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Everything we know about AC Brotherhood (UPDATED 9/27/10)

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This is a huge list which compiles everything we know so far about Assassin's Creed: Brotherhood. I took this almost directly from a post on the official Ubi forums. There's a lot of information you probably already know, but it has a lot of interesting tidbits that I wasn't aware of.

For easier skimming, I underlined the parts that I hadn't heard before (but you might not have, so if you have time to kill, read the whole thing Tongue )

Single Player Updated 9/27

Spoiler: Highlight to view
Story (Obviously AC2 spoilers will reside here.)
  • The game picks up right where AC2 left off (1499) with Ezio in the vault having just met Minerva.
  • He returns to Monterigioni to rest and take a break but the villa is struck by a counter attack from the Papal forces, lead by the game's new nemesis: Cesare Borgia.

  • Cesare Borgia
  • Ezio fights to defend the villa but is ultimately defeated and wounded.
  • Ezio then goes to Rome (1503), the center of power and corruption, to defeat the Templars at the heart of their territory.
  • There he will rebuild the assassin brotherhood to assist him and save Italy.
  • The story missions are said to contain more exotic gameplay/"wow!" moments.
  • Story missions will be re-playable this time around. SB's note: They said that about AC2 also...
  • Desmond's story will also be continued.
  • One of the first missions will be a stealthy one:
    Here, you must sneak in without being seen by the 'outnumbering Papal Guards'. You will have to climb and use free running to inflitrate the castle walls and reach the higher grounds to save Caterina. Once you save her, you must protect her and fight mobs of enemies. 'Ezio must use his arsenal of weapons and his new moves, such as the ability to use the gun in combination with his srowd, to survive against all odds as well as his stealth skills'
  • 'Machiavelli will play a much larger role in Brotherhood than he did in AC2. He's the leader of the Assassin's in Rome when Ezio arrives and he's not going to just let Ezio come in and take over. So expect some competetition between Ezio and Machiavelli. At the same time, he has a lot to learn about leadership and Ezio will be a major influence on him, despite their conflict...' Mac's gameplay role will be the mission giver, giving you Assassination Missions as well as the locations of Templars in the city. 'But how you dispatch them, is, of ourse, up to you.'
  • Gameplay

    Combat

  • "Strike first; strike fast" is the motto that the development team approached combat with this time around. A more aggressive style will reward the player with a quickly accumulated pile of bodies.
  • Chaining attacks together will allow the player to begin a long chain of moves, each of which instantly kills the adversary it is used on.
  • Guards are more aggressive and will rush to surround Ezio and attack from all sides, even interrupting counter kills and combo strings.
  • On that note, counter kills are still a prominent feature in the combat.
  • Disarms return
  • Ezio can now throw heavy weapons to quickly bring down an enemy with them.
  • Ezio also can quickly use the hidden gun in combat now.
  • Enemies

  • There will also be new guard archetypes. We've seen Brutes and Seekers make a return. The common soldiers are back and just as expendable as ever.
  • A new Archetype being introduced is the Rifleman. These will be taking the place of archers on the rooftops. I'm not personally sure if they're replacing archers 100% or if "those goddamn archers" will still have a role.
  • (I'd like to make a mention of "The Papal Guards". In Singleplayer Commented Walkthrough(4:20) it seems like the Papal guards are being called a new archetype. I'm not sure if that's the case or a miss-wording. To me it feels like it would be more specific to refer to them as a "guard faction". I'll just leave this on the table until more information can be used to settle this.)

