[Front-paged. -JoeyFogey]
Game: Assassin's Creed Syndicate (PS4)
Sequence 8 Memory 1: Strange Bedfellows
Style: Lethal / Reaper / Chaotic (Creative / Not 100% Stealth)
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A blitz assassination of Maxwell Roth in 0.6 seconds.
The key observation is that Jacob remains in the same position before and after the pre-assassination cutscene ("Burn, burn, burn!"). Ordinarily this position is wherever he kills the last of the four decoys. However, if the waitress poisons the fourth decoy then it allows Jacob to take an advantageous position.
This had the makings of a superfast blitz: Just stand onstage right behind where Roth spawns and mash , right? Well, Ubisoft must have been watching The Hidden Blade. They're on to our ways. If you stand anywhere onstage then the game teleports you, stage left.
I found another good position on top of the rear backdrop. From here you can do a double air assassination, shoot your pistol, throw knives or voltaic bombs. As a bonus, Jacob appears in the cutscene. Immediately after the cutscene the game resets your viewing angle to level. It takes nearly 3 seconds for Roth to spawn. I used this time to adjust my view downward and aim at his spawn location. His two bodyguards spawn first and are a little bit closer to the backdrop. It's easy for them to draw your aim away from the target.
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A Carriage Strike from the highest tower in the game as suggested by DAZ. James Brudenell was the natural choice of target since he's in the adjacent Parliament building. However, it's difficult to get Brudenell into position for a Carriage Strike because he doesn't stand still.
Kill the Policemen in the garden
The main reason I do this is because policemen will kill Brudenell if they witness him in Open Conflict. Another reason is to clear a path to kidnap Brudenell and walk him over to Big Ben. I also clear one of the front gates in order to remove a carriage later. You don't have to kill all the policemen. Just the ones that may interfere.
Aggravate the Earl
The goal here is to make Brudenell run but then lose track of him. If you lose him inside the building, there's a game mechanic that moves him into the front hallway surrounded by four new Templars. From there he's more manageable to kidnap. You just have to locate him again.
Note that I use an undocumented Entry Point. Each of the three eastern courtyards has one door with a lock that may be picked. From there it's a short distance to Brudenell's office. If you use Eagle Vision and time it right, you can pick the lock and enter the hallway with stealth.
Instead, I intentionally enter Open Conflict in the first hallway. Sometimes this causes Brudenell to immediately flee, even though you haven't approached his door yet. It has happened to me many times but not while recording this video. I haven't characterized exactly what conditions cause him to flee early. So I had to go manually open his door. His bodyguards drop a smoke bomb and I go out the same way I came in.
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The concept here is simple: assassinate Philip Twopenny by throwing him down an elevator shaft. There are actually two empty shafts in the Bank of London which lead down to the vault: the "secret passage" that you must find for 100% sync, and another in the northwest corner which only opens if you kidnap the head of security. I used the secret passage because it can be reached without going outside.
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For this one I decided to take DAZ's challenge:
1) No Kills except Target who must be killed with the Hidden Blade
2) No Detects except upon Assassination Moment
3) No HUD
However, I modified the rules as follows:
1) Knockouts of Templars is allowed but not Royal Guards
2) No Awareness Meters
3) No Smoke Bombs
Skills:
4) Evie may use the Chameleon skill
Basically I used two knockouts instead of smoke bombs. If it looks easy, let me assure you that it was not. It took about 100 takes over three days to get everything right, in large part because the timing of the guard patrols are randomly phase-shifted. More about that later.
Approach
There are three well-known entrances to London Tower: the front door, the back door, and the rooftop access to the southwest tower. I used a lesser known fourth entrance: the rooftop access to the northeast tower. It is less guarded than the other tower but has a locked door. I stole the key in an earlier playthrough. Also, the spiral staircase here goes all the way down to the ground floor (the southwest spiral only goes down to the second floor, where Lucy waits to be assassinated). If there are other entrances besides these four, please mention them in the comments. There might be an open window or something that I missed.