Leo K here, to pick these videos back up before Syndicate. This is the worst-designed target in the entire game. Everything that is broken about Unity is exacerbated by moving Arno indoors, and the worst interior areas are the sewers/catacombs due to their lack of possibilities. As a result, I do multiple checkpoints/record multi-segments for this one. It's very possible to do this entire mission in a single pass, but it is difficult as many things can go wrong that have little to do with the player's input. Cutscenes removed and video edited for maximum viewer enjoyment.
As the annotation says, you only need one Smoke Bomb to climb the column in the final area of the escape.
I uploaded this one because I'll be finishing up my La Touche, Robespierre and Germain ones before Syndicate releases next Friday - and will continue this Non-Lethal/Target Only series with the Targets from that game too. Just getting Unity completely out of the way.
Thanks, Aurel. I'm enjoying Syndicate A LOT so far. Full impressions coming later, hopefully in a nicely-crafted video, but at the least in a detailed write-up.
Not as many Unity videos were made as the game deserved, and for that, I appreciate the effort you put in these. I guess some of us are just getting tired of the series at this point, and after today, Unity will slowly fade away as one of those has-beens.
Not as many Unity videos were made as the game deserved, and for that, I appreciate the effort you put in these. I guess some of us are just getting tired of the series at this point, and after today, Unity will slowly fade away as one of those has-beens.
I agree on all counts.
Even fewer videos were made for Rogue. (my bad). I don't play enough video games and barely finished Unity a couple months ago, so never had time to go back to rogue. That said, it will probably be the one I go back to in a couple years because it feels like a combination of all those that came before it.