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Assassin's Creed 3 Story and Setting Speculation and Suggestions

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It doesn't die, for a couple reasons - since it's mapped to a face button, it'll be as important a part of your arsenal as tackling or fast walk, which you can't get rid of halfway through a session. You won't be able to bond with it, either, if you're getting a new one every hour - think of your eagle as an AC version of Elika from new Prince of Persia. And, like Elika, that bond you develop with your eagle can be pulled out from under you at the end of the game.

Besides, your assistants in the AC series to date have been virtually immortal as is - the only reliable way to kill thieves in ACII was to lure them onto a rope over a canal and punch them. Why break that mold now?

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The bird/falcon/eagle idea sounds great. I think it would really add a great layer of character and emotion to the main protagonist (assassin III). It might allow him to be all cold, silent, mysterious (everything Altair was) when out in the open, being the stereotypical "assassin", while the bird acts as a friend for him to confide in. Could make for some cool cutscenes to show us some more about who he is, talking to the bird like some people talk to their cats. Especially if, like Ezio, he loses family/friends/loved ones etc., leaving him alone.

In relation to the thread about feudal Japan, wikipedia says that falconry has existed in japan since before the year 0 and Northern Goshawks have been used there for centuries by falconers. So that would fit perfectly, if Feudal Japan were a possibility.

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All I can think of is that awesome eagle I used in Zelda Twilight Princess to attack the villagers. Evil

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OK then, do away with pesky percentage modifiers and numbers and whatnot. Just putting an idea out there Tongue
There has to be a way to prevent overusing though. Maybe a Signal style/BAM Style bar? The more you use it, the more you need to wait for it to recharge? And it should recharge through stealth, not through killing in my opinion. If you kill a main target, then it recharges fully.

Cus I mean, you ARE an Assassin right?

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Why does it need to be limited? I envision it being as essential to your character as the hidden blade or free-running, and yet Altair/Ezio didn't have a stamina system.

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A skill tree for the new bar. Rather than choosing from 3, you rank up in skills, get skill points and spend them on buying more BAM moves for the skill tree. Then you assign moves for the BAM bar.

LB+A,B,X,or Y is a different kind of BAM. yes 4 different bams.

Example skill tree
__________________________________________________________________________________________

Assassinate (1)-> Assassinate (2) people -> Smoke Bomb assassinate (2+)
Crossbow (1) -> Crossbow (2) people -> Crossbow (4) people -> Crossbow (Cool people

Passive abilities include
-Hide bodies after kill
-Less BAM used
-Poison crossbow bolts
-Better fighting skills for assassins
-Auto Loot (assassins loot money from gaurds for you)
__________________________________________________________________________________________

The () indicates how many people are killed. Also crossbow should be replaced with whatever new long range weapon is introduced. Like Snipe (2). or something

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Autoloot is technically in Ac:b. If you hire thieves and run around, they steal money if they run into people

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No like, your assassins will loot gaurds right after they kill them

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I perhaps think if that happens, whatever they get shouldn't automatically just go into your inventory. The assassin recruits should at least run close to u to 'give' you whatever they looted, or they can drop it off at the hideout
(Im speaking in Ac:B terms)

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hewkii9 wrote:
I've been thinking about how I'd like a bare-bones, incredibly polished AC game for III, rather than something frillier than Lucrezia's collar. That led me to thinking, 'something new has to be there'. Why not falconry?

The way I'm thinking it, your bird would be an essential part of your equipment, second only to the hidden blade, really. Since your bird is your constant companion, whom you command through whistles, it would use the Head button button. Since Eagle Vision is holding the button, and interaction with NPCs should require a lock-on, it wouldn't conflict with any other buttons. You wouldn't be able to get upgrades for your bird, or a new bird, though; do you get a Doberman when you're tired of having a pet Lab?

In normal movement, your bird would fly along a free-running path by tapping Head button. Maybe it would leave an Animus trail? Whenever it gets a chance to land, it would land on the start of one of those free-run sequences, like the white sheets. In social stealth, you can send the bird to flap in the faces of guards by locking onto them and tapping Head button - this has the added benefit of making thieves redundant. When in combat mode, High profile trigger plus Head button would send it screeching in one's face, replacing the kick [freeing that button up for step again].

In-story, it would give our hero something to talk to, and could have other functions.

I like this, i like it A LOT!

