I thought we should start a topic where we discuss all possible easter eggs and similar stuff for AC2, especially since Stabguy hopes to make a video on that. Just name any such easter egg/oddity and I'll add it to the list. To make it simple I'll categorize it into three different sections: Dialogue, objects/people/places, and oddities which are probably not easter eggs but might still be worth mentioning.
Dialogue
"It's me, Mario!"- The most obvious easter egg, occurring during the scene where Ezio meets with his uncle. I've seen videos on youtube, so you'd think this was done to death, but I have a funny idea that probably hasn't been done before which involves the hammer you obtain after collecting 50 feathers.
What Catherina says if you don't bring the boat.- In the memory where Catherina Sforza is trapped in a rock in the middle of a lake and needs to be rescued, if you approach her without being on the rescue boat a different line of dialogue plays.
Secret conversation in assassins tomb.- I've read about this online, but I haven't confirmed it myself. In one of the tombs you have to chase a guard before he alerts the others. If you kill him before that stand close to the entrance of the room where the guards are sitting at a table. You should be able to hear a conversation. I think this is the same tomb as the octopus.
"Another capering crusader."- A reference to Batman, overheard from a civilian when Ezio is freerunning/climbing? I remember a post here that mentions a comic with Batman using a glider made by Leonardo.
Marco's brother at the party.- During Marco's assassination at certain places you can hear his brother talking to someone about Marco (this has been shown in a video by IanXO4). You will later meet him with Antonio in what was formerly Emilio's Palazzo.
Inaudible dialogue.- Carlo Grimaldi lip syncs (discovered by FLAE). Pre-assassinate everyone in Doge's Palace before confronting Carlo. He will flee to the bottom of Giants' Staircase and cower, mouthing the words from the AC2 demo shown at E3.
Message in Code.- In the end of The Truth video, a binary code is shown;
01000101
01000100
01000101
01001110
This translates to EDEN.
Objects/People/Places
Octopus.- A well known easter egg, found in one of the assassin tombs after pulling a lever and waiting by the water.
Keys.- Looted from dummies, they have no known purpose. There are two times you have the opportunity: The dummy that doesn't fall into the water after Ezio practices the newly acquired hidden gun, and the last assassination contract in Venice.
Broken glider.- After killing Carlo make your way to the dock area. You should be able to find the glider where it crashed. I remember times I haven't been able to find it, so maybe it disappears if you reload the mission? Also another thing, I've found a way to escape from the Doge's palace before killing Carlo, and the fires made for the glider were still there. That should make for some fun exploration.
Emilio's boat.- Before heading off to Emilio's palazzo for the assassination you can see the escape boat by the docks. Nice for the game developers to prestage it instead of making the boat appear out of nowhere.
Family Memories.- In the DLC Bonfire of the Vanities, when Ezio returns to Firenze, you can go to the Palazzo Auditore. When you use Eagle Vision, you can see Ezio's family there. You have to talk to Machiavelli first and escort him to the Palazzo Pitti. The easter egg occurs any time after that.
World Map in Villa.- Identify real-world locations of Pieces of Eden from the map/puzzle in Villa Auditore. These look even more challenging than AC1. Some are in oceans.
Altair Skin Removed for Cutscene.- I assume you all know the mission where Ezio visits Leonardo to get his father's hidden blade repared, and Leonardo jokes about removing Ezio's finger? I played through that mission with the Altaïr skin, which doesn't have a left ring finger. I thought it would be a funny cutscene where Ezio tries to put his finger on table, but there's nothing there.
What happened though, is the cutscene in question recognized the need for Ezio's standard appearance, so he just appeared in his Assassin robes. BUT, when the blade has been fitted around his wrist, suddenly the Altaïr skin returns, mid-cutscene!
Oddities
Undead Doctor.- The doctor who heals the cut on Ezio's lip can also be killed with melee weapons, but gets back up. It's probably because he was made for a scene that the doctor is glitched. Just too bad Ezio doesn't have access to any weapons that early in the game, although I've seen a glitch allowing you to high profile assassinate with your fists.
