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AC: Origins General Discussion

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Double McStab with Cheese's picture
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*** SPOILERS IN QUOTES PLEASE ***

In this format, if possible.

Beginning of game spoiler

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Decided to start this topic because I just played a certain mission in Memphis. I think it's a main story mission and not a side mission.

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“Force has no place where there is need of skill." Herodotus

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STILL RELATING TO MY MEMPHIS SPOILER

DarkAlphabetZoup wrote:
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“Force has no place where there is need of skill." Herodotus

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The Empirical Truth stuff:

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the posts a bit guy

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Regarding Present Day content:

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"...and if I had no self-awareness, I think I'd know."

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Awesome! More things to read about when I recognize what you're talking about! haha

“Force has no place where there is need of skill." Herodotus

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Being a mod that hasn't beaten the game is the worst with all these spoiler tags.

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the posts a bit guy

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^^ topic of those spoilers please? Haha

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
^^ topic of those spoilers please? Haha

Present day and protagonist discussion stuff.

_________________

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"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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Phew! Game is 99% complete! Only thing left is to do the rest of the weekly quests as they show up~

Calvar The Blade wrote:
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About this:

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on a less spoilery note, i find it kind of funny how much positive reception this game is getting in large part for its use of concepts and structural stuff that everyone ignored when AC1 and 3 did them. The influence of The Kingdom and The Frontier is everywhere, the mission structure has investigation-like qualities built into it, the quest structure feels so much like AC3's side content in how it's just all in the open world and overlapping without needing to be individually triggered, not to mention the self-contained stories they tell. Forts in AC3 were not new per se, but the design and structure of them is closer to origin's outposts than brotherhood's towers or any of the other equivalents.

I know both those games had problems, but when people talk about them they always paint them as shallow experiences with nothing to offer, when they are actually some of the most inventive entries in the series. I'm glad they got the polish part down while not sacrificing more interesting aspects, but it makes me think of how overvalued polish can often be.

Unity was bad not because of its technical issues, but because it was completely safe and uninspired. but people don't really know how to articulate when they feel that way.

kinda rambling here but what's been on my mind a lot lately is how uncritical and lacking in self-awareness a lot of the conversation around games can be.

the posts a bit guy

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Especially in the Assassin's Creed community, good LORD. Have you *SEEN* the Subreddit?!

[in case anyone from there is reading this comment, it's SparkedSynapse / Leo K. Most of the time I'm cool with you guys, but holy hell]

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Calvar The Blade wrote:
on a less spoilery note, i find it kind of funny how much positive reception this game is getting in large part for its use of concepts and structural stuff that everyone ignored when AC1 and 3 did them. The influence of The Kingdom and The Frontier is everywhere, the mission structure has investigation-like qualities built into it, the quest structure feels so much like AC3's side content in how it's just all in the open world and overlapping without needing to be individually triggered, not to mention the self-contained stories they tell. Forts in AC3 were not new per se, but the design and structure of them is closer to origin's outposts than brotherhood's towers or any of the other equivalents.

I know both those games had problems, but when people talk about them they always paint them as shallow experiences with nothing to offer, when they are actually some of the most inventive entries in the series. I'm glad they got the polish part down while not sacrificing more interesting aspects, but it makes me think of how overvalued polish can often be.

Unity was bad not because of its technical issues, but because it was completely safe and uninspired. but people don't really know how to articulate when they feel that way.

kinda rambling here but what's been on my mind a lot lately is how uncritical and lacking in self-awareness a lot of the conversation around games can be.

Yeah, but, there's not a 5 sequence multi-hour tutorial in this game.

I agree with you on AC3. One of my favorites, especially from an atmosphere point of view. But that long drawn out intro (to some people anyway) kills the game. To me, that was part of the game and world building, so I didn't mind. But many people did.

“Force has no place where there is need of skill." Herodotus

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I completed two side missions at once yesterday. Not a real spoiler, so I won't put it in tags.

His Secret Service and Shadows of Apollo have the same final objective (kill a guy and steal something off his body). I had them both active at the same time and that was the only objective left. Funnily enough, I didn't even seek the target out.... he came to me! So I was clearing an unrelated location, he shows up, I kill him, take the item, and complete two missions simultaneously.

“Force has no place where there is need of skill." Herodotus

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Storytime!

What's your most embarrassing death in this game? Here's mine.

Mission: Flea of Cyrene
Description: When Bayek leaps from the Temple of Zeus in Cyrene, his acrobatic exploits attract the attention of young Esiocles. He and the self-proclaimed "most important child in Cyrene" strikes a bargain. For more displays of Bayek's jumping prowess, Esiocles will show him around the city. So begins their grand tour of the Roman provincial capital's colorful and unique history.

That's it. You go to three (I think) locations and jump off of them to impress a group of children that grows in numbers with every jump.

I died on one of the jumps from missing the pool and landing on the edge of it. I failed a leap of faith while trying to impress a bunch of kids from showing them leaps of faith.

Thanks, Bayek! Stare

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
What's your most embarrassing death in this game?

I took down about 10 guards (half of which were shooting at me from horses) and felt like a complete badass. Civilians running around and screaming, making the pressure rise. I finally take them all out when my sword (which is on fire at this point) accidentally hit some flammable object in the environment as one of the last hits. I didn't realize that Bayek was burning from this flame because I was focused on something else on the screen.

I basically killed myself because 10 men couldn't.

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I also didn't think cobras could kill you... I was wrong when I found some level 38ish cobras and didn't notice that with each strike they took down 1/3 of my health... oh well.

Also, I killed my mount while jumping off a cliff. The horse landed and I rolled off. I couldn't call a new mount until I was far enough to despawn Fangs.

“Force has no place where there is need of skill." Herodotus

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Still... none of those are embarrassing as "Hey Kids! Watch me jump off this building and live!" *splat* Tired

“Force has no place where there is need of skill." Herodotus

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All three Trials of the Gods are live this week if you (like me) missed one.

I got Sobek and Sekhmet already. I didn't really find them to be all that challenging, once you figure out the strategy.

Bring it on, Anubis!

Also, Community Challenge to get a new piece of gear.

https://assassinscreed.ubisoft.com/game/en-us/news/152-316047-16/trials-...

One more thing, I've noticed that now the Trials of the Gods, if you look at just the initials, have gone...

A(nubis)
S(obek)
S(ekhmet)
A(nubis)
S(obek)
S(ekhmet)

are

I(sis)
N(ephthys)
S(erqet)

C(neph)
R(a)
E(rnutet)
E(hi) and
D(ua)

next?

Dua would be an... interesting encounter to say the least... the minor Egyptian god of toilets

“Force has no place where there is need of skill." Herodotus

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I wish Abstergo, uhhh I mean Ubisoft still gave a damn about such cool symbolism, phrase-ciphers and numerology as we do. Feels like these games have been pretty watered down lately. I love Origins mechanically but it leaves much to be desired in terms of narrative and I feel kind of empty about that whole thing. I'm looking for things to delve into, secrets to share, things to talk about, discuss and all chew on together. I'm not finding very much.

I hope DLCs give us something good.