  • Papal Guards as seen in the E3 Trailer (not from ingame)

    Free-running

  • All the usual free-running elements seem to make a return.
  • A new addition are "chase breakers" which will feature prominently in the Multiplayer. We know of one that is definitely in the single player which is the Merchandise lift, a rope and levy system which can instantly carry Ezio up many stories. I'm not sure if chasebreakers or falling beams will be in the single player or not, so I'll explain those in the Multiplayer section.
  • Stealth
    (I haven't seen much stealth in the single player demonstration so I'll have to base this section on Multiplayer footage)

  • The usual hiding spots are back: Crowds, Hay bales, benches, and most likely rooftop gardens.(I bet we haven't seen them in the Multiplayer because the Devs decided they were pretty much useless in that situation)
  • One new hiding spot has been introduced and that is in front of a merchant stall. Position your character in front of the stall and (s)he will begin talking to the merchant and just look like an ordinary customer.
  • Equestrian

  • Horse gameplay is reported to have been redone.
  • Changes include: Fighting other enemies on horse-back
    Horse to ground and horse to horse assassination moves are promised. SB's note: HORSE TO HORSE?! AWESOME!!!
  • Horses can now be ridden through the city.
  • Weapons/gadgets

  • The basics return from Assassin's Creed 2: Daggers, swords, hammers, heavy weapons, and long weapons(spears/pikes).
  • The iconic hidden blades also return with the hidden gun. I assume the poison blade will as well but it isn't confirmed yet.
  • Smoke bombs and throwing knives come back and are accompanied by the long-desired crossbow.
  • A new and improved flying machine will make an appearance.
  • Poison darts have been introduced SB's note: I don't know what this would achieve that throwing knives don't already
  • Parachutes will be introduced SB's note: Parachutes don't seem to fit the game for me... Imagine eagle strikes with a parachute. Seems more comical than badass Big smile
  • Secret Locations

  • Secret Locations return!
  • The Coleseum has been confirmed as a secret location
  • The Brotherhood

  • Ezio can recruit citizens within Rome to join the assassin's order. One example of how he meets a new potential recruit is by saving them from a group of harassing guards. SB's note: I would rather recruit someone who just beat up a group of harassing guards, but hey
  • Ezio will be able to recruit males and females SB's Note: So, can we recruit only females and have a Charlie's Angels of the Renaissance?
  • Ezio can send those recruits on missions all over Europe and the rest of the world. For example, there is a Vasco da Gama mission.(You do not play these missions as the assassin. That would break the concept of the Animus.)
  • On these missions they gain experience to improve their skills.
  • Sending them on a mission that is too much for them to handle will result in their death and open up a new position in the brotherhood.
  • Ezio may also have to equip these recruits with weapons and armor. (I'm not really sure on this one... can somebody help me out?)
  • The current cap on how many people can join the brotherhood is 12. The developers are still working out balancing issues on this so this number could very well change from the time it was reported to the game's launch.
  • Ezio can call on members of the brotherhood to assist him within Rome using a function called, "BAM".
  • BAM is an abbreviation for "Brotherhood Assistance Move"
  • Ezio can use BAM to call in available members of the brotherhood to do things such as:
    -Eliminate a group of guards with a volley of arrows.
    -Engage a group of guards in hand to hand combat. SB's note: As long as the Brotherhood members can freerun better than the Thieves, I'm happy
    -Throw down smoke bombs to cover Ezio
    -Eliminate some rooftop guards
    -etc.
  • There will be a cooldown system for BAMs. In the Gamescom demo, there was a bar with two "tokens", and you lose one when you perform a BAM. These regenerate automatically over time.
  • Brotherhood members can also be killed while performing a BAM command so it's best to be careful with them. SB's note: This get's rid of my concerns about BAMs being used as a easy way out of any situation like it seemed in the trailer
  • Economy

  • Shops return
  • Ezio will be able to renovate areas of Rome.
  • In this way he "brings the Renaissance to Rome".
  • The city will look less gloomy and the guards presence will lessen in districts that Ezio invests in.

    Fight Club

    In the fight club, 'based in the Mercenary HQ, Ezio can bet on fights and enter into the tournament. Challenged in a duel and encircled by an enthusiastic crowd, players will be challenged in different combat where quick reflexes and strategic thinking are your only allies to victory...'
    There are different combats like unarmed and no counter, and the number of enemies you choose to verse, will increas ethe amount of money you gain if you succeed!