Early Feather.- I think I heard about this here. A certain feather in Florence can be collected before feather are unlocked. A good way to display this is collect the feather right before talking to Ezio's younger brother.
Missing Ship on Map.- If I remember correctly the Venice map shows a ship right above La Arsenale (where you kill Dante and Silvio) even though there is no such ship there. The only time there is a ship near that area is during the scene before the assassination, when Silvio says, "they're going to leave without us". You see the ship leaving through the gate.
Secret house in Forli.- Remember the scene at the beginning of the Battle of Forli dlc (involving the piece of Eden, Mario and Leonardo)? That place is off the map. You can find the location if you bring up the map during the scene. Luckily you don't need airwalk to reach that area; there's a bridge you can dive under to get under the map. Use contextual camera from super/hyperblend to get a better view of the place.
'One Opponent Has Abandoned the Race'.- Originally discovered by PHI. It looks like the game developers had intended to have races against other NPC's but ditched the idea.
Invisible sword.- When performing the rare long weapon counter against a heavy weapon, if you select your sword one of two things will happen. Either you will unsheath the sword and drop it or you will hold a weapon that isn't there.
Early Disarm on Brutes.- Ezio can disarm Brutes early in the game, before he learned that move (after the Auditore execution, for example).
Horse Under Florence.- During Francesco de' Pazzi's assassination there is a horse under the map (which Jacopo rides in the following scene). Originally shown in an eagle strike video.
Archer Shooting at Thieves.- Let me see if I remember this correctly. Accept the contract Political Suicide and complete it. Afterward look at the roofs in the area of the assassination and you should see an archer shooting at a group of thieves on a nearby roof. This has to be the first time you do the contract since when you replay it you go back into the DNA folder after you've completed it. The explanation behind this is archers are programed to target NPC's at roof level (which is why they go after pickpockets and couriers). Because of this archers and thieves weren't put close by each other.
Early Taunt.- You can also taunt opponents before learning it.
Early Steal.- You can steal before learning it.
Early Heal.- Before going with Ezio's brother to the doctor you can buy medicine from a doctor in the district. This does not change anything as you still have to start that cutscene to progress through the game.
Airwalk.- For the PS3 and Xbox360 a glitch where you can walk on air after buying the throwing knives special attack. This has been patched.
Historical inaccuracy.- In Da Vinci Workshop, there is a painting on the wall. It's the "The Virgin and Child with St Anne and St John the Baptist". But according with historians, he didn't painted it until 1499-1500. This memory occurs in 1476.
Early Look at San Pietro Pavilion.- The pavilion that is used to hide the Apple in AC Brotherhood can be seen in the last memory with the help of an area exploit, originally shown in Sistine Chapel Area Exploit. The game developers had originally intended to make Rome a city in AC2, but since it was so big they saved it for the next game.
Renovations.- Rome in AC2... it's nothing like Rome in ACB.
Oddity: Ezio can disarm Brutes early in the game, before he learned that move (after the Auditore execution, for example).
Easter egg: In the DLC Bonfire of the Vanities, when Ezio returns to Firenze (I'm not sure when, during/after which mission), you can go to the Palazzo Auditore. When you use Eagle Vision, you can see Ezio's family there.
Oddity: Ezio can disarm Brutes early in the game, before he learned that move (after the Auditore execution, for example).
Completely forgot about that.
Easter egg: In the DLC Bonfire of the Vanities, when Ezio returns to Firenze (I'm not sure when, during/after which mission), you can go to the Palazzo Auditore. When you use Eagle Vision, you can see Ezio's family there.
Really? Thanks for the info.
Oooh, these are fantastic!
Easter egg: In the DLC Bonfire of the Vanities, when Ezio returns to Firenze (I'm not sure when, during/after which mission), you can go to the Palazzo Auditore. When you use Eagle Vision, you can see Ezio's family there.
