)
As for using crossbow instead of knives, it does one hit kill. Knives could be used because you can target multiple enemies.
so im thinking it has some thing to do with what type of assassin you are if your a stealthy player your using the crossbow,poison and throwing knifes (because the are silent weapons) if you are brute force player you would'nt care about attrating attention so he would use the hidden gun.
that help ?
throwing knives are not that effective in brotherhood
Actually, they are more effective in Brotherhood than in AC and ACII. In AC, you can take down any guard with one throwing knife (except for Templars and main targets) but can't hit several at once. You can do the latter in ACII but some guards require 2 knives to die. In Brotherhood you can do both. A guard that survives after 3 knives in ACB will instantly die if you throw one by holding the attack button instead of briefly pressing it. (=the attack that can dispatch several guards at once works just as well when there is only one)
I still think they should bring back the 1-hit kill for regular guards just by tapping it. Maybe I don't want to use anything else. I like throwing knives. They make that sexy sound when they cut through the wind...and the guard.
i will often chose which weapon based on what i anticipate that i can replenish by looting. for example, it makes sense to shoot a gunman with the hidden gun. also:
the range on a throwing knife can be infinite, but you have to aim "manually" this way.
the range on the hidden gun is infinite if you keep holding down the shoot button after locking onto a fleeing target. same with the poison dart.
i dont like "mysterious death" assassinations with poison darts. it doesnt seem mysterious to me if theres a dart sticking out of his butt.
poison darts delay death, so guards dont become suspicious as quickly.
I think we have so many projectile weapons is because Ubisoft wanted the player to feel like a badass. With more weapons at our disposal, we have more ways on how to assassinate guards. Personally, I like using the poison darts, throwing darts, and crossbow. Rarely will I ever use the hidden gun because it just seems so outta place. I just seems...weird to me.
Well... since Ezio have now ALOT of weapons, i wanted to know the purpose of some of those.
Example:
Why use the hidden gun if you have the crossbow ?
Why use the crossbow if you have the throwing knives ?
Why use the throwing knives if you have the crossbow ?
Why use the crossbow if you have the hidden gun ?
Why use the poison(the close range one) if you have the poison dart ?
Etc.So i wanted to know. Can someone explain to me ?
PS: I'm asking this because i don't like to have weapons with me but i won't use that specific one. I'd like to make everyone of them usefull, or atleast know what weapons i can "delete" from my "Arsenal".
Hidden gun doesn't need to be holstered, and is good for when you've gone loud.
Crossbow has high ammo capacity and reload rate, and has the same targeting range as the gun (long)
Knives can take out up to three targets at once at close range.
Using the poison dart at close range can alert guards. Using it at long range is best. Close range poison is good for when you're at close range and don't want to blow your cover or run up a roof and use the dart.
And to the dude above, guns were around for quite a while by Ezio's time period, and his hidden gun is only a little smaller than a pistol. I don't find it weird.
I think that the crossbow and gun are too similar, I think that you should only be able to throw two knives at once, and that you should have to throw one in each hand with a different animation, The crossbow should be high ammo/long-range/ long reload/doesn't alert guards unless they see you shooting it, (and guards should be able to see you poking out from a roof) the gun should be long-range/short reload/medium ammo/makes all guards in earshot (earshot is not too big, but enough for them to know to check the rooftops if you kill one guy in their group) investigate the place where you fired it, and instantly attack if you're still there.
Or at least SOME differences that make them stand out as unique weapons besides ammo count and lack of sheathability.
Hidden gun doesn't need to be holstered, and is good for when you've gone loud.
Crossbow has high ammo capacity and reload rate, and has the same targeting range as the gun (long)
Knives can take out up to three targets at once at close range.
Using the poison dart at close range can alert guards. Using it at long range is best. Close range poison is good for when you're at close range and don't want to blow your cover or run up a roof and use the dart.And to the dude above, guns were around for quite a while by Ezio's time period, and his hidden gun is only a little smaller than a pistol. I don't find it weird.
I think that the crossbow and gun are too similar, I think that you should only be able to throw two knives at once, and that you should have to throw one in each hand with a different animation, The crossbow should be high ammo/long-range/ long reload/doesn't alert guards unless they see you shooting it, (and guards should be able to see you poking out from a roof) the gun should be long-range/short reload/medium ammo/makes all guards in earshot (earshot is not too big, but enough for them to know to check the rooftops if you kill one guy in their group) investigate the place where you fired it, and instantly attack if you're still there.
Or at least SOME differences that make them stand out as unique weapons besides ammo count and lack of sheathability.
*---* Awesome ideas ! I loved it, it'll make the game funnier and more realistic !
Huh. Maybe guns were common during Ezio's time - in the early 1500's. Perhaps it's my preference that I don't like using my gun. Maybe because it makes a loud bang after you use it, though if you use it from enough distance or from the rooftop, then the guards won't notice you.
My personal favorite has to be the poison dart. Just the confusion it creates if you are in a crowded area helps tremendously.
Something stuck me as very strange. Ezio can hold about (I think) 25 throwing knives, 25 crossbow bolts, and only 6 or 10 bullets? That doesn't make much sense...though this game never made sense to begin with, even though it tries to be.
I think it's because he didn't rely on the gun for stealth. He used it when he was in open conflict, mostly.
EzioAltair17 wrote:
throwing knives are not that effective in brotherhoodActually, they are more effective in Brotherhood than in AC and ACII. In AC, you can take down any guard with one throwing knife (except for Templars and main targets) but can't hit several at once. You can do the latter in ACII but some guards require 2 knives to die. In Brotherhood you can do both. A guard that survives after 3 knives in ACB will instantly die if you throw one by holding the attack button instead of briefly pressing it. (=the attack that can dispatch several guards at once works just as well when there is only one)
I'd still like for them to let us target an enemy and kill them with 1 knife, but also be able to throw multiple knives at once by holding it. Just keep them limited to a fair amount, say 10 maximum, and they won't be overpowering.
Definately. Knives should be at an advantage because they can be thrown without waiting to aim, and can hit multiple targets, but they should have a closer lock on range. All of these ranged weapons are too similar to each other. And the melee weapons should be more differentiated, too.
I've got a few ideas for melee weapons that might work. At the moment all the different types of melee weapons (mace, sword, dagger) end up playing the because they all end up with 4 or 5 stars in damage, speed and deflect. However, realistically the mace would do the most damage, the dagger would be fastest, and the sword would best at deflecting enemy attacks. If they actually put that in the game, then it would look like this:
Mace would have very high damage, but be very slow and average deflect.
Sword would have high deflect, but average damage and speed.
Dagger would have very high speed, but low deflect and average damage.
I'd like it if they were mechanically different other than just that.
EDIT: but those ideas sound good too, I just mean I wish they had special abilities or moves that were different from each other. (not meaning being tied to other weapons, like the dagger is to the throwing knives.)
yes, the only reason I like the dagger paired with the throwing knives is because those are my primary weapons. Overall I think it was a less-than satisfactory decision, but a small one.