Multiplayer Updated 9/27

Spoiler: Highlight to view

Story
  • The story behind Multiplayer is part of the Templar's side. They are training their employees to become as skilled as the Assassins through the bleeding effect on the animus.
  • They've modified the animus to be able to plant memories of assassins into other people using it.
  • While you're playing as your favorite character in the multiplayer, you're really playing a Templar assassin in training.
  • A beta will be released for Multiplayer exclusive to the PS3 prior to the game's launch. The only information given as to when the beta will launch is that it will come out in Autumn.
  • Game Modes

    Wanted

  • 8 players
  • Each player is given another player as a target.
    *A picture of the target is displayed in the upper-right corner of the screen along with some white diamonds equal in number to the amount of additional pursuers that are hunting your target.
  • The higher your rank, the more likely you will have multiple players hunting you.
  • Your rank is displayed in the upper-left corner of the screen. Next to your rank are red diamonds equal in number to the amount of pursuers hunting you.
  • The winner is based on who gains the most points
  • Points are gained by making kills and escaping your pursuer.
  • More points will be awarded per kill based on the style of the kill. For example, an aerial kill will give more points than just running up and killing the target.
  • Alliance

  • Will be team based
  • More modes are to come as they're revealed.

    Characters

  • Characters each have individual animations for their kills, a unique appearance, and unique weapons. However, these differences are purely aesthetic and they all function the same way.
  • There are 14 regular multiplayer characters and 2 exclusive characters, bringing the total to 16.
  • Ubisoft has stated that all multiplayer characters will be encountered in singleplayer mode, probably as enemies (since all but one of them are Templars)
  • There have been images of a female Barber, which hints that players can choose to play as a male or female version of any character. Ubisoft confirmed that there will be a two-tier customization system for characters, in which you can earn customization upgrades and possibly change gender SB's Note: So... are there male Courtesans? And female Priests that look like nuns? I would definitely enjoy being a nun assassin
  • Prowler (aka Hunter)

  • A hooded man who resembles the traditional assassins. However, the Templar cross is clearly stitched into his cloak.
  • He uses the "Switch blade" which appears to be some variation of the hidden blade.
  • Unique Moves:
    -The Neck Breaker
    "The Hunter grabs his target from behind and swiftly manoeuvres his hands around the target's neck, he then clutches his hand and grabs at the neckbone of the target and toughly pulls the neck to the side at a 90 degree angle, breaking the neck bone."
  • More information
  • Executioner

  • A large, muscular man with dirty, brown clothes, and a brown cowl.
  • He uses a broad, one-handed axe.
  • Unique Moves:
    -Axe Me a Question: "The Executioner grabs his target from behind and pulls the victim down to his/her knees, while holding the victim with a firm grip, he raises his axe above his head and digs it into the victim's back. Twice."
    -Body Smash: "The Executioner sneaks behind his target and grabs him/her from the side of his body, he then lifts the victim into the air and smashes the victim into the ground, head-first. This can be performed from the front as well. "
  • More information
  • Barber

  • A Sweeny Todd-esque barber who wears plain looking clothes but has a sinister stare... equally sinister is his facial hair.
  • He uses the tool of his trade: A razor sharp... razor
  • Unique Moves:
    -Guttin' the Goatee: "The Barber strikes his target's stomach, causing the target to fall to his/her knees, the Barber stops the victim from collapsing fully to the ground by holding his/her head up, the Barber then takes out his razor and slices the target's throat."
  • More information
  • Courtesan

  • An attractive woman with suspiciously large hands SB's Note: Anyone thinking of Abul's 20 fingered belly dancers?
  • She uses a pink fan made of sharp blades.
  • Unique Moves:
    -Flip a Coin, Flip a Courtesan: "The Courtesan runs to her unaware target and flips over the target's back, clipping him/her with her fan, the confused victim staggers back and forth, the Courtesan then slices the target's neck with her fan, the victim gets knocked back, and falls toward the ground. "
  • More information
  • Merchant

  • A man in red, baggy clothes
  • Weapon: Dagger
  • Not much has been revealed about this character yet...
  • More information
  • Noble/banker

  • A slender man whose outfit is mostly brown and yellow. His clothes look like they have a lot of fine furs in them to suggest he is wealthy.
  • Weapon: Claw
  • More information
  • Doctor