You have to talk to Machiavelli first and escort him to the Palazzo Pitti. The easter egg occurs any time after that.
gerund wrote:
Easter egg: In the DLC Bonfire of the Vanities, when Ezio returns to Firenze (I'm not sure when, during/after which mission), you can go to the Palazzo Auditore. When you use Eagle Vision, you can see Ezio's family there.Really? Thanks for the info.
http://www.youtube.com/watch?v=bGhZ-I9IqxE
Note: Eagle Vision turns on automatically when you enter and turns off automatically when you exit the Palazzo. It can not be triggered again after that.
Thanks for the tip, Lisa. I also added a few more.
Oddity: Ezio can disarm Brutes early in the game, before he learned that move (after the Auditore execution, for example).
Actually you can also taunt opponents before learning it.
With all your help, this video is practically making itself. Thanks!
I checked my notes for AC2 Easter Eggs and everything is covered above except:
Also in my notes under Keys I wrote "cupboard in Maria's room". Now I can't remember why. Are there more keys there or is it what Ezio was supposed to unlock?
There is a LOT of Mythological cities that are rumored to be on islands that don't exist anymore.
Atlantis is one of them. AC series do a good job explaining mythos, so probably this are one of them. Or... they're in tiny islands, too tiny to show in the maps.
I will try to get more references because I will play again for the challenges.
Well, here the only one I can think for now:
In the end of The Truth video, a binary code is shown;
01000101
01000100
01000101
01001110
This translates to EDEN. There is other binary codes on the images of the puzzles, maybe I should look at them?
01000101
01000100
01000101
01001110This translates to EDEN. There is other binary codes on the images of the puzzles, maybe I should look at them?
Yes, please do.
Also in my notes under Keys I wrote "cupboard in Maria's room". Now I can't remember why. Are there more keys there or is it what Ezio was supposed to unlock?
I don't remember anything about a cupboard or what the keys are supposed to be use for. Hmmm.
I also hope to give ideas to make the video very entertaining. For example, I want to enhance the "It's me, Mario" easter egg by
Does anyone remember whether the codex pages are supposed to be accessible anytime or after Mario mentions them? Because I remember being able to collect one early.
Does anyone remember whether the codex pages are supposed to be accessible anytime or after Mario mentions them? Because I remember being able to collect one early.
I remember you can collect something around 3 codex pages immediately after the street fight Ezio and his brother are involved in at the beginning of AC2. Just sync some viewpoints and they show up on the map. There aren't any armed guards to fight you (if there are, they don't have weapons, so beat them up).
Any time, I believe. The first one you can collect is in sequence 1 when Ezio isn't yet an assassin. I'll try to collect some of them in San Gimignano when I get there in a bit on my Leap of Fail save.
I think the alternative cutscenes when failing QTE's should also be included. For instance when you assist Antonio in treating Rosa's wound, and you don't hit the button in time, Antonio will comment: "Perhaps we were wrong about you, Ezio." and some other comments. They're in one of stabguy's videos.
About the early feather, I found that thing recently. It's technically not in the San Giovanni district, so I assume the creators thought you couldn't reach that and they just left it there. The other feathers in San Giovanni are not available that early in the game.
It's #19 on this map: http://www.thehiddenblade.com/florence-santa-maria-novella. As you can see, it's right on the border of two districts.
Yes, please do.
Yes sir! Leave to me!
I will debunk Sub 16 binary L337 codes =P
Checked the Codex Page thing. There's a codex page available in San Gimignano, so you can collect them whenever. Shame you can't get to Forli and Venezia early.
Shameyou can'twe haven't figured out how to get to Forli and Venezia early yet.
FTFY
I found a way to Parkour on Boys be Boys, a memory that you can't do any parkour.
I bet someone already discover this.
In this memory, you cannot scale walls, but you can still jump in place pressing + , if you jump into a crate near where you start to the rope above it, you can put yourself up. After that, stay close to the wall and jump again, Ezio will grab the wall, and you can Parkour to the roof of the area.
I did had some fun throwing enemies from there, but my main objective is to attract Ezio brother up there, so there is a chance he could fall in the water.
