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Ancestor Revealed?

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Vesferatu's picture
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The bow on his back intrigues me. Considering the fact that it's not a crossbow, it'll probably take more time to fully aim at a guard. However, this might not be the case since Native Americans were practically gods at shooting stuff.

They said that animals and exploring the wilderness comes into play. Hopefully, you get to shoot things with your bow and arrow. Hey, maybe we can get the possibility to scalp some red lobsters...if you know what I mean.

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Calvar The Blade wrote:
yeah, but it was always a worse choice than the sword/dagger.

Not if you have M4D SK1LLZ, like me. Seriously, shock and awe gets rid of all the guards in William's fortress when exposed after the assassination in maybe a minute or so if you're doing it right.

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Calvar The Blade wrote:
you used it to kill guards when they did their "I'm not paying attention" animations.

Also hidden blade counter, shock and awe, grab-throw-assassinate, air to assassinate in open conflict, tackle-assassinate, swing and a miss, etc.

EzioAltair17 wrote:
Not saying go back to only four weapons.

That's exactly what I'd like to see! My preferred style of play is hidden blade only and maximum stealth. Sometimes I get the feeling that missions in Brotherhood/Revelations were designed specifically for advanced weapons like crossbow or cherry bomb. I don't want to be forced to choose between going in Exposed or playing in "easy mode" (e.g. launching Connor's Tomahawk Cruise Missile with thermonuclear warhead).

You won't even feel the blade.

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I count shock and awe as a not paying attention thing. But that's what I mean, you don't use it like a normal weapon. You use it exclusively for counters or other manuvers outside the normal combat system. If you want to do actual attack/parry combat, you use the dagger/sword.

As to too many weapons, I don't really think Ezio's variety was what made the game easier. the game being easier was what made the game easier. This is a whole new system, so they're not bound by the same sort of damage/health systems we've seen before, and the AI will probably be new out of necessity. I'd appreciate a challenge. Revelations started out a little difficult, but once you had all your gear and armor, Janissaries weren't so tough any more. If combat is anything like the trailer, (free-flowing arkham style) I'll be happy.

the posts a bit guy

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Calvar The Blade wrote:
Revelations started out a little difficult, but once you had all your gear and armor, Janissaries weren't so tough any more.

no but they where really annoying i always counter so that they used their gun was so anoying.

Calvar The Blade wrote:
If combat is anything like the trailer, (free-flowing arkham style) I'll be happy.

i think so it wil be more smoother from kill to kill and seems like most of the time you will hunt down your target so you don´t get shot

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Holy shit!. Just noticed that Connor doesn't have the iconic scar on his lip.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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He may in the final game. Similar things have happened to other Assassins if I remember correctly.

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I've never been all that bothered about the scar, to be honest. It's never really felt that important to me.

the posts a bit guy

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actually i never even noticed any scar in AC1.
the presence of an "iconic" scar was only brought to my attention when they made a cutscene out of it in AC2

Things will not calm down, Daniel Jackson. They will in fact calm up

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Let me guess - an origin story about how the scar came to be for Desmond?

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Things will not calm down, Daniel Jackson. They will in fact calm up

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Calvar The Blade wrote:
you used it to kill guards when they did their "I'm not paying attention" animations.

Or just counter with it like all other weapons. The window is extremely small, but it's so satisfying when you go on a streak.

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Joey's latest Facebook status put me onto this article. Turns out the original concept art piece by Alex Ross will be the box art for preorder versions of the game!

Front cover:

Back cover:

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Meh...

EDIT: at least its better than that all grey piece of Muff garbage called the signature edition of revelations.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
Meh...

Blasphemer

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EzioAltair17 wrote:
Meh...

EDIT: at least its better than that all grey piece of Muff garbage called the signature edition of revelations.

What?! It's f*cking brilliant! Granted, it's unusual but I love the rough, detailed style with the harsh snow cutting across Connor.

The interview with Alex Ross is also interesting, to find out about the artistic thought process behind the design and learn that he used himself as a model by photographing himself wearing a white hoodie while posing in the snow!

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I actually didn't recognize it was Mr. Ross' art until today. It seemed familiar, but I didn't bother looking into it. I feel like his style captures the classic painting look of that time, but gives us enough detail and style that it feels legendary.

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Its legendary status is perhaps rivalled by only one other image:

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Is that one of those truth puzzles?cause i swear I'm seeing the apple by his left hand.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I just googled George Washington but now that you mention it...