  • A man in a black robe with a beak shaped mask.
  • Syringe
  • More information
  • Priest

  • A bald man in priestly vestments
  • Dagger
  • Unique Moves:
    -Sacrificial Strike: "The Priest simply runs up to his target and digs his dagger into the victim's upper back, causing the victim to fall still for a moment before collapsing to the ground as the Priest pulls his dagger out of the target's back. The move is reminescent of ancient religious human sacrificial rites throughout the world, like Mayan and Aztec.
    If this move is performed while the target is facing the Priest, the Priest will then kick the target's stomach, causing him/her to bend down, the Priest then strikes at the victim's vertebra, killing instantly.
    A similiar move is performed by Ezio if he attacks a unarmed enemy with a short blade. "
  • More information
  • Harlequin

  • A frightening carnival clown
  • Uses two slender daggers
  • The Harlequin is the only multiplayer character that is an Assassin
  • Exclusive to preorder from Gamestop (in the US, Europe may be different).
  • Unique Moves:
    -Magic Trick: "First the Harlequin stabs the back of the victims neck, then flips over his/her back and stabs the victim in the heart, then to the right of the chest cavity, leaving him/her paralyzed and internally bleeding to death. "
  • More information
  • Officer


    Note: This image is concept art, his actual look hasn't been revealed yet
  • A dark man in a dark cloak.
  • Uses a dagger.
  • exclusive to preorder from Bestbuy (in the US, Europe may be different).
  • More information
  • Soldier

  • A man wearing plate-mail armor.
  • He uses a sword.
  • Some websites (MTV blog) seem to either be getting the Soldier confused as the Best Buy exclusive, or are claiming that the Soldier and Officer are one and the same...
  • More information
  • Blacksmith

  • A fat, red haired man.
  • He uses a large hammer.
  • More information
  • Abilities

  • Abilities take 60 seconds to reset after use.
  • You can only have two abilities equipped at a time
  • You can have three presets for three distinct pairs of abilities that you can switch to in between lives.
  • Smoke Bomb

  • Creates a thick cloud around the user that will temporarily stun NPCs and other players alike whom are caught within the area of effect.
  • Hidden Gun

  • Once activated you have to wait for the Animus-generated lines to converge on the target. Once they form one solid line, you can fire to instantly kill the target. SB's note: Seems like an easy noob tactic, especially since the AC2 hidden gun has a very long range if you're high up
  • Throwing Knives

  • If you hit your target with a throwing knife their speed will temporarily be reduced to a limp. If they are using free running then they will be knocked to the ground.
  • Morph

  • Blend with a crowd and activate Morph to change the skins of the NPCs to that of your character
  • Disguise

  • Disguise temporarily changes your skin.
  • Speed Boost

  • Speed boost gives you a short burst of speed (approximately a 140% increase to the full sprint). SB's note: So is this like Seeker speed? That'll be annoying when a real player who's faster than you is chasing you.
  • Decoy

  • Changes a nearby NPC to the skin of the user and sends that NPC running in the opposite direction of the character.
  • Charge

  • Charge allows the player to run quickly through a crowd knocking them over in order to clear a path.
  • Kill Types SB's note: Yes I was somehow unaware of all of the information in this entire section...

  • All kills provide 100 basic points. On this list is the amount of additional points awarded for the kill.
  • It is possible to gain bonus points from more than one of these criteria. For example, if you use the air assassination without being spotted by your target, you will gain a total of 400 points, including the basic +100, the aerial bonus +100, and the silent bonus +200.
  • Silent: Kill your target without becoming exposed to them. +200
  • Revenge: Kill the player that killed you last. (They must be your target) +50
  • Aerial: Kill the target with an air assassination. +100
  • Acrobatic: Kill the target while you are free-running. +100
    Ex: Kick them down while they're climbing, kill them immediately after jumping across some beams or, knock them from a beam.
  • Hidden: Kill your target from a hiding place. +200
  • First Blood: Be the first in the match to perform a kill +50
  • Three Kill Streak: Get three kills in a row without dying: +200
  • Discreet: (I don't see how this is any different from Stealth in terms of performance, but it is an actual bonus 4:07) +50
  • These two aren't kills but they're still a way to earn bonus points so I'll include them here