I was not succesful, saddly. Other Ezio allies followed him but Ezio brother stayed on the ground.
Well, back to Binary decoding them D=
Edit: Speaking on Mario. The voice actor for Ezio, Roger Craig Smith, make the voice of Mario biggest rival as well:
Sonic The Hedgehog!
Oddities, now historical:
In Da Vinci Workshop, there is a painting on the wall.
It's the "The Virgin and Child with St Anne and St John the Baptist".
But accordly with historians, he didn't painted it until 1499-1500. This memory occours in 1476.
Well, anyway, there is a painting on Da Vinci box, but I cannot indentify what painting it is.
Since a few codex pages can be found early, I'll guess the developers didn't really care about it. not much of an oddity then.
I think the alternative cutscenes when failing QTE's should also be included. For instance when you assist Antonio in treating Rosa's wound, and you don't hit the button in time, Antonio will comment: "Perhaps we were wrong about you, Ezio." and some other comments. They're in one of stabguy's videos.
I wouldn't call the QTE's easter eggs because of how obvious they are. The optional dialogue with Catherina Sforza on the other hand is something most players aren't aware of. Some other optional dialogue is easy to find. For example if you wait to get on the Animus near the beginning of AC2 Lucy says something.
Yes sir! Leave to me!
Finally, I get some respect! Just kidding, I know you all love me.
161803398874989 wrote:
Shameyou can'twe haven't figured out how to get to Forli and Venezia early yet.n
FTFY
Using Temporarily skipping through the game (works only on Xbox360) is a way. I mentioned before I could try to use that to collect all 100 feathers and seeing if I can obtain the Auditore cape at the beginning of the game.
Oddities, now historical:In Da Vinci Workshop, there is a painting on the wall.
It's the "The Virgin and Child with St Anne and St John the Baptist".
But accordly with historians, he didn't painted it until 1499-1500. This memory occours in 1476.
Most likely an inaccuracy in the game, but worth mentioning.
Here, my first report!
Glyph number 3:
Actually, I though the glyphs only had Binary codes... I was DEADLY wrong.
Two image heres have hidden messages.... but in Morse Code!
First, Gandhi image.
The Morse Code hidden follows:
- .... .
-... ..- .-.. .-.. . -
.... .. -
.... .. --
..-.
- .... .
-.-. .... . ... -
This translates to:
THE BULLET HIT HIM IN THE CHEST
It's the way Gandhi died, Assassinated.
Now, the Houdini picture:
- .... . -.--
.... .. -
.... .. --
.. -.
- .... .
... - --- -- .- -.-. ....
Translates to:
THEY HIT HIM IN THE STOMACH
This may look weird.... until we see how Houdini died.
Taken from Wikipedia:
Harry Houdini died of peritonitis, secondary to a ruptured appendix. Eyewitnesses to an incident at Houdini's dressing room in the Princess Theater in Montreal gave rise to speculation that Houdini's death was caused by a McGill University student, J. Gordon Whitehead, who delivered a surprise attack of multiple blows to Houdini's abdomen.
I hope you guys enjoy, I will continue debunking more =)
While I was playing S7M9 (Everything must go), I saw a gondola modeled graphically near the water side door of the palace, but I couldn't interact in any way with it. Can anyone confirm?
Using Temporarily skipping through the game (works only on Xbox360) is a way. I mentioned before I could try to use that to collect all 100 feathers and seeing if I can obtain the Auditore cape at the beginning of the game.
I completely forgot about that.
Thanks for the translations. You truly are a worthy female assassin.
While I was playing S7M9 (Everything must go), I saw a gondola modeled graphically near the water side door of the palace, but I couldn't interact in any way with it. Can anyone confirm?
Is that the Emilio assassination? There is a gondola that Carlo uses when he leaves the place (more like he disappears and it starts moving). I think it disappears after it goes a certain distance.
Just remembered another one. The pavilion in San Pietro (where the Apple is hidden in ACB) can be seen in AC2 after an area exploit in the last sequence.
