Just something I noticed while playing in MB6 today. There are these type of 'hallways' that are closed off by gates. Like, a passage through a buidling, but closed off. I haven't done any thorough research on it, but I'm farily sure they aren't found any where else but the Jerusalem Middle (?) district. In Damascus Poor, there are roof dents, which is an unique future of that district (Al-Assas found this out, not I. )
Roof dents display a special type of behaviour (no-edge). I wonder if the passages have some kind of special behaviour as well? Obviously, you can see through them, but that isn't very significant, although it does allow for finding an informer.
Maybe I'm wrong, but I remember I saw a closed off hallway in the northwestern part of the rich district in Jerusalem.
I don't know if they are good for anything other than seeing through them, but that can help in orienting yourself.
One of my favorite architectural features has no special function, it's the rooftops in the rich district of Damascus. Those balconies, and the high open tops of those small closed places with benches.
Can I please ask something?
al-Assas mentioned oreintation and that got me thinking. Is it possible to navigate yourself using no GPS and only the Sun as a compass? I am sorry if this is a bit of topic, it's just that facinates me how explorer's from way back in history used the sun as a guide to plan their route.
Furthermore, am I write in saying without a GPS you could easily see which district you are in by either seeing what attire guards are wearing, and the significance of major (or minor as the case may be in poorer districts) landmarks within the city's.
Can I please ask something?al-Assas mentioned oreintation and that got me thinking. Is it possible to navigate yourself using no GPS and only the Sun as a compass? I am sorry if this is a bit of topic, it's just that facinates me how explorer's from way back in history used the sun as a guide to plan their route.
Furthermore, am I write in saying without a GPS you could easily see which district you are in by either seeing what attire guards are wearing, and the significance of major (or minor as the case may be in poorer districts) landmarks within the city's.
For the past few months I've been playing without any HUD at all. I never look at the sun, I just get to know the district by walking through it and all that.
The districts vary pretty much. There are some structures specific to only one district, in Acre there are different guards (not to mention flags), there are more beggars in poor districts, etc. You'll get the hang of it pretty soon.
There was a discussion of playing without the HUD last month, and I made a collection of the shadow directions.
http://www.thehiddenblade.com/replaying-ac1-possible-upcoming-videos#com...
I always use the shadow when I lose track of the direction.
Also, Stabguy linked an article about playing without the map, comment #28, same topic.
Thanks very much gents
In acre I found out what district I am in by collecting a flag. Obviously this cannot work forever...
Also if you stay on the ground floor you always know when you are entering or leaving a district, there are two guards on either side of the street facing each other.
Yeah, I noticed that, too. Jerusalem or Damascus doesn't have that everywhere, I think.
In Acre, you can also see which district you're in by looking at a guard. Black with white cross means poor, red with with means rich (William's district, I'm not sure), the other one (white with black?) means middle.
Thanks for that, ThreeLetterSyndrom. You're correct in saying that soldiers in the rich district wear a white tunic with a white cross. But I'm not sure about the middle district.