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[Sekiro] Ashina Castle Gate - Shinobi Assault

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Leo K's picture
Leo K
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Joined: 12/30/2009

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https://www.youtube.com/watch?v=vKuWm_-mivE

Sekiro: Shadows Die Twice [PC]
Ashina Castle Gate
Stealth Reaper, No HUD, Aggressive
Detections Isolated / Insta-Cleared

So, I know this is not Assassin's Creed... But also? This is totally Assassin's Creed. Tongue Seriously. Look at it.
FROM Software straight-up dumpstering Ubisoft right now.

The most notable technique you should be aware of is Bloodsmoke Ninjutsu; upon stealth-kill, you can use the victim's blood to create a massive cloud of bloodsmoke which helps you stay concealed, and chain actions to other enemies in the area.

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aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010

Did this game just come out? It looks a lot like what I would expect from an Asian themed AC. The grappling hook actually looks useful, compared to Syndicate's tacked on last minute feature.

Leo K's picture
Leo K
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Toronto, Canada
Joined: 12/30/2009

This game just came out, yes. The grappling hook is incredibly useful, you can use it on pre-defined grapple points but they nearly all look the same so you start to recognize them even without HUD on, you can grapple from anywhere at any time so you're not "grounded," and certain enemies can even be grappled onto/toward to counter some moves they do.

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gerund
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Just wanted to say that I've been really enjoying your Stealth Reaper clips in this game.

I've commented this on one of your videos, but I'll say it again here: for a game that doesn't have a problem with violent or bloody animations, there really need to be more stealth takedown animations. Playing through this game stealthing as much as you can, you're gonna see that one animation like a billion times. There's that one and the air takedown, and that's it.

"...and if I had no self-awareness, I think I'd know."

Leo K's picture
Leo K
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Toronto, Canada
Joined: 12/30/2009

Pretty much, yeah. I would have liked a greater variety of stealth kill animations, but then, AC1-Revelations had the exact same Low Profile stab from behind. Tongue Sure, you could modify it by pulling High Profile or positioning differently at times, but those games worked perfectly fine with the limited anims they had, and they're arguably more stealth-heavy than Sekiro is. (Sekiro, being made by FROM Software is still a very combat-focused game and I'm doing a lot of cherry-picking when it comes to showing off certain areas.)

Thank you for the compliment, as well. I was wondering for a time whether it was worth it to do them.

161803398874989's picture
161803398874989
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I'm like "wow this looks a lot like Dark Souls".

Turns out this game is developed by From Software. Wink

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