Thanks.
BTW, I always though if is possible do the inverse:
In ACB, see/explore the area of the Vatican that you explore in AC2.
Anyway, is time for more Sub 16 hidden knowloadge. What information he left behind in Glyph number 4?
Let's find out:
Here, the WWII picture, this time, is not binary, neither Morse code, this time, is a code writen in Hexdecimal!
41 6e 74 69 6b 79 74
68 65 72 61 20 4d 65
63 68 61 6e 69 73 6d
2c 20 6d 75 63 68 20
6f 6c 64 65 72 20 74
68 61 6e 20 31 35 30
20 42 2e 43 2e 45 2e
This translates to:
"Antikythera Mechanism, much older than 150 B.C.E."
For anyone who want more information on the Antikythera Mechanism, here the Wiki page:
http://en.wikipedia.org/wiki/Antikythera_mechanism
Now the next image... it's written in ASCII:
65 110 99 105 101 110
116 32 99 105 116 121
44 32 82 97 106 97 115
116 104 97 110 44 32
73 110 100 105 97 44
32 105 114 114 97 100
105 97 116 101 100 32
98 121 32 80 111 69
This translates to:
"Ancient city, Rajasthan, India, irradiated by PoE"
Now, the final image, writen in binary code:
01010011
01110101
01101101
01100101
01110010
01101001
01100001
01101110
00101110
00100000
01001101
01100101
00100000
00110010
00110011
00101110
This translates to:
"Sumerian. Me 23."
Fed981 wrote:
While I was playing S7M9 (Everything must go), I saw a gondola modeled graphically near the water side door of the palace, but I couldn't interact in any way with it. Can anyone confirm?Is that the Emilio assassination? There is a gondola that Carlo uses when he leaves the place (more like he disappears and it starts moving). I think it disappears after it goes a certain distance.
Yes, Emilio Barbarigo. But I saw the gondola before entering the palace (I was in the hope to find a shortcut through the water side door).
Edit: you updated the first post with it anyway.
I don't know if this is odd enough, but here are two things.
- The "reload position" for the assassination contract "No laughing matter" in Venice should be at the south-west pigeon coop, but it's actually on the ground near Rialto bridge (whereas almost every other "reload position" is consistent for the other contracts).
- Despite the health difference, seekers are actually much easier to kill than the elite guards (with the grab movement). Also, brutes are easier to kill than elite guards using the parry-attack combo (the time window is much longer).
Okay, I tried to outwit the game and it backfired.
I assume you all know the mission where Ezio visits Leonardo to get his father's hidden blade repared, and Leonardo jokes about removing Ezio's finger? I played through that mission with the Altaïr skin, which doesn't have a left ring finger. I thought it would be a funny cutscene where Ezio tries to put his finger on table, but there's nothing there.
What happened though, is the cutscene in question recognized the need for Ezio's standard appearance, so he just appeared in his Assassin robes. BUT, when the blade has been fitted around his wrist, suddenly the Altaïr skin returns, mid-cutscene!
LOL.
Now I am curious if the same will happen in the cutscene that Ezio got his ring finger marked when he enters in the order, in Venezia.
I would consider the Altair-outfit-removed-for-cutscene an easter egg just because it was most likely deliberately done.
And as for the things Fed mentioned, the easy kills on enemy types are more like combat strategies the devs might have purposely made, and the reload position is only slightly odd. But I'm glad you thought to mention anything that might apply. In fact I'm glad a lot of you guys are helping out with this. Give yourselves a pat on the back.
Okay, I tried to outwit the game and it backfired.
Basically every attempt I make to be as good as you guys.
I dunno if this is a nitpick or a odditie, but:
In Sequence 1, before Ezio don the Assassins Clothes, Vieri gang use guards quotes on him if they see him at distance.
One of the quotes are "That hood... it look familiar" and "Another sellsword hum?"
What HOOD?! What WEAPONS?! XD Ezio didn't had anything at that time.