I can just imagine sending my eagle at a group of guards and listening to them scream, "MY EYES MY EYES!" with the cheesy french accent. Cool

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I've been thinking about this, and I've decided that focusing the story completely on present day would be too much trouble. The animus is a great tool for explaining the basics to new players, and plus it allows the game to take place in different time periods without having to use the most tired of all narrative devices: the flashback. So I'm hoping the game is split between two eaqually fleshed out worlds: a previous time period, and the present, with a few other ancestors from various times and places, which you only control for one mission.

To make the present seem real, everything in the world must acknowledge what stage in the game you're at, such as an optional side quest to kill a Templar at a military base having tweaked dialogue after you've beaten the game (and presumably broken the backs of the Templars), to make it feel like the world is real.

The main animus ancestor could most definately be in china. But as for one off, side mission animus ancestors, I want to see a french one, an african one, and hopefully a few out of left field. Their missions should be important historical assassinations. And not very scripted at all. (In fact, they should be among the most varied and difficult assassinations in the game)

Thoughts?

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I kind of like how they recycle areas from previous games in AC (like in AC2 you play as Altair in part of Acre for a short while, and in Brotherhood you play as young Ezio in the Christina missions). It would be cool to have memories with Altair and Ezio where you have to assassinate a target. These memories should be part of the storyline instead of an optional side mission because that would make the targets main targets (just don't ask me why you would have to replay the memories of Altair and Ezio, I don't have a clue why you would have to).

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I'd be alright with the "main" assassins being a part of the main storyline, but for the other ones, I want them to be self-contained epics with a short cutscene that establishes character, and then ending with the aftermath of the target's death. Historical figures have died by assassination in all manner of crazy ways, Ubisoft should be more than able to find some really interesting ones. I think that having these as side content will increase the lif eof the game.

Of course ideas like this are probably finalized, but it doesn't hurt to wish or speculate. : )

the posts a bit guy

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Ubisoft already said that the next AC will have an all new ancestor and setting (singular) so we won't be seeing multiple ancestors. Besides, that would just be too overwhelming for the player. I'm sure I'm not the only one who thinks this, but I'd like to get into the ancestor's story along with Desmond's and if there are several ancestors with only 1 mission each, then I'll feel as if the game is broken (story-wise). If the game was the biggest and most epic AC, then I'd like for the player to have to take days in order to beat the game, making multiple ancestors a possibility with multiple settings. But if the game structure stays the same, this wouldn't be possible.

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Solution: all the assassination memories with different ancestors are totally optional and supplementary to assassination contracts both in the real world and animus, in stead of replacing them.

Maybe it could be dlc? I'd be really into that.

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Wouldn't that detract from the main storyline to have optional missions as additional ancestors? That would be kind of crazy for the developers to create an entire new character and setting that is optional and has no real effect on the outcome of the game. I doubt they would put this kind of effort into a DLC since they could easily create an entire new game out of it.

The Templars were framed.

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Maybe in modern day areas with Desmond, the Bleeding Effect could kick in and you can play as different ancestors if they went through the same temple as he did. This might not be realistic to have EVERY temple be formerly investigated by a direct ancestor of Desmond, but maybe a few in Europe (Ezio), the Middle East/Asia (Altair and perhaps one of his sons), and Colonial America (Jimmy the Assassin...totally).

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There's currently an AC3 rumor supposedly leaked by an employee of Ubisoft France. The main points:

  • They want a new ancestor born in 18th century Europe to an Assassin father and civilian mother.
  • After the character's mother dies, the father leaves the Brotherhood and moves his son to the Americas for a quiet life.
  • Specifically, they're considering Italians moving to New York (Gangs of New York style) or Spaniards moving to San Juan and living as pirates.

In other news, AC3 art director Mohamed Gambouz said he would prefer an Asian or South American setting but the decision isn't up to him.

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No. No Assassin's Creed Mafia. I'm jumping ship again if that happens.

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Mafia games are kinda overplayed, so I don't think they'd go down that route. Besides, Gangs of New York didn't have Italians, they had Irish and American gangs. Wink

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Pirates? Sign me up. Right now.

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Pirates would be pretty sweet. I'm still a big fan of the early China or feudal Japan.

The Templars were framed.

