The article on Double Jump and Bump (DJ&B) is finally here!
Mechanics
It has been known for a very long time that you can get saved citizens and informers to shut up by bumping into them as they are talking. Stabguy decided to name this techique Jump and Bump, for obvious reasons. There were also some pickpocket scenes where you could "get in the huddle" of the scene.
DJ&B combines these two things. The goal is to bump all participants in the scene by using a well-aimed jump or fall. When all participants have been bumped, the scene ends like it does for regular Jump and Bump.
Techniques and Examples
In the video I have included a several examples of DJ&B-ing to illustrate the techniques used.
Setting up a DJ&B is fairly straightforward: you have to position yourself or jump fairly precisely in order to get the scene to end. That doesn't mean it's easy, but it's uncomplicated. Here are a few techniques to help you find and execute new DJ&B's.
Most times you'll want to first bump into the first NPC and then have him bump into the second NPC. However, there is also at least one case where you bump into both participants simultaneously to end the scene. You can view an example in the video at 1:08. It's the only case I know of currently.
Sometimes you'll need a little extra distance, like in the last clip (2:08). In that case, you can use the trick first used by MAGLX to find an easy way to Garnier's Early Death to gain that extra distance. It's not surprising that the last DJ&B is the hardest to get. I've spent considerable time on finding a good setup, but still am not consistent with this skip.
It's also helpful to use the environment to line up a fall (you can still drop from hanging during a scene) to achieve bumpage. This is demonstrated in the first and third clips.
The clip at 1:30 is a bit odd, in that bumping these characters will spook them. I suspect this happens because they are bumped twice. After becoming anonymous, you're able to perform the pickpocket as if the scene still has happened.
Likewise, I'm not sure what was going on at 1:18. Sometimes you zip through the invisible wall that goes up (this happens in the clip at 1:30), but that didn't happen here.
Applications and Further Research-type-stuff
DJ&B is primarily useful in speedruns. It allows you to skip cutscenes, some of which can take up to 40 seconds. All the setups in the video are the fastest I could find and I will include them, along with some others in my AC1 Speedrun, should I ever finish that.
The list of DJ&B's in the video is not exhaustive. I know at least one more DJ&B in the Sibrand Investigation, and have not bothered with a lot of the other pickpockets. I do think there are pickpockets where DJ&B isn't possible (there's one with three characters in the Jubair investigation).
I hope you enjoyed watching the video and reading the article. If you have any questions, I'd be glad to answer them.