I dunno if this is a nitpick or a odditie, but:In Sequence 1, before Ezio don the Assassins Clothes, Vieri gang use guards quotes on him if they see him at distance.
One of the quotes are "That hood... it look familiar" and "Another sellsword hum?"
What HOOD?! What WEAPONS?! XD Ezio didn't had anything at that time.
Vieri's gang was given the basic AI of guards. Just like in ACB, where the followers of Romulus (the guys dressed up as wolves) could also say guard phrases.
http://thehiddenblade.com/terme-di-diocleziano-romulus-lair-flags-87-89#...
gerund wrote:
Okay, I tried to outwit the game and it backfired.Basically every attempt I make to be as good as you guys.
What are you talking about? You're just as much one of us guys as anyone else that has been here long enough.
JoeyFogey wrote:
gerund wrote:
Okay, I tried to outwit the game and it backfired.Basically every attempt I make to be as good as you guys.
What are you talking about? You're just as much one of us guys as anyone else that has been here long enough.
Too many emotions!!!
Vieri's gang was given the basic AI of guards. Just like in ACB, where the followers of Romulus (the guys dressed up as wolves) could also say guard phrases.
http://thehiddenblade.com/terme-di-diocleziano-romulus-lair-flags-87-89#...
I think the funniest part of the Unfitting Guard AI is when you are at Battle for Forli.
There is some guards that are at your side. It's funny because they can kill a enemy guard, then seconds later go near, expect the body, and say "Who is the responsible!? If someone know something, tell me!"
XD
Here's a quite important oddity: Rome in AC2... it's nothing like Rome in ACB
Actually, in AC2 you can see some temples which are not present in ACB, and the colosseum is too big in AC2 for instance.
Here's a quite important oddity: Rome in AC2... it's nothing like Rome in ACBActually, in AC2 you can see some temples which are not present in ACB, and the colosseum is too big in AC2 for instance.
Hum.... this needs screenshots.
I will TRY to get ones, but I am not hyped to play ACB XP. I want to end my job in AC2 and jump to AC3, so I can enjoy Black Flag better.
Here's a quite important oddity: Rome in AC2... it's nothing like Rome in ACBActually, in AC2 you can see some temples which are not present in ACB, and the colosseum is too big in AC2 for instance.
As Calvar has said before...
Renovations.*jedi hand wave*
Just remembered some missable conversations. About half way through the game Desmond gets out of the Animus for a break (actually I think it's to train his skills as an assassin). Some optional conversations are available. I'm not sure if this is good enough to qualify as an easter egg; what do you guys think?
Not really. They're more story/character development conversations than anything. After the 'conversationalist' achievement in AC1, no one should be missing these.
Now that we have all the Easter eggs covered and then some (with so much Easter eggs there probably won't be any need for oddities in the video), we could discuss ideas for how to display the Easter eggs. I'll use a spoiler tag for those who would rather wait until the video.
What Catherina says if you don't bring the boat.-How about instead of just swimming to her take the boat, but jump off right before activating the dialogue, to contradict what she says about not bringing a boat.
Secret conversation in assassins tomb and Octopus.-Since these both take place in a secret location they can be used together, regardless of whether or not they are in the same secret location. The secret conversation has been mentioned on cheatcodes.com.
http://cheatcodes.com/assassins-creed-2-xbox-360-cheats/
I'm thinking after the conversation Ezio says something like, "They also mentioned a giant sea creature".
"Another capering crusader."- Anyone who watched the old Batman series will get the reference, but not many know about the Batman comic with Leonardo and the glider. So maybe you can show some pictures from the comics and then have Ezio use the glider (if you can, how about add a bat signal in the AC2 sky). Then have him kick a guard on the roof with the *pow* effect, like the one shown in this video. Except instead of *pow* it should be *swat*, since the name of the achievement is flyswatter.
Marco's brother at the party.-Not much to say about this. Marco's brother appears later in the game, so maybe you can also show that.
Message in Code.- In addition to showing the translations you could also add stuff to show how to translate the messages. Such as:
Keys.- I was wondering if reanimating the dummies could play a part in this. Maybe you can do that to interrogate a dummy to tell you what the keys are used for?
