0:13: The date is 1503, Rome, also the date of Pope Alexander VI's death of an unknown disease.
0:33 - 0:40: Rodrigo Borgia/Alexander is still alive, and keeps company with Cesare Borgia, his son.
0:44 - 0:52: Ezio is wearing his classic "Assassin White" outfit; Altair's Armor is nowhere to be seen.
0:53 - 1:00: Return of Archers... with rifles?!
1:00 - 1:03: Unknown figure kills archer. First sign of additional aid to Ezio.
1:04 - 1:08: Return of Brute. Both are killed by arrows from afar, most likely the archer's killer.
1:09 - 1:11: Ezio sports a longer, pure white cape. His entire outfit seems to be more based around Roman fashion. No armor is seen, besides a metal brace holding his cape.
1:12 - 1:14: Return of double hidden blades.
1:15 - 1:19: Return of Seekers and throwing knives. Double targeting, perhaps...?
1:20 - 1:24: Ezio's belt buckle has been minimally changed. Signature Eagle's Cry is heard.
1:25 - 1:27: Cesare's voice actor (for once) is new. As opposed to being William or Abul's voice.
1:27 - 1:29: Ezio catches something out of the shower of rose petals.
1:30 - 1:31: Cesare sports a large chest piece adorned with several versions of Cupid and Apollo.
1:32: Ezio has caught an Eagle's Feather, the symbol of assassination.
1:34: Ezio still has a full beard.
1:40 - 1:45: All guards are felled from what I assume are multiple directions. This could mean you can paint targets for you allies to attack.
1:47 - 1:55: Improved horse combat. Enemies now mount horses and attack.
1:55: Ezio is using a Captain's sword. Altair's Sword is nowhere to be seen.
2:05: New class of guard? It seems to be a mix between Seeker and Brute.
2:09: Cesare is using a large Claymore-esque sword.
2:20: From left to right, the weapons the classes are using are: Halberd, Mace, Sword, Axe, and the last one I can't see. Maybe fists or Dagger. He seems to have a sheath of some kind on his left wrist. Also, the MAce wielding Assassin is the only one with a mask.
2:22: Rodrigo seems to have been napping this whole time, and checks to see what's going on. I think he dyed his hair black, too.
2:26 - 2:39: Ezio's pulls a Brad Pitt/Troy move, perhaps leading to assassinations with other weapons.
2:36: RELEASE DATE!!!!
2:37: Harlequin Character with preorder. Probably DLC later.
Comments?
2:26 - 2:39: Ezio's sword vanishes and becomes the hidden blade in mid-air.
I still see it as a sword
Pause it in midframe, then slowly creep it forward.
If you mean there :
It is just the sword seen from up. What looks like the Hidden Blade is the guard of the sword.
That's still his sword. It's just angled so it's pointing directly at the camera, therefore it looks like a smaller blade.
OOOOHHHHH alright.
My favorite scene is when Ezio parts the Red Sea... I mean crowd.
And what is Cesare saying at 1:55? To me it sounds like "PAPER CUTS!!!"
And I want to be the guy with the Bow and the Katana at the end of the trailer. That guy kicks ass!!!
Papal Guards!
This whole game looks to be AMAZING.
When Monteriggioni was under attack in the first Single Player Gameplay Walkthrough, I was getting this... genuine, Prince of Persia feeling from it. Especially when Ezio ran up the ladder, it exploded, then he went back up the wall.
This whole game looks to be AMAZING.
When Monteriggioni was under attack in the first Single Player Gameplay Walkthrough, I was getting this... genuine, Prince of Persia feeling from it. Especially when Ezio ran up the ladder, it exploded, then he went back up the wall.
That was the first scene in Prince of Persia: Sands of Time!
how did the Borgia get the Apple at the end?
did mario just carry it with him into battle?
"Do you have it?"-Ezio
"I am keeping it safe."-Mario
Mario obviously had it on him and the Borgia destroyed him and took it away from him. That, or they tortured Mario into telling them where the Piece of Eden was.
"Do you have it?"-Ezio"I am keeping it safe."-Mario
Mario obviously had it on him and the Borgia destroyed him and took it away from him. That, or they tortured Mario into telling them where the Piece of Eden was.
They didn't torture him, Mario just had a dumb blonde moment and thought "If I hold on to it in the middle of the battle, nothing negative can possibly happen!
(10 minutes later) "Ezio! Me have failed... "
Sands of Time Comment:
That was my favorite game of all time.
And also the Assassin's Creed series.
I'm a sucker for games that have swords instead of guns/use guns in interesting ways, have parkour, allow you to fight a lot of enemies at a time, and have an amazing story with some interesting character development between two or more main characters. In this case, it's all mixed up with Alty, Ezio, Desmond, Lucy, Rosa, Caterina, Leonardo, Shaun, Rebecca and Vidic. It's CRAAZZYYY!!!
AAAHH.
You would really love Mirror's Edge
You would really love Mirror's Edge
As mentioned in a different post, to ANOTHER comment by you regarding Modern AC Free-Running, I HAVE played and beaten Mirror's Edge. And you're absolutely right, I LOVED it. So much so that I replayed it 3 times.
I presume you're talking about the classic PoP games but does anyone know if either of the two most recent Prince of Persia games are worth a play? I've heard Prince of Persia isn't great but The Forgotten Sands is quite good...?
I reckon I'd enjoy Mirror's Edge so I'm going to try that soon. Thanks.
Forgotten Sands is back to the Sands of Time, and I found it to be pretty fun.
Not very challenging at all though, short of one puzzle that you'll get slightly think-ish if you're like a new-gen gamer that thinks all games are easy. Otherwise, the puzzle isn't that difficult. It can be solved in, I think, around 10 moves or less. That's like 2 minutes or less.
I too enjoyed The Forgotten Sands.
I disagree that it was too easy, as least for a Prince of Persia game. TFS was definitely the toughest of the 3D PoP games IMO. Not to say that it was difficult, but it was noticeably more difficult than the others. It's probably the longest PoP game as well.
Okay thanks. I might try it then. I think I'd like the fact that its similar to AC in ways but I'd also be frustrated at the differences between the 2
I think I'd like the fact that its similar to AC in ways but I'd also be frustrated at the differences between the 2
Let me put it this way – after playing TFS recently, it gave me some ideas as to how they could further improve the climbing and whatnot in AC3.
LOL because of the Ezio skin... Desmond possibly doing inhumanly long horizontal wallruns? ROFL, nice.
I disagree with you actually. I think TFS was the easiest PoP game I've played. I think that's because it caters more to a new generation of gamers, like I said in a previous comment somewhere else (not sure where )
In my opinion, The Two Thrones on Hard was the hardest one for me. Let's not forget the Well of Ancestors and the final boss fight against the Vizier. SoT TRILOGY are one of my two favorite series' of all time.
And longest PoP game? NO! Are you kidding? I beat that game in less than a day, collecting everything too.
I platinumed it the next day.
Sands of Time is probably the longest one. And the best.
In all honesty, I really enjoyed TFS because it went back to the "real" Prince, but I felt it was too short, and too easy. The bosses weren't even difficult. I liked the platforming a LOT though. Just like most PoP games, the platforming is really the reason you play the game. Mixing PoP 2008 and SoT Trilogy climbing mechanics was awesome.
I hope they continue the PoP 2008 series. The first one had several things that made some people angry, they could "fix" those, and make it a better game. I just think that Free-Roaming doesn't work in a Prince of persia game. The whole point is to use your mind to think how to proceed, not to know that you can go in any direction and still get something done.
Sorry for HUUGE rant. Thx.
I think we need a Prince of Persia topic, we've kinda strayed from what this was supposed to be about.
I think TFS was the easiest PoP game I've played.And longest PoP game? NO! Are you kidding? I beat that game in less than a day, collecting everything too.
I platinumed it the next day.Sands of Time is probably the longest one. And the best..
It's like we're talking about completely different games here.
When SoT came out on PS2, I first finished it in two sittings. There was never any challenge to the acrobatic portions and the combat was pretty terrible, but not at all difficult. I probably used the rewind time ability less than 10 times total. It lasted around 5 hours of gameplay to complete it the first time and I never felt that any part of it gave me any real difficulty.
TFS gave me over 8 hours of play my first time through. It was exceptionally long for a PoP game. Just when you think you're near the end (based on how the others went), you find out you're off to a whole new (underground) palace and the game stretches out for a few hours more. Its length really surprised me. It's definitely longer than SoT, no question.
In TFS I had to use the rewind time ability way more than I could count (mostly during the acrobatic segments where you need to toggle water on and off). I ran out of blue orbs numerous times where I had to restart the entire area because I could no longer rewind. There aren't many blue orb refills, except during combat where you'll usually spend them on other abilities to clear the rooms faster to move on to the better parts of the game (the platforming).
I bet you that in speed runs, TFS would take significantly longer to complete than SoT. And to me, that translates to a longer game.
I agree with pretty much everything Asaic said there. I recently picked up and played through SoT for the first time in... three years, at least. I beat it in 5:34, and I probably could shave at least 15 minutes off of that. I wasn't going for a speed-run either.
Then again, some people that I've talked to said they've beaten FS in about the same amount of time...
Then again, some people that I've talked to said they've beaten FS in about the same amount of time...
First time through? I doubt it. The game is completely linear and you cant get sidetracked. I did stop and peer around every once in a while looking for the odd sarcophagus, but i never really doddled or wasted time. I had to continue a handful of times and one puzzle had me stuck for under 10 minutes. The rest was strictly forward progression. I can't see how three full hours could be cut off unless you can skip entire areas of the game.
Granted, I'm including cutscene time in there, but there aren't three hours of cutscenes.
there aren't three hours of cutscenes.
Jesus, I hope not! Then it would be like Metal Gear Solid!
If the climbing mechanics could teach AC something, I'm definitely giving TFS a go. I remember playing SoT years ago at a friends and if it stays true to that it should be good
As Asaic said I hope they continue PoP 2008. The first one looks good but I've heard many complaints. If they can sort them out for a sequel I'll be sure to try it.
Asaic, you're probably right.
I was REALLY young when I played SoT, and then I played WW and T2T all in order.
I beat them all, but they felt really long.
In TFS however, once you've beaten the game once, you don't have to fight any enemies, you don't have to get any sarcophagi or anything. You can literally RUN through the whole game.
And your comment about skipping a whole area, there is this part in the aqueducts, you know the water pillar that Prince climbs and then there is a cutscene that says something like "OMGZ, he's leveling too fast, gotta stop him, evil brother, garr!" and then the platform gets blown up, after which one of those projectile throwing enemies that you Dash to appears on the other side?
The game expects you to do a large platforming sequence, instead, flip over the railing at the bottom by jumping at it with X/A when you're close to it, and jump again, solidifying water. Then, climb up and you're there.
That's just one example I have.
I wish you could check the time spent playing the game..
EDIT: What I'm trying to say, is you can jump directly to the final segment of this platforming sequence.
As Asaic said I hope they continue PoP 2008. The first one looks good but I've heard many complaints. If they can sort them out for a sequel I'll be sure to try it.
Did I say that? I think you might have me confused with somebody else. I was not a fan of PoP 2008. Pretty awful game if you ask me.
I think the fact that they made a sequel to the Sands of Time universe rather than continuing from the cliffhanger-ish ending of PoP 2008 is a testament that it will be left behind for good. I don't blame them though. There was a lot of hate out there and sales were less than stellar. Trade-in value for the game at EB Games/GameStop dropped to 8 bucks US within six weeks of its release. That's really bad.
And your comment about skipping a whole area, there is this part in the aqueducts, you know the water pillar that Prince climbs and then there is a cutscene that says something like "OMGZ, he's leveling too fast, gotta stop him, evil brother, garr!" and then the platform gets blown up, after which one of those projectile throwing enemies that you Dash to appears on the other side?The game expects you to do a large platforming sequence, instead, flip over the railing at the bottom by jumping at it with X/A when you're close to it, and jump again, solidifying water. Then, climb up and you're there.
EDIT: What I'm trying to say, is you can jump directly to the final segment of this platforming sequence.
See, stuff like that I would never do on a first play-through. I try to experience things the way the developers/writers intended the first time out. I feel that allows me the ability to provide the most accurate assessment of the intended product. IMO, that is the only way to be respectful of the writers and designers. If I were to intentionally try to "break" their game first time out, I feel that's disrespectful. To me, that's like saying that you don't like their product, that you feel it should be different without even giving it a chance as it is.
I aim for the intended experience first time out and save things like sequence breaking and exploring bugs, glitches and exploits for second or third play-throughs and beyond. If someone were to skip segments of a game like that on their first time out and then claim its a short game, that's like buying a 2L of Coke and pouring half of it out, then complaining that there wasn't enough Coke.
0:53 - 1:00: Return of Archers... with rifles?!
1:09 - 1:11: Ezio sports a longer, pure white cape. His entire outfit seems to be more based around Roman fashion. No armor is seen, besides a metal brace holding his cape.
1:15 - 1:19: Return of Seekers and throwing knives. Double targeting, perhaps...?
2:20: From left to right, the weapons the classes are using are: Halberd, Mace, Sword, Axe, and the last one I can't see. Maybe fists or Dagger. He seems to have a sheath of some kind on his left wrist. Also, the MAce wielding Assassin is the only one with a mask.
Comments?
Snipers!
I didn't notice the longer cape. Thank You.
Double targeting: There was something like this in AC2, wasn't there? I might be wrong. You could throw knives to multiple enemies while in a battle. It was a move you had to buy from the trainer.
The Assassin with the mask is wearing weird pants.
I'm surprised someone actually commented on the video. It seems that PoP takes most of the attention. >_>
Did I say that? I think you might have me confused with somebody else. I was not a fan of PoP 2008. Pretty awful game if you ask me.
Sorry Asaic, it was actually DAZ who said it yeah i suppose your point is right. about a sequel. The sales were poor and they seemed to move on from it. I might give both new PoP games a go anyway eventually.
Anyway, i think we've exhausted PoP and should probably return to AC
umm... can you move this PoP thing to a different post lol... its taking over this topic