Not sure if any of you know about it, but if you are in high profile on a rooftop, you can hit the empty hand button to tackle people on the ground, you all probably know about this, but it is a helpful move that can be done to escape a guard without taking damage, and not "wasting" one of your three kills. If it is indeed new news, I can make a video of it.
I think cooljay made it into a proper exploit called a superjump, he uses it to get inside the Doges palace
Alright, I was quite sure that someone had found this by now, considering I knew about for a couple months now, just wanted to make sure that there wasn't something undiscovered, and if so to share it with the community.
We've been calling the move 'pounce' and indeed it has been known about for some time. It's in the AC2 FAQ as well as I specifically recall mentioning it to Ian and Stab over on AC-Maps about a week before AC2 hit retail.
By the way, good to see you back, Striker!
Alright good to be sure about it
Good to see my fellow Canadian assassin
You can only stay casual for so long...
I specifically recall mentioning it to Ian and Stab over on AC-Maps about a week before AC2 hit retail.
I can vouch for that.
Another use of air to tackle (I still call it that) is to Eagle Strike early targets before Ezio learns air assassination: Uberto Alberti, Vieri de' Pazzi and Francesco de' Pazzi. I believe hit468 was the first to document this.
Asaic wrote:
I specifically recall mentioning it to Ian and Stab over on AC-Maps about a week before AC2 hit retail.I can vouch for that.
Another use of air to tackle (I still call it that) is to Eagle Strike early targets before Ezio learns air assassination: Uberto Alberti, Vieri de' Pazzi and Francesco de' Pazzi. I believe hit468 was the first to document this.
You forgot Jacobo de' Pazzi And Ezio learns air assassination before Francesco, but is unable to perform that on him.
Yeah, I did this on a corrupt official by accident. Extremely useful when you need to drop down fast, then run or assassinate. From my memory I think I saw Altiar do a similar move on a Templar in the opening trailer of AC1.
From my memory I think I saw Altiar do a similar move on a Templar in the opening trailer of AC1.
I think they intended to include the air to tackle move in AC1 but maybe decided it wasn't necessary.
I'm fairly sure he took out the templar with his hidden blade, making it an air-to-assassinate.
I'm fairly sure he took out the templar with his hidden blade, making it an air-to-assassinate.
But when he's being chased afterwards (right before he blends with the crowd) he jumps off a roof and tackles a man so he won't fall to his death.
ThreeLetterSyndrom wrote:
I'm fairly sure he took out the templar with his hidden blade, making it an air-to-assassinate.But when he's being chased afterwards (right before he blends with the crowd) he jumps off a roof and tackles a man so he won't fall to his death.
Here's a vid. The jump is at 1:20 or so. Altaïr jumps, assassinates the knight and then walks on to blend with the scholars.
Actually, after replaying it a few times, I'm not so sure on the assassination part. It's his right hand that's on the chest, and in the game the hidden blade is on the left. It definitely is a knight, though.
Did you guys also see where he went after blending with the crowd?
No Altair doesn't kill that templar, he merly jumps on him to break his fall. His hidden blade would have openned in mid-air if we was doing an air to assassinate. you can't open the hidden blade into a body, it has to be open before it goes through armor.
JoeyFogey wrote:
ThreeLetterSyndrom wrote:
I'm fairly sure he took out the templar with his hidden blade, making it an air-to-assassinate.But when he's being chased afterwards (right before he blends with the crowd) he jumps off a roof and tackles a man so he won't fall to his death.
Here's a vid. The jump is at 1:20 or so. Altaïr jumps, assassinates the knight and then walks on to blend with the scholars.
Actually, after replaying it a few times, I'm not so sure on the assassination part. It's his right hand that's on the chest, and in the game the hidden blade is on the left. It definitely is a knight, though.Did you guys also see where he went after blending with the crowd?
His left hand is nearly in the same place as where it was when he assassinated the executioner. And you can see Altair on the left part of the screen after he hides in the crowd (look for the crossbow on his back).
I can't imagine air-to-tackle being unnecessary. Not only is it fun as hell, but it directly links two of the series' pillars, parkour and combat. Things like dyes and the economic system are unnecessary.
I agree, it is fun and would have been a super addition to Altiar's moveset. Dyes I also feel were not needed in AC2, they served no function other than looking a bit different. I would only have dyed my clothes if it reduced the chance of me becoming notorious.
This site is amazing!
The idea of changing your character's appearance always sounds like a good idea, and I'll admit that I got excited when I saw Patrice Desilets say that in an interview, but then I realized that "Assassin White" is the color of Assassins (at least the ones with the hoods and hidden blades). Making Ezio green just looks dumb.
His left hand is nearly in the same place as where it was when he assassinated the executioner. And you can see Altair on the left part of the screen after he hides in the crowd (look for the crossbow on his back).
Yeah, it's a bit difficult to see where it actually goes, next to or on the knight. However, you can see his right hand on the middle of the chest. If he'd assassinated the knight, his left hand would be at the neck or at the head, on the same distance from the sides of the body. However, it's not. Also, you can see the knight get up left in your image a few seconds later.