  • Escape pursuer: +100
  • Humilate Pursuer: +200 (Humiliating the pursuer also gives you the points for escaping them so that totals to +300) SB's note: The difference isn't really made clear yet. I don't know what exactly would define humiliation (gameplay-wise at least Tongue)
  • Maps

  • Multiplayer maps are custom made for the multiplayer rather than cut from the game world.
  • There will be levels in several cities, so far including Rome, Florence, and San Dominato.
  • Some levels will be tight and compact to encourage stealth gameplay while others may be large to encourage free-running.
  • Chasebreakers

  • These include gates which will close behind you when you run through them, beams and poles that fall after you've touched them, and the Merchandise lift, which I've already explained.
  • Chasebreakers can be used to put some distance between you and a pursuer.
  • After a few seconds they will reset, but those few seconds are all you or your target may need to escape.

  • Misc. Updated 9/27/10
    Spoiler: Highlight to view
  • Ezio has a new outfit.
  • Desmond will also get a new look. SB's note: Hopefully the "new look" is more than wrinklier jeans and a bumpier face like it was from AC1 to AC2
  • PS3 users who preorder will receive a code for a multiplayer beta.
    -Beta starts on September 13th in NA and October 4th in UK
    -It will not include the Harlequin, Officer, Soldier, or Blacksmith.
    -For those in the UK
    # Step 1 : you pre order the game
    # Step 2 : the retailer gives you a Ubisoft code
    # Step 3 : you enter your code on the following page www.assassinscreed.com/vipbeta
    # Step 4 : you got confirmation that your code has been accepted
    # Step 5 : you receive your official PSN code a few days before the Beta starts
    # Step 6 : you enter your code online, download the beta and in the end, you can play!

    -Game.co.uk has run of of beta codes, so you may want to preorder from a local retail store instead, if you're in the UK
    -For North America

    Fans looking to get into the Assassin's Creed: Brotherhood multiplayer beta next month will have to pre-order the game at GameStop. The beta begins on September 13. If you've already pre-ordered the game, you can take your receipt to GameStop starting on August 9 to receive a beta token.
  • Assassin's Creed Brotherhood launches Nov. 16, 2010.

  • I'll try to keep it updated, but again, feel free to post things if I missed anything or more information comes out.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

    lightchipster's picture
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    Excellent work!

    Thanks to SBIzokronus for the fantastic sig!

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    Whew, to make it more readable, I went and bullet pointed the whole thing. Jeez, that took forever. Glad you like it Joe.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    I updated a lot of the multiplayer information today, especially about the characters, so be sure to check that out.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Impressive! Thank you very much. You deserve one of these Beer unless you're not legal yet in which case enjoy a refreshing soda beverage after a hard day's work!

    "Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"

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    Yeah I'm not legal yet, so a soda it is... Innocent


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Today I added new screens and added that Secret Locations are back, since it's hard to see changes by looking at the whole thing.

    By the way, the following still hasn't been confirmed yet, and thus hasn't been included in the list, but seems incredibly likely:

    Spoiler: Highlight to view

    In Brotherhood, Leonardo works for Cesare Borgia, at least in part. This is likely because at 6:19 of the E3 demo, Cesare says "give me the gun his [Ezio's] friend fashioned for us". This points at Leo, since he's a damn good weaponmaker.

    Secondly, we can draw from real history. According to Wikipedia:

    In 1502 Leonardo entered the service of Cesare Borgia, the son of Pope Alexander VI, acting as a military architect and engineer and travelling throughout Italy with his patron. Leonardo created a map of Cesare Borgia’s stronghold, a town plan of Imola in order to win his patronage. Maps were extremely rare at the time and it would have seemed like a new concept; upon seeing it, Cesare hired Leonardo as his chief military engineer and architect.