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I've been expecting AC3 to show Desmond's ancestor to journey to the US either during the story or at the end of their journey, since his english accent is extremely American. He could also be Canadian. Big smile

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JoeyFogey wrote:
[Desmond's] accent is extremely American. He could also be Canadian. Big smile

I always figured Desmond was American because the compound where his parents live is in the desert (source: AC1, last conversation with Lucy). The major North American deserts are all in the western United States and northern Mexico. Canada has a few small "deserts" but none are hot and dry.

As far as Caribbean pirates or gangs of New York, neither was big during the late 18th century (the rumored period for AC3). The Golden Age of piracy in the Caribbean ran from 1650 to 1730, and Gangs of New York is based on events from 1839 to 1865.

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Fly Like an Eagle wrote:
No. No Assassin's Creed Mafia. I'm jumping ship again if that happens.

Agreed. One great thing about the AC games is that they take place in a great historical time with famous historical people. Like King Richard--> Crown And Leonardo Da Vinci--> Grade And that guy--. Santa

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In AC 3 it should be a new time in a new place. then desmond wouldn't need the animus and would go kinda crazy from the bleeding effect then in the end you cant tell the difference while fighting vidic so youd be randomly switching from ezio, altair, and a new character and near the end desmond would be so crazy he would mix up things like altair in ezio time and vice versa

I forgot something: make it so you can assassinate hitler hehe

wanna pwn me on Xbox live AC:B? GT:LEEROY696

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Way too much going on there.

The Templars were framed.

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Subject 18 wrote:
In AC 3 it should be a new time in a new place. then desmond wouldn't need the animus and would go kinda crazy from the bleeding effect then in the end you cant tell the difference while fighting vidic so youd be randomly switching from ezio, altair, and a new character and near the end desmond would be so crazy he would mix up things like altair in ezio time and vice versa

I forgot something: make it so you can assassinate hitler hehe

I like this, if you replace Vidic with the Unnamed Voice you hear at the end of AC1 / The head of Abstergo.

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Alan Rikkin? For some reason, I've decided he should have the voice and likeness of William Fichtner.

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From the way AC2 went, I always figured the third installment would be completely modern day though it looks like they backed out of that idea with Brotherhood.

Still, I see no reason why they couldn't include a lot more modern day segments and depending on where/when the past segments take place, they could do some really cool stuff with it by intertwining certain things from the two periods together

Spoiler: Highlight to view
(e.g. similar to how Ezio stored the apple for Desmond)
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(!!!SPOILER ALERT!!! This comment contains information about the ending of "the Da Vinci disappearance")

Hey people, after i played "The Da Vinci disappearance" I was pretty confused about the numbers at the end of the game. But after some searching on the internet I found out what they meant. The numbers are coordinates. The coordinates point out three places in New York: Florence, Rome and Turin, wich together make a almost isoceles triangle. May there be a temple in New York?

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hewkii9 wrote:
Alan Rikkin? For some reason, I've decided he should have the voice and likeness of William Fichtner.

I could see that, though if you look through the glass at the end of ACI you can see he is, ahem, rather large and Will Fichtner is not.

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Watching history channel this morning about Napoleon who had PoE. When he went into the tomb of the Great Pyramid of Giza he asked his soldier to leave him alone and then he came out plae in the face like he saw a ghost. From there his egyptian campaign fell apart so I believe that when he went into the tomb it was a temple and one of TWCB tookk his apple

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MrHat Jr wrote:
Watching history channel this morning about Napoleon who had PoE. When he went into the tomb of the Great Pyramid of Giza he asked his soldier to leave him alone and then he came out plae in the face like he saw a ghost. From there his egyptian campaign fell apart so I believe that when he went into the tomb it was a temple and one of TWCB tookk his apple

Nice!

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everybody here knows i hate the idea of an ac game in 2012 but i would like it if it would take place in Brazil in a favila lot's of free running there and not so much technology

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davinci9 wrote:
everybody here knows i hate the idea of an ac game in 2012 but i would like it if it would take place in Brazil in a favila lot's of free running there and not so much technology

MW2, anyone? Tongue

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that's exactly what i thought

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I feel like the Favilla is the cliche action-movie exotic modern parkour area. I'd really enjoy seeing an area that is unmistakably modern urban, but still has a lot of potential for flowing parkour.