Good call on Altaïr. He goes behind the two leftmost scolars, then just walks off. You can also see him in the final shot of the crowd.
i had always assumed that was an air tackle, but now that i look closer, it seems to make sense that it was an air assassination. nice job on spotting altair.
Great observations, IanX04 and Three Letter Syndrom. The air assassination also broke Altair's fall considerably, meaning he could quickly blend with the scholars. I think in some way, in another assassins creed game the player should have 3 options on how to assassinate
1. Stealth (front or behind)
2. High Profile (front or behind)
3. Dangerously High Profile, either backflip to assassinate or frontflip to assassinate.
Just an idea, not sure if it's realistic.
Great observations, IanX04 and Three Letter Syndrom. The air assassination also broke Altair's fall considerably, meaning he could quickly blend with the scholars. I think in some way, in another assassins creed game the player should have 3 options on how to assassinate
1. Stealth (front or behind)
2. High Profile (front or behind)
3. Dangerously High Profile, either backflip to assassinate or frontflip to assassinate.Just an idea, not sure if it's realistic.
Not calling you dumb, or anything, but I think backflip to assassinate or frontflip to assassinate is just stupid. Why would you want to try that. I'd say, a dangerous high-profile is from high up off a roof top.
On the air-to-tackle, it definitely is an air-to-tackle, not an air-to-assasinate. The knight gets up again, he's behind some crates or baskets in the shot where you can see it.
Alright fair enough, I was preppared for that to kind of...fail. It doesn't matter though. And it's not realistic at all. Forget about it, I didn't think it through.
Alright fair enough, I was preppared for that to kind of...fail. It doesn't matter though. And it's not realistic at all. Forget about it, I didn't think it through.
"Fail"? What are you talking about? You proposed an idea which I considered stupid, but that does make it so. Some people might think it's awesome.
The frontlip/backflip thing would look kind of cool but might also be a bit too unrealistic to work
I'm not sure where this flip-assassination would be useful.
The frontlip/backflip thing would look kind of cool but might also be a bit too unrealistic to work
Like the horse-to-beam backflip. Seriously, I hate that move. Any traceur (practicioner of parkour or freerunning, but really parkour is what you're doing in this game) would pull up on the first beam or swing through to the second beam and climb up there, instead of doing the impossible swing+backlip Ezio does.
There should be a beam to assassinate. For example, Ezio swings on the beam with as much momentum as possible and then basically performs and air-assassination from it.
There should be a beam to assassinate. For example, Ezio swings on the beam with as much momentum as possible and then basically performs and air-assassination from it.
I suppose that would work. Pretty good idea, actually.
Where the fuck are the Ubi employees when you need them. WHERE ARE YOU UBIGABE.
DracoX872 wrote:
There should be a beam to assassinate. For example, Ezio swings on the beam with as much momentum as possible and then basically performs and air-assassination from it.I suppose that would work. Pretty good idea, actually.
Agreed. I knew this was good as soon as I thought, "What is Draco on about, surely that move already exists?! oh no wait..."
I genuinely pictured Ezio assassinating like that in a trailer or something and thought it was real beofre realsiing it was just realistic (and cool) enough to be possible
This sort of move could be used to get past guard posts really quickly, even while in open conflict. For instance, a normal air assassination sometimes doesn't work on a guard who is in conflict with you, but a guard blocking your way could be taken out by the beam-to-assassinate which is unstoppable/far more aggressive due to the extra momentum gained from the swing. Double beam-to-assassinations could also be possible to deal with guard posts/blocks (you know when they block your way in 2s or 3s with their swords raised up?)
In conclusion, nice idea Draco
Also during open conflict, the enemy blocks your air assassination. A beam assassination could be unblockable!
This would be fair due to the difficulty of setting a beam assassination up during a battle. But I'm sure people will get around that... Getting around air assassinations wasn't too hard.
Yeah that's kind of what i meant (I think ) Sometimes you sort of end up landing beside them or falling off them and often they actually see you and block the attack properly. The power of the beam assassination could be absolutely lethal and would look really cool!
Ezio can already swing off beams and land on the ground so why not let him/another ancestor/Desmond land on top of a guard to break his fall, as it were?
If anyone doesn't know this already, Ezio often does a break-roll. To break his fall.. obviously. Anyways if you assassinate after rolling it looks pretty cool...
Never mind, what I came up with is already implemented. You can already beam to assassinate, but the beams are not put in the right area for you to do so.
I just recorded me doing it. I'll post the video asap.
Oh okay I take it you press "assassinate" while in mid swing?
Yes
That's a typical air assassination, I'd say. We should also be able to this with beams you can stand on!
I used do the air tackle a lot by accident. I'd be free running on rooftops and i pressed B to catch a ledge but i ended up tackling some poor civilian, i never ment to do it and i'd wonder how it happened.
Think it was only after i saw the video on how to do a stunt assassination on Uberto that i understood the concept of the Air Tackle.
That's a typical air assassination, I'd say. We should also be able to this with beams you can stand on!
Yeah they were the sort of beams I was imagining really. Instead of taking forever to pull himself up onto them, Ezio/another assassin should just swing off to kill an enemy below