Broken glider and Inaudible dialogue.- Since these are both in the same memory they can be used together. Start off with the glider crashing. Then go to the inaudible dialogue. There are two ways I can think of doing that. Either first show the mission in the demo and then how it is in the actual game, or show the demo dialogue in the top corner of the screen while doing the game mission. Afterward go to the crashed glider.
Emilio's boat.- I'm thinking you use the bribe herald exploit to leave the Palazzo so you can get on the boat when it starts moving.
Family Memories.- Not sure what to say here.
World Map in Villa.- Since we don't know all the locations of the POEs we could put annotations labeling each location, with the ones we don't know as "unknown location" (until we eventually find out the locations of course).
Altair Skin Removed for Cutscene.- Maybe Ezio in Altair's outfit can make a joke about having his ring finger removed a second time. Then after transforming back to Ezio back to Altair possibly make a reference, such as he had to demorph or would be stuck in the Altair skin (Animorphs reference).
Then there are some oddities. Most are unnecessary, but some might be worth seeing. The historically inaccurate painting is one. There are at least a few cutscenes in Leonardo's workshop, but if you want to get a really good view of it you can move about freely in the workshop when you bring in the soldier's body.
The pavilion in the courtyard may also be interesting to people. If I remember right you can see it from the roof but get a better view from ground level. Maybe you can also point out the architectural differences while you're there.
There's also the house in Forli, but I'm not sure how interested people will be in it.
I just happened on a video of AC2 Easter Eggs.
http://www.youtube.com/watch?feature=player_detailpage&v=FvVul0W1Snk
It claims to have all the Easter Eggs (video containing only nine, one of which is just a glitch and another a way to infiltrate the Doge's palace). Of course we can do better.
I just happened on a video of AC2 Easter Eggs.
http://www.youtube.com/watch?feature=player_detailpage&v=FvVul0W1Snk
It claims to have all the Easter Eggs (video containing only nine, one of which is just a glitch and another a way to infiltrate the Doge's palace). Of course we can do better.
AMATEURS
You said it. Although they managed to spot a reference to a song: "Money! That's what I want!" Don't think I've heard the song before, so I wouldn't know. Also they consider the scar on Ezio and Desmond's lip to be an Easter egg. And there's also that thing with the sky changing color, although it doesn't look that interesting.
I don't think any of these are significant References, Call-Outs or outright Easter Eggs to be considered... Well, significant easter eggs. Just my thought. Things like the tentacle? Yes. Mario's name and intro? Yes. MANCOMB SEEPGOOD in one of AC4's Contracts for example? Heck yes.
(As far as I know, Darby and Corey both enjoy old point and click adventure games, so we could probably find some more references to those if we squint real hard, either in past releases or in future ones.)
I just encountered a really strange thing. This is on PC version.
North-east of Forli is located a "L-dot"-shaped house (the one where you go in the courrier memory "the messenger's burden"). South-west of the "L"-shaped building there are some wood pilars, resulting in a wood add-on to the house. Inside this construction appear randomly and for a short time (a few frames) some objects of the game (a chest, a sword, a bow, etc).
Can anyone confirm? Also, is this odd enough?
I've gone there but haven't been successful, even after several tries. Do you remember what part of the game you were on? It's probably something that happens only once or on pc. Reminds me of one time I was watching someone play on AC1 and the camera all of a sudden went under the map and focused on some kind of an object (if I remember right it looked like a yellow triangle). Things like that can only be explained by a game developer.
But in any case we don't need any more oddities. There are plenty of Easter eggs to go around, and I'm sure Stabguy already has the whole video planned out.
It happened while I was playing S12,but it happened again later while free running in Romagna.
I was also in free roam the times I tried. So it seems this only happens on pc. Could you please get a recording of it?
Yes, no problem, asap (graphics card dead atm...)
Surprisingly, I didn't manage to reproduce this thing. A civilian poped out of the water (once) but no object or anything.