Not just rooftop hopping, but a lot of ground-level stuff, and overlapping bridges and walkways.

the posts a bit guy

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Instead of the slums of Brazil, what about the slums of India? (Just an idea, I don't know of any other similar places off the top of my head)

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I don't know, wasn't Assassins Creed supposed to be about social stealth in the most advanced and beautiful cities of whatever time period?

I can see how a slum would be easier to optimize for the current free-running system, but I think it would be cool if they tried to make something work.

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Slums are often on the outskirts of huge, sprawling cities.

This is especially true of the Kibera shanty town in Nairobi, Kenya. It began as a small settlement for Nubian soldiers of WWI and was allowed to expand freely and informally. This type of settlement was evetually made illegal in Kenya but it has continued to grow in both size and density. It is now populated by members of every major Kenyan ethnic background with people from rural backgrounds moving in, in an attempt to find work and cheaper housing. It is located only 5km from Nairobi city centre so could easily be featured as the poor district in a modern AC game.

You could quite easily go from hopping over rooftops in this sort of environment:

to scaling huge buildings like this:

Just imagine exploring this at night:

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Those roofs would break the moment you set foot on them. Shock

Why has nobody mentioned Paris yet. I mean, modern parkour was pretty much invented there. The banlieues (is that a proper plural?) are a perfect fit for parkour.
Also, Russia, anyone? Or just eastern Europe in general. Lot's of good freerunning/parkour vids coming from there. Abandoned buildings and all that.

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Yeah, some of the shanty buildings probably would collapse but that could make for some impressive cinematic freerunning sequences Wink Corrugated iron is actually quite strong (people do live underneath it, after all!) so, for realism's sake, I don't think it would break as easily as you might expect.

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MrHat Jr wrote:
Watching history channel this morning about Napoleon who had PoE. When he went into the tomb of the Great Pyramid of Giza he asked his soldier to leave him alone and then he came out plae in the face like he saw a ghost. From there his egyptian campaign fell apart so I believe that when he went into the tomb it was a temple and one of TWCB tookk his apple

I've read a book that actually references this event. It is speculated that he met with an Egyptian man who fortold his early death. Napolean suppososedly had that man killed and swore the man who carried out the death to silence. This event was supposed to have also yielded Napolean an oracle that used to guide him, but ultimately led to his downfall and eventual capture and exile.

The Templars were framed.

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I still hope it's in fuedal China.

The Templars were framed.

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So this is something I would like.

I hope Assassin's Creed III will take place in-between Ezio's and Altaïr's timeline. Somewhere in 1200 - 1400. Maybe both Asia or Europe. Who knows South America? (Really anywhere that has Ancient Cities/ Temples). The character wouldn't be a master assassin like Ezio so his skills are limited. He might be like Altaïr where his quest is too seek out hidden treasures in the world. In Genghis Khan's Time?

I really love the idea of having a bird/eagle companion with the character. Similar to Hedwig with Harry Potter.

---------------------------------------------------------------------------------------------------------------------------

If theres gonna be Multiplayer in Assassin's Creed III.... I hope to see Free-Roam Coop not Deathmatch.

No multiplayer at all would be fine also and just focus on the Singleplayer.

I mean the Multiplayer isn't bad in Bruddahood but it just seems out of place. IMO

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i'd really like a modern day setting ,cause ya know it would be pretty awesome and if correct me if im wrong but isn't altair and ezio's story 300 years apart from each other (just a question). but since AC is all about exploring history . i'll just give my suggested time and sh*t

i'd love AC in china somewhere. it be so cool im already nerding thining about all the new omicidi methods and gadgets *head explosin*.

like ACII story id like the ancestor not to be a master....he/she just trians like one Big smile and thats what has brung him/her to china so he can learn from the assassini or something. but he/she come in the mist of a templar over rule in which the assassini are not doing a good job of getting rid of.

as far an multiplayer goes....

the two f's ... F*CKING FREEROAM i love ACB's first attempt at MP but it got real boring. and freeroam multiplayer just works in a AC game.

it can work like this

you go to a peigon coop it assigns you a contract

you have four cities to look through

your one out of 2 other people looking for this player

and someones after you !

no timelimit

also the option to play as a team or alone

to be a

templare ,assassino or libero agente

just some ideas

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I think they should just stick with Templars and Assassins, not a third party.

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Agreed.

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If they add another antagonistic group I'm done with AC. That's just creating even more unnecessary questions... again...

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