    So either Ezio sent him to spy on the Borgias and had to win their confidence by designing weapons for them OR Leonardo abandons Ezio and works for the Borgias because he needs money Sad .


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    SBIzokronus wrote:
    Today I added new screens and added that Secret Locations are back, since it's hard to see changes by looking at the whole thing.

    By the way, the following still hasn't been confirmed yet, and thus hasn't been included in the list, but seems incredibly likely:

    So either Ezio sent him to spy on the Borgias and had to win their confidence by designing weapons for them OR Leonardo abandons Ezio and works for the Borgias because he needs money Sad .[/spoiler]

    I really hope Leonardo doesn't abandon him. That would just be annoying and to me it doesn't seem to fit in with Leonardo's relationship with Ezio. Having him work undercover could be cool though Laughing out loud

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    Well, people will do a lot of things for money. But yeah, I agree, I don't really want Leonardo to abandon Ezio's side. Maybe he's being forced to work for them. Puzzled


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    what a great compilation of information SB. thx for putting this together!

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    I gotta say, I really hope Leonardo DOES abandon Ezio to begin work for Cesare. For a couple reasons.

    1. What has Ezio done for Leonardo? Leonardo sticks his neck out [several times] for Ezio, gives Ezio virtually every invention he has, and gets what? A test dummy and a hug in return? I feel like we know Ezio and Leonardo are friends, but we don't see it.

    2. It'd a layer of depth to AC:B's story - here's Leonardo, Ezio's oldest friend, making rifles and who knows what else for his new biggest enemy. How is Ezio going to fix this?

    3. Ezio'll get his toys regardless, why not make him work for them?

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    I never really liked Leonardo as a character in this game anyway. I still think he was the smartest person who has ever lived, but I got fed up with him after entering his house the fifth time and hearing, "EZIO? YOU'RE ALIVE! OMG WTF LOL!"

    Live by the creed, die by the creed!
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    I wonder if the Leonardo in AC:B will look like the old Leonardo who everyone's familier with from history. It's funny how during the whole course of AC2 he never ages, in 1499 he looks he looks the same as when you first meet him in 1476(i know they couldn't change him too much but it would've made sense to give him a beard like Ezio has).

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    Well Claudia never changes either. She starts out as 15 years old, and at the end of the game, 20 years later, she's still 15.

    But anyway, has anyone looked at the Blacksmith multiplayer character?!! He looks like fricking Gimli!


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Yeah, they'd better take advantage of AC:B to really age Leonardo. I'd be unable to take the entire game seriously if Leonardo still looks like a waifish twenty-something less than ten years before he draws himself as bald, bearded, and ancient.

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    Also, what does everyone think of the addition of parachutes? I'm not a big fan of the idea myself...


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    SBIzokronus wrote:
    Also, what does everyone think of the addition of parachutes? I'm not a big fan of the idea myself...

    It's not a big issue for me. I assume it's just ment as a way to dismount the flying machine and return to the ground safely. Maybe the "paracute" is just a batman-like cape that lets Ezio glide for short distances.

    I'm curious what the new and improved flying machine will look like and if it has it's own method of propulsion.

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    Jedted wrote:
    I'm curious what the new and improved flying machine will look like and if it has it's own method of propulsion.

    Da vinci screw helicopter pl0x?

    Thanks to SBIzokronus for the fantastic sig!

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    Yes please Wink

    Da Vinci also had designs for a parachute, so I'm guessing this is what Ezio will be using.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Parachuting down from viewpoints should be fun, the Leap of Faith was getting kind of stale anyway.

    Live by the creed, die by the creed!
    Pussy, money, weed, that's all a n*gga need!

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    I can imagine a cutscene with Ezio going "THERE'S NO HAY BALES IN ROME WTF!?" and then he gets a parachute. Big smile


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    All right, I was looking at some multiplayer screens, and I noticed some characters I didn't recognize. Here's some images of them:

    In this picture we see what appears to be a female Harlequin (circled in red), and Hunters that have golden cloaks rather than the normal gray ones (in green)


    I have no idea how to describe the thing in the hat, looks kind of freaky from the back. It also appears female, but I'm not sure.

