Assassin's Creed Unity
Advanced Techniques
Catch Ledge / Ledge Grab
Holding High Profile , TAP Parkour Down a single time just before touching the wall.
There must be a viable handhold at the spot Arno impacts, and the timing window for it is roughly like a Sword-Counter from AC1.
A video on the philosophy and meaning behind the ledge-grab / catch ledge ability in the Assassin's Creed franchise, its importance and why it matters so much to the people who miss it, capping off with explaining how to actually perform this move in Assassin's Creed Unity. I think this move should be brought back, as should at-will side ejects and at-will back ejects. Movement is lifeless and stagnant in the new Assassin's Creed games, and for a franchise about transcending the arbitrary rules put forth not by gods, but men, new AC Movement "Systems" make me feel more like I'm painting inside the lines than breaking out of social norms and flowing through an environment as I see fit.
Ubisoft needs to listen to this.
Great video. It's such a good feeling to catch a ledge to save an otherwise fatal fall. Bonus points for being super close to the ground when catching the ledge.
This reminds me of discovering undocumented features in AC1 such as air to assassinate. Please summarize the controls for Catch Ledge in the description for those who don't make it to the second half of the video.
Good call. Holding High Profile, TAP Parkour Down a single time just before touching the wall. There must be a viable handhold at the spot Arno impacts, and the timing window for it is roughly like a Sword-Counter from AC1. Added to description as well.