    (I didn't put this into the main post because it's pure speculation)


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    That's wierd.
    Maybe they will have the option to choose gender or color scheme?
    'Cause that would be awesome.

    "That one girl gamer"
    أمان وسلام

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    It would be cool to have diversity, gives your character a bit more personal feel to it rather then it being standard... =D

    Here's hoping this happens... x3

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    But if each character was unique, then it would be way easier to track them down... The idea is to blend in, so I doubt that's the case. I think those are actually new characters.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Poison darts could be used as a long distance poison blade. You could shoot it at a guard if you wanted him to attack surrounding guards without compromising yourself.

    Also, I read on the ACB wiki that there will be a mode called "Hunter." This sounds like a legit mode of play, but I can't confirm, since it's the only place I've heard about it. If you want a shortcut to the page, click here:
    http://assassinscreed.wikia.com/wiki/Assassin%E2%80%99s_Creed:_Brotherhood

    PSN: JoeyFogey

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    I didn't add the Hunter mode because the wiki describes it to be exactly the same as Wanted.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

    Vhan Master's picture
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    SBIzokronus wrote:
    But if each character was unique, then it would be way easier to track them down... The idea is to blend in, so I doubt that's the case. I think those are actually new characters.

    Whoops, your right on that...! Shock

    Also, how many characters do you guys think will be in game in total...?
    Seems they just keep growing... xD;

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    The Hunter mode actually seemed fairly different. It was 1 player against many. Like hide and seek, but if the seekers can't find the hider in time, the hider will kill a target. That's what I read.

    "In Hunter mode, one player will take the role of an assassin while other players play as guards...the radar will show him the area where his target is located and the number of enemy players that are searching for him."

    The Hunter will go after 1 target while other players are guarding the target.

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    Oh, I see. Well, I'm going to need a back up source, so if I find anything, I'll be sure to add it.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    This is the only place I've seen it, so yeah, we'll all look more into it. I hope it's real. This could make for an interesting game mode.

    PSN: JoeyFogey

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    I think the name "hunter" is just a mix up, though, look at this article: http://www.gamerzines.com/ps3/news/ac-brotherhood-hunter-mp.html

    It describes Wanted exactly, but calls it Hunter. The info from the Wiki seems like pure speculation.


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Don't blame me! haha. I guess I just noticed small details...? We'll know if it's real in the coming months. Smile

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    All right everyone, I'm back. What did I miss?


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    The Beta was released today for PSN+ users on the Euro Store...! =D

    I'm downloading it now~ x3

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    Vhan Master wrote:
    The Beta was released today for PSN+ users on the Euro Store...! =D

    I'm downloading it now~ x3

    Could you make videos for us? i will really enjoy to see a cool gameplay.

    <> Rise and Rise Again, Until Lambs Become Lions <>

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    Sadly I'm not that well versed in making videos, plus my own play isn't something I'd call worth watching... xD;

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    OK but maybe you can help us understand the alliance game mode better, we don't know much. Smile


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    Alliance seems to be not available for us now, i think it'll be when everyone has access to the Beta... =/

    One thing that bugs me is the Counter system AKA the humiliation, it's not that good really...
    It's a bit slow to respond and it only seems to work on the ground so if your on a roof running would your best bet... xD;

    (I'm quickly noticing who are my pursuer but sadly the counter system had failed on me so many times it's sad... =/)

    Another thing, I'm not sure if this is common knowledge(Been a while since I cached up with the news) but you start with one skill...
    I'm not sure if it's random what you start with but I got Morph when I started at Level 1, at Level 3 or 4 I got the Dash skill...
    I'll update more on what I get as I level up... =)
    EDIT:
    I was wrong a bit, here's the list for the skills apparnetly:
    Format for rank list:

    Level
    XP needed to unlock rank
    Unlocks

    Rank 1
    0
    None

    Rank 2
    1000
    Ability: Disguise, Profile Set 1 (custom classes so to speak)

    Rank 3
    2200
    Ability: Sprint Boost

    Rank 4
    4250
    Loss Streak: Extra Sensitivity, Streak slot 1

    Rank 5
    7300
    Kill Streak: Streak Bonus +100, Streak slot 2

    Rank 6
    11400
    None

    Rank 7
    16600
    Profile Set 2

    Rank 8
    22900
    Ability: Smoke bomb

    Rank 9
    30450
    None

    Rank 10
    39500
    Ability Slot 2

    Rank 11
    50050
    Ability: Hidden Gun

    Rank 12
    62150
    Loss Streak: Reset Cooldowns

    Rank 13
    75850
    Kill Streak: Streak Bonus +300

    Rank 14
    91200
    Ability: Morph

    Rank 15
    108350
    Perk: Enhanced Autobash (see above about kill counters), Perk slot 1

    Rank 16
    127450
    None

    Rank 17
    148650
    Persona: The Smuggler

    Rank 18
    172200
    Profile Set 3 (all P. Sets unlocked at this point)

    Rank 19
    198450
    Perk: Blender

    Rank 20
    228000
    Ability: Poison

    One thing I quickly learned while playing this is to RUN THE HELL AWAY when you do a kill...! >=P
    10 out of 9 times, your pursuers(I got 4 following me once and it wasn't pretty) will be right behind you...
    Hiding isn't as effective, cause a lot of times I catch people doing so when I'm the roof's which by that time have two thirds of the players on it as the game of cat and mouse goes on... xD

    I also hate when you get your kill stolen, you sometimes would stay target less for nearly 30 seconds until the game gives you another, more then enough time for your pursuer to catch you... =/

    That's what I have to say about the game, I only been playing for 4 hours but that's what I can assess from it all... =)

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    Dash Skill

    I thought I saw some move in the new Smuggler trailer that looked like some quick speed boost.

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    Has everyone seen the xbox live (I'm sure PSN has it too) avatar outfits? I can't get the Harlequin outfit! I looked on a few other forums on the xbox site and it seems to be a similar problem with other players. I'm just gonna switch the connection when I come home from school tomorrow. See if that helps. Anyone else have this issue?

    PSN: JoeyFogey

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    I was thinking of getting the Brotherhood version of Ezio, but the colours look really washed out.

    Thanks to SBIzokronus for the fantastic sig!

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    HA! Finally got the Harlequin outfit (it works, because I preordered from Gamestop) Big smile

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    Smile you guys need to check this out new video for AC 2 brotherwood

    http://www.youtube.com/watch?v=PgJJw6SIdGo&feature=player_embedded

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    WatDaDuck wrote:
    Smile you guys need to check this out new video for AC 2 brotherwood

    http://www.youtube.com/watch?v=PgJJw6SIdGo&feature=player_embedded

    I see you didn't check the video thread, eh...? ^^;

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    Vhan Master wrote:
    WatDaDuck wrote:
    Smile you guys need to check this out new video for AC 2 brotherwood

    http://www.youtube.com/watch?v=PgJJw6SIdGo&feature=player_embedded

    I see you didn't check the video thread, eh...? ^^;

    lol


    "When you have to kill a man, it costs nothing to be polite."- Winston Churchhill
    "Kill a man, and you are an assassin. Kill millions of men, and you are a conqueror. Kill everyone, and you

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    We fail at posting "new" videos. Laughing out loud

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    Tired oops posted in wrong thread, sorry Drunk

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    Hey requirements on the community unlock are posted on the official forums. The sienna map will be unlocked when we hit 5 million kills. It also says Alliance will be unlocked, but it didnt say when, they might have different requirements

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    Not sure if this was posted before but I just ran into it so i might as well post it... =P
    A PDF guide for the Multiplayer, with all the info concerning the Beta... xD;

    http://static2.cdn.ubi.com/ncsa/acb/beta/ACB_MP_Beta_PS3_1.5.pdf

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    Sorry for the double post, but it's been confirmed that to get Alliance mode, abilities must be used 5 million times and we're close to that...! =D

    http://twitter.com/